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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs new file mode 100644 index 0000000..fbb3648 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayableLookup.cs @@ -0,0 +1,79 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace UnityEditor.Timeline +{ + partial class TimelineWindow + { + PlayableLookup m_PlayableLookup = new PlayableLookup(); + + class PlayableLookup + { + const int k_InitialDictionarySize = 10; + + readonly Dictionary<AnimationClip, Playable> m_AnimationClipToPlayable = + new Dictionary<AnimationClip, Playable>(k_InitialDictionarySize); + readonly Dictionary<AnimationClip, TimelineClip> m_AnimationClipToTimelineClip = + new Dictionary<AnimationClip, TimelineClip>(k_InitialDictionarySize); + + public void UpdatePlayableLookup(TimelineClip clip, GameObject go, Playable p) + { + if (clip == null || go == null || !p.IsValid()) + return; + + if (clip.curves != null) + m_AnimationClipToTimelineClip[clip.curves] = clip; + + UpdatePlayableLookup(clip.parentTrack.timelineAsset, clip, go, p); + } + + public void UpdatePlayableLookup(TrackAsset track, GameObject go, Playable p) + { + if (track == null || go == null || !p.IsValid()) + return; + + UpdatePlayableLookup(track.timelineAsset, track, go, p); + } + + void UpdatePlayableLookup(TimelineAsset timelineAsset, ICurvesOwner curvesOwner, GameObject go, Playable p) + { + var director = go.GetComponent<PlayableDirector>(); + var editingDirector = instance.state.editSequence.director; + // No Asset mode update + if (curvesOwner.curves != null && director != null && director == editingDirector && + timelineAsset == instance.state.editSequence.asset) + { + m_AnimationClipToPlayable[curvesOwner.curves] = p; + } + } + + public bool GetPlayableFromAnimClip(AnimationClip clip, out Playable p) + { + if (clip == null) + { + p = Playable.Null; + return false; + } + + return m_AnimationClipToPlayable.TryGetValue(clip, out p); + } + + public TimelineClip GetTimelineClipFromCurves(AnimationClip clip) + { + if (clip == null) + return null; + + TimelineClip timelineClip = null; + m_AnimationClipToTimelineClip.TryGetValue(clip, out timelineClip); + return timelineClip; + } + + public void ClearPlayableLookup() + { + m_AnimationClipToPlayable.Clear(); + } + } + } +} |
