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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackItemsDrawer.cs | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackItemsDrawer.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackItemsDrawer.cs | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackItemsDrawer.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackItemsDrawer.cs deleted file mode 100644 index 677c2fe..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/Drawers/TrackItemsDrawer.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -namespace UnityEditor.Timeline -{ - struct TrackItemsDrawer - { - List<ItemsLayer> m_Layers; - ClipsLayer m_ClipsLayer; - - public IEnumerable<TimelineClipGUI> clips - { - get { return m_ClipsLayer.items.Cast<TimelineClipGUI>(); } - } - - public TrackItemsDrawer(IRowGUI parent) - { - m_Layers = null; - m_ClipsLayer = null; - BuildGUICache(parent); - } - - void BuildGUICache(IRowGUI parent) - { - m_ClipsLayer = new ClipsLayer(Layer.Clips, parent); - m_Layers = new List<ItemsLayer> - { - m_ClipsLayer, - new MarkersLayer(Layer.Markers, parent) - }; - } - - public void Draw(Rect rect, WindowState state) - { - foreach (var layer in m_Layers) - { - layer.Draw(rect, state); - } - } - } -} |
