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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs
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+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs
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+using System;
+using System.Collections.Generic;
+
+namespace UnityEditor.Timeline
+{
+ // Class used for uniquely format names used in the GenericMenu. We can't add duplicate MenuItem in GenericMenu
+ // so that's why we need to keep information about the text we want to uniquely format.
+ class SequenceMenuNameFormater
+ {
+ Dictionary<int, int> m_UniqueItem = new Dictionary<int, int>();
+
+ public string Format(string text)
+ {
+ var key = text.GetHashCode();
+ var index = 0;
+
+ if (m_UniqueItem.ContainsKey(key))
+ {
+ index = m_UniqueItem[key];
+ index++;
+ m_UniqueItem[key] = index;
+ }
+ else
+ {
+ m_UniqueItem.Add(key, index);
+ return text;
+ }
+
+ return $"{text}{index}";
+ }
+ }
+}