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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationClipActions.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationClipActions.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationClipActions.cs | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationClipActions.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationClipActions.cs deleted file mode 100644 index 4c79048..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationClipActions.cs +++ /dev/null @@ -1,96 +0,0 @@ -using System.ComponentModel; -using System.Linq; -using JetBrains.Annotations; -using UnityEngine; -using UnityEngine.Timeline; -using UnityEngine.Playables; -using ClipAction = UnityEditor.Timeline.ItemAction<UnityEngine.Timeline.TimelineClip>; - -namespace UnityEditor.Timeline -{ - [MenuEntry("Match Offsets To Previous Clip", MenuOrder.CustomClipAction.AnimClipMatchPrevious), UsedImplicitly] - class MatchOffsetsPreviousAction : ClipAction - { - public override bool Execute(WindowState state, TimelineClip[] items) - { - AnimationOffsetMenu.MatchClipsToPrevious(state, items.Where(x => IsValidClip(x, TimelineEditor.inspectedDirector)).ToArray()); - return true; - } - - private static bool IsValidClip(TimelineClip clip, PlayableDirector director) - { - return clip != null && - clip.parentTrack != null && - (clip.asset as AnimationPlayableAsset) != null && - clip.parentTrack.clips.Any(x => x.start < clip.start) && - TimelineUtility.GetSceneGameObject(director, clip.parentTrack) != null; - } - - protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] items) - { - if (!items.All(TimelineAnimationUtilities.IsAnimationClip)) - return MenuActionDisplayState.Hidden; - - var director = TimelineEditor.inspectedDirector; - if (TimelineEditor.inspectedDirector == null) - return MenuActionDisplayState.Hidden; - - if (items.Any(c => IsValidClip(c, director))) - return MenuActionDisplayState.Visible; - - return MenuActionDisplayState.Hidden; - } - } - - [MenuEntry("Match Offsets To Next Clip", MenuOrder.CustomClipAction.AnimClipMatchNext), UsedImplicitly] - class MatchOffsetsNextAction : ClipAction - { - public override bool Execute(WindowState state, TimelineClip[] items) - { - AnimationOffsetMenu.MatchClipsToNext(state, items.Where(x => IsValidClip(x, TimelineEditor.inspectedDirector)).ToArray()); - return true; - } - - private static bool IsValidClip(TimelineClip clip, PlayableDirector director) - { - return clip != null && - clip.parentTrack != null && - (clip.asset as AnimationPlayableAsset) != null && - clip.parentTrack.clips.Any(x => x.start > clip.start) && - TimelineUtility.GetSceneGameObject(director, clip.parentTrack) != null; - } - - protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] items) - { - if (!items.All(TimelineAnimationUtilities.IsAnimationClip)) - return MenuActionDisplayState.Hidden; - - var director = TimelineEditor.inspectedDirector; - if (TimelineEditor.inspectedDirector == null) - return MenuActionDisplayState.Hidden; - - if (items.Any(c => IsValidClip(c, director))) - return MenuActionDisplayState.Visible; - - return MenuActionDisplayState.Hidden; - } - } - - [MenuEntry("Reset Offsets", MenuOrder.CustomClipAction.AnimClipResetOffset), UsedImplicitly] - class ResetOffsets : ClipAction - { - public override bool Execute(WindowState state, TimelineClip[] items) - { - AnimationOffsetMenu.ResetClipOffsets(state, items.Where(TimelineAnimationUtilities.IsAnimationClip).ToArray()); - return true; - } - - protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] items) - { - if (!items.All(TimelineAnimationUtilities.IsAnimationClip)) - return MenuActionDisplayState.Hidden; - - return MenuActionDisplayState.Visible; - } - } -} |
