summaryrefslogtreecommitdiff
path: root/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/ControlPlayableUtility.cs
diff options
context:
space:
mode:
authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/ControlPlayableUtility.cs
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
downloadProject-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz
Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2
Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/ControlPlayableUtility.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/ControlPlayableUtility.cs62
1 files changed, 0 insertions, 62 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/ControlPlayableUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/ControlPlayableUtility.cs
deleted file mode 100644
index d7023e4..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/ControlPlayableUtility.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine.Playables;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- static class ControlPlayableUtility
- {
- public static bool DetectCycle(
- ControlPlayableAsset asset, PlayableDirector director, HashSet<PlayableDirector> set = null)
- {
- if (director == null || asset == null || !asset.updateDirector)
- return false;
-
- if (set == null)
- set = new HashSet<PlayableDirector>();
-
- if (set.Contains(director))
- return true;
-
- var gameObject = asset.sourceGameObject.Resolve(director);
- if (gameObject == null)
- return false;
-
- set.Add(director);
-
- foreach (var subDirector in asset.GetComponent<PlayableDirector>(gameObject))
- {
- foreach (var childAsset in GetPlayableAssets(subDirector))
- {
- if (DetectCycle(childAsset, subDirector, set))
- return true;
- }
- }
-
- set.Remove(director);
-
- return false;
- }
-
- public static IEnumerable<ControlPlayableAsset> GetPlayableAssets(PlayableDirector director)
- {
- var timeline = director != null ? (director.playableAsset as TimelineAsset) : null;
- if (timeline != null)
- {
- foreach (var t in timeline.GetOutputTracks())
- {
- var controlTrack = t as ControlTrack;
- if (controlTrack != null)
- {
- foreach (var c in t.GetClips())
- {
- var asset = c.asset as ControlPlayableAsset;
- if (asset != null)
- yield return asset;
- }
- }
- }
- }
- }
- }
-}