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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs
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+using System;
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using Object = UnityEngine.Object;
+
+namespace UnityEditor.Timeline
+{
+ static class BindingUtility
+ {
+ public static Type GetRequiredBindingType(PlayableBinding binding)
+ {
+ return binding.outputTargetType;
+ }
+
+ public static void Bind(PlayableDirector director, TrackAsset bindTo, Object objectToBind)
+ {
+ if (director == null || bindTo == null || TimelineWindow.instance == null)
+ return;
+
+ TimelineWindow.instance.state.previewMode = false; // returns all objects to previous state
+ TimelineUndo.PushUndo(director, "PlayableDirector Binding");
+ director.SetGenericBinding(bindTo, objectToBind);
+ TimelineWindow.instance.state.rebuildGraph = true;
+ }
+
+ public static BindingAction GetBindingAction(Type requiredBindingType, Object objectToBind)
+ {
+ if (requiredBindingType == null || objectToBind == null)
+ return BindingAction.DoNotBind;
+
+ // prevent drag and drop of prefab assets
+ if (PrefabUtility.IsPartOfPrefabAsset(objectToBind))
+ return BindingAction.DoNotBind;
+
+ if (requiredBindingType.IsInstanceOfType(objectToBind))
+ return BindingAction.BindDirectly;
+
+ var draggedGameObject = objectToBind as GameObject;
+
+ if (!typeof(Component).IsAssignableFrom(requiredBindingType) || draggedGameObject == null)
+ return BindingAction.DoNotBind;
+
+ if (draggedGameObject.GetComponent(requiredBindingType) == null)
+ return BindingAction.BindToMissingComponent;
+
+ return BindingAction.BindToExistingComponent;
+ }
+ }
+
+ enum BindingAction
+ {
+ DoNotBind,
+ BindDirectly,
+ BindToExistingComponent,
+ BindToMissingComponent
+ }
+}