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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs | |
| download | Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2 Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip | |
Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs new file mode 100644 index 0000000..4beec0c --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalManager.cs @@ -0,0 +1,87 @@ +using System; +using System.Collections.Generic; +using System.IO; +using UnityEngine; +using UnityEngine.Timeline; +using Object = UnityEngine.Object; + +namespace UnityEditor.Timeline.Signals +{ + class SignalManager : IDisposable + { + static SignalManager m_Instance; + readonly List<SignalAsset> m_assets = new List<SignalAsset>(); + + internal static SignalManager instance + { + get + { + if (m_Instance == null) + { + m_Instance = new SignalManager(); + m_Instance.Refresh(); + } + + return m_Instance; + } + + set { m_Instance = value; } + } + + internal SignalManager() + { + SignalAsset.OnEnableCallback += Register; + } + + public static IEnumerable<SignalAsset> assets + { + get + { + foreach (var asset in instance.m_assets) + { + if (asset != null) + yield return asset; + } + } + } + + public static SignalAsset CreateSignalAssetInstance(string path) + { + var newSignal = ScriptableObject.CreateInstance<SignalAsset>(); + newSignal.name = Path.GetFileNameWithoutExtension(path); + + var asset = AssetDatabase.LoadMainAssetAtPath(path) as SignalAsset; + if (asset != null) + { + TimelineUndo.PushUndo(asset, Styles.UndoCreateSignalAsset); + EditorUtility.CopySerialized(newSignal, asset); + Object.DestroyImmediate(newSignal); + return asset; + } + + AssetDatabase.CreateAsset(newSignal, path); + return newSignal; + } + + public void Dispose() + { + SignalAsset.OnEnableCallback -= Register; + } + + void Register(SignalAsset a) + { + m_assets.Add(a); + } + + void Refresh() + { + var guids = AssetDatabase.FindAssets("t:SignalAsset"); + foreach (var g in guids) + { + var path = AssetDatabase.GUIDToAssetPath(g); + var asset = AssetDatabase.LoadAssetAtPath<SignalAsset>(path); + m_assets.Add(asset); + } + } + } +} |
