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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation | |
| download | Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2 Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip | |
Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation')
6 files changed, 226 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs new file mode 100644 index 0000000..61054f7 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs @@ -0,0 +1,71 @@ +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + class ActivationMixerPlayable : PlayableBehaviour + { + ActivationTrack.PostPlaybackState m_PostPlaybackState; + bool m_BoundGameObjectInitialStateIsActive; + + private GameObject m_BoundGameObject; + + + public static ScriptPlayable<ActivationMixerPlayable> Create(PlayableGraph graph, int inputCount) + { + return ScriptPlayable<ActivationMixerPlayable>.Create(graph, inputCount); + } + + public ActivationTrack.PostPlaybackState postPlaybackState + { + get { return m_PostPlaybackState; } + set { m_PostPlaybackState = value; } + } + + public override void OnPlayableDestroy(Playable playable) + { + if (m_BoundGameObject == null) + return; + + switch (m_PostPlaybackState) + { + case ActivationTrack.PostPlaybackState.Active: + m_BoundGameObject.SetActive(true); + break; + case ActivationTrack.PostPlaybackState.Inactive: + m_BoundGameObject.SetActive(false); + break; + case ActivationTrack.PostPlaybackState.Revert: + m_BoundGameObject.SetActive(m_BoundGameObjectInitialStateIsActive); + break; + case ActivationTrack.PostPlaybackState.LeaveAsIs: + default: + break; + } + } + + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + if (m_BoundGameObject == null) + { + m_BoundGameObject = playerData as GameObject; + m_BoundGameObjectInitialStateIsActive = m_BoundGameObject != null && m_BoundGameObject.activeSelf; + } + + if (m_BoundGameObject == null) + return; + + int inputCount = playable.GetInputCount(); + bool hasInput = false; + for (int i = 0; i < inputCount; i++) + { + if (playable.GetInputWeight(i) > 0) + { + hasInput = true; + break; + } + } + + m_BoundGameObject.SetActive(hasInput); + } + } +} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs.meta new file mode 100644 index 0000000..7ce2073 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationMixerPlayable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e165a99d845c10e4ea0f546e542e8684 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs new file mode 100644 index 0000000..7304741 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs @@ -0,0 +1,29 @@ +#if UNITY_EDITOR +using System.ComponentModel; +#endif +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// <summary> + /// Playable Asset class for Activation Tracks + /// </summary> +#if UNITY_EDITOR + [DisplayName("Activation Clip")] +#endif + class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset + { + /// <summary> + /// Returns a description of the features supported by activation clips + /// </summary> + public ClipCaps clipCaps { get { return ClipCaps.None; } } + + /// <summary> + /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset + /// </summary> + public override Playable CreatePlayable(PlayableGraph graph, GameObject go) + { + return Playable.Create(graph); + } + } +} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs.meta new file mode 100644 index 0000000..e22155a --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fde0d25a170598d46a0b9dc16b4527a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs new file mode 100644 index 0000000..8e06ddb --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs @@ -0,0 +1,93 @@ +using System; +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// <summary> + /// Track that can be used to control the active state of a GameObject. + /// </summary> + [Serializable] + [TrackClipType(typeof(ActivationPlayableAsset))] + [TrackBindingType(typeof(GameObject))] + [ExcludeFromPreset] + public class ActivationTrack : TrackAsset + { + [SerializeField] + PostPlaybackState m_PostPlaybackState = PostPlaybackState.LeaveAsIs; + ActivationMixerPlayable m_ActivationMixer; + + /// <summary> + /// Specify what state to leave the GameObject in after the Timeline has finished playing. + /// </summary> + public enum PostPlaybackState + { + /// <summary> + /// Set the GameObject to active. + /// </summary> + Active, + + /// <summary> + /// Set the GameObject to Inactive. + /// </summary> + Inactive, + + /// <summary> + /// Revert the GameObject to the state in was in before the Timeline was playing. + /// </summary> + Revert, + + /// <summary> + /// Leave the GameObject in the state it was when the Timeline was stopped. + /// </summary> + LeaveAsIs + } + + internal override bool CanCompileClips() + { + return !hasClips || base.CanCompileClips(); + } + + /// <summary> + /// Specifies what state to leave the GameObject in after the Timeline has finished playing. + /// </summary> + public PostPlaybackState postPlaybackState + { + get { return m_PostPlaybackState; } + set { m_PostPlaybackState = value; UpdateTrackMode(); } + } + + /// <inheritdoc/> + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + var mixer = ActivationMixerPlayable.Create(graph, inputCount); + m_ActivationMixer = mixer.GetBehaviour(); + + UpdateTrackMode(); + + return mixer; + } + + internal void UpdateTrackMode() + { + if (m_ActivationMixer != null) + m_ActivationMixer.postPlaybackState = m_PostPlaybackState; + } + + /// <inheritdoc/> + public override void GatherProperties(PlayableDirector director, IPropertyCollector driver) + { + var gameObject = GetGameObjectBinding(director); + if (gameObject != null) + { + driver.AddFromName(gameObject, "m_IsActive"); + } + } + + /// <inheritdoc/> + protected override void OnCreateClip(TimelineClip clip) + { + clip.displayName = "Active"; + base.OnCreateClip(clip); + } + } +} diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs.meta b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs.meta new file mode 100644 index 0000000..82ab218 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 21bf7f712d84d26478ebe6a299f21738 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |
