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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs
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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs80
1 files changed, 80 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs
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+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs
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+using System;
+using UnityEngine;
+using UnityEngine.Playables;
+
+namespace UnityEditor.Timeline
+{
+ partial class TimelineWindow
+ {
+ void OnPreviewPlayModeChanged(bool isPlaying)
+ {
+ if (EditorApplication.isPlaying)
+ return;
+
+ if (isPlaying)
+ {
+ PreparePreviewPlay();
+ EditorApplication.update += OnPreviewPlay;
+ }
+ else
+ {
+ EditorApplication.update -= OnPreviewPlay;
+ }
+ }
+
+ void PreparePreviewPlay()
+ {
+ if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null)
+ return;
+ if (state.playRangeEnabled && !state.isJogging)
+ {
+ EnsurePlayRangeIsRespected();
+ }
+ }
+
+ internal void OnPreviewPlay()
+ {
+ if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null)
+ return;
+
+ var director = state.masterSequence.director;
+ if (director.timeUpdateMode == DirectorUpdateMode.Manual)
+ {
+ Repaint();
+ return;
+ }
+
+ if (state.isJogging)
+ {
+ ApplyJog();
+ }
+ else if (state.playRangeEnabled)
+ {
+ EnsurePlayRangeIsRespected();
+ }
+
+ if (director.extrapolationMode == DirectorWrapMode.None && director.playableGraph.IsValid() && director.playableGraph.IsDone())
+ {
+ //reset time if we hit the end of the timeline
+ state.masterSequence.time = 0.0;
+ state.Pause();
+ }
+
+ Repaint();
+ AudioMixerWindow.RepaintAudioMixerWindow();
+ }
+
+ void ApplyJog()
+ {
+ state.masterSequence.time = Math.Max(0.0, Math.Min(state.masterSequence.duration, state.masterSequence.time + state.playbackSpeed));
+ }
+
+ void EnsurePlayRangeIsRespected()
+ {
+ var playRangeTime = state.playRange;
+ var time = state.masterSequence.time;
+ if (time > playRangeTime.y || time < playRangeTime.x)
+ state.masterSequence.time = playRangeTime.x;
+ }
+ }
+}