summaryrefslogtreecommitdiff
path: root/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs
diff options
context:
space:
mode:
authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
treeee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs
downloadProject-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz
Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2
Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip
Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs248
1 files changed, 248 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs
new file mode 100644
index 0000000..4e7564a
--- /dev/null
+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs
@@ -0,0 +1,248 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ /// <summary>
+ /// Listens for emitted signals and reacts depending on its defined reactions.
+ /// </summary>
+ /// A SignalReceiver contains a list of reactions. Each reaction is bound to a SignalAsset.
+ /// When a SignalEmitter emits a signal, the SignalReceiver invokes the corresponding reaction.
+ /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
+ /// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
+ public class SignalReceiver : MonoBehaviour, INotificationReceiver
+ {
+ [SerializeField]
+ EventKeyValue m_Events = new EventKeyValue();
+
+ /// <summary>
+ /// Called when a notification is sent.
+ /// </summary>
+ public void OnNotify(Playable origin, INotification notification, object context)
+ {
+ var signal = notification as SignalEmitter;
+ if (signal != null && signal.asset != null)
+ {
+ UnityEvent evt;
+ if (m_Events.TryGetValue(signal.asset, out evt) && evt != null)
+ {
+ evt.Invoke();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Defines a new reaction for a SignalAsset.
+ /// </summary>
+ /// <param name="asset">The SignalAsset for which the reaction is being defined.</param>
+ /// <param name="reaction">The UnityEvent that describes the reaction.</param>
+ /// <exception cref="ArgumentNullException">Thrown when the asset is null.</exception>
+ /// <exception cref="ArgumentException">Thrown when the SignalAsset is already registered with this receiver.</exception>
+ public void AddReaction(SignalAsset asset, UnityEvent reaction)
+ {
+ if (asset == null)
+ throw new ArgumentNullException("asset");
+
+ if (m_Events.signals.Contains(asset))
+ throw new ArgumentException("SignalAsset already used.");
+ m_Events.Append(asset, reaction);
+ }
+
+ /// <summary>
+ /// Appends a null SignalAsset with a reaction specified by the UnityEvent.
+ /// </summary>
+ /// <param name="reaction">The new reaction to be appended.</param>
+ /// <returns>The index of the appended reaction.</returns>
+ /// <remarks>Multiple null assets are valid.</remarks>
+ public int AddEmptyReaction(UnityEvent reaction)
+ {
+ m_Events.Append(null, reaction);
+ return m_Events.events.Count - 1;
+ }
+
+ /// <summary>
+ /// Removes the first occurrence of a SignalAsset.
+ /// </summary>
+ /// <param name="asset">The SignalAsset to be removed.</param>
+ public void Remove(SignalAsset asset)
+ {
+ if (!m_Events.signals.Contains(asset))
+ {
+ throw new ArgumentException("The SignalAsset is not registered with this receiver.");
+ }
+
+ m_Events.Remove(asset);
+ }
+
+ /// <summary>
+ /// Gets a list of all registered SignalAssets.
+ /// </summary>
+ /// <returns>Returns a list of SignalAssets.</returns>
+ public IEnumerable<SignalAsset> GetRegisteredSignals()
+ {
+ return m_Events.signals;
+ }
+
+ /// <summary>
+ /// Gets the first UnityEvent associated with a SignalAsset.
+ /// </summary>
+ /// <param name="key">A SignalAsset defining the signal.</param>
+ /// <returns>Returns the reaction associated with a SignalAsset. Returns null if the signal asset does not exist.</returns>
+ public UnityEvent GetReaction(SignalAsset key)
+ {
+ UnityEvent ret;
+ if (m_Events.TryGetValue(key, out ret))
+ {
+ return ret;
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Returns the count of registered SignalAssets.
+ /// </summary>
+ /// <returns></returns>
+ public int Count()
+ {
+ return m_Events.signals.Count;
+ }
+
+ /// <summary>
+ /// Replaces the SignalAsset associated with a reaction at a specific index.
+ /// </summary>
+ /// <param name="idx">The index of the reaction.</param>
+ /// <param name="newKey">The replacement SignalAsset.</param>
+ /// <exception cref="ArgumentException">Thrown when the replacement SignalAsset is already registered to this SignalReceiver.</exception>
+ /// <remarks>The new SignalAsset can be null.</remarks>
+ public void ChangeSignalAtIndex(int idx, SignalAsset newKey)
+ {
+ if (idx < 0 || idx > m_Events.signals.Count - 1)
+ throw new IndexOutOfRangeException();
+
+ if (m_Events.signals[idx] == newKey)
+ return;
+ var alreadyUsed = m_Events.signals.Contains(newKey);
+ if (newKey == null || m_Events.signals[idx] == null || !alreadyUsed)
+ m_Events.signals[idx] = newKey;
+
+ if (newKey != null && alreadyUsed)
+ throw new ArgumentException("SignalAsset already used.");
+ }
+
+ /// <summary>
+ /// Removes the SignalAsset and reaction at a specific index.
+ /// </summary>
+ /// <param name="idx">The index of the SignalAsset to be removed.</param>
+ public void RemoveAtIndex(int idx)
+ {
+ if (idx < 0 || idx > m_Events.signals.Count - 1)
+ throw new IndexOutOfRangeException();
+ m_Events.Remove(idx);
+ }
+
+ /// <summary>
+ /// Replaces the reaction at a specific index with a new UnityEvent.
+ /// </summary>
+ /// <param name="idx">The index of the reaction to be replaced.</param>
+ /// <param name="reaction">The replacement reaction.</param>
+ /// <exception cref="ArgumentNullException">Thrown when the replacement reaction is null.</exception>
+ public void ChangeReactionAtIndex(int idx, UnityEvent reaction)
+ {
+ if (idx < 0 || idx > m_Events.events.Count - 1)
+ throw new IndexOutOfRangeException();
+
+ m_Events.events[idx] = reaction;
+ }
+
+ /// <summary>
+ /// Gets the reaction at a specific index.
+ /// </summary>
+ /// <param name="idx">The index of the reaction.</param>
+ /// <returns>Returns a reaction.</returns>
+ public UnityEvent GetReactionAtIndex(int idx)
+ {
+ if (idx < 0 || idx > m_Events.events.Count - 1)
+ throw new IndexOutOfRangeException();
+ return m_Events.events[idx];
+ }
+
+ /// <summary>
+ /// Gets the SignalAsset at a specific index
+ /// </summary>
+ /// <param name="idx">The index of the SignalAsset.</param>
+ /// <returns>Returns a SignalAsset.</returns>
+ public SignalAsset GetSignalAssetAtIndex(int idx)
+ {
+ if (idx < 0 || idx > m_Events.signals.Count - 1)
+ throw new IndexOutOfRangeException();
+ return m_Events.signals[idx];
+ }
+
+ // Required by Unity for the MonoBehaviour to have an enabled state
+ private void OnEnable()
+ {
+ }
+
+ [Serializable]
+ class EventKeyValue
+ {
+ [SerializeField]
+ List<SignalAsset> m_Signals = new List<SignalAsset>();
+
+ [SerializeField, CustomSignalEventDrawer]
+ List<UnityEvent> m_Events = new List<UnityEvent>();
+
+ public bool TryGetValue(SignalAsset key, out UnityEvent value)
+ {
+ var index = m_Signals.IndexOf(key);
+ if (index != -1)
+ {
+ value = m_Events[index];
+ return true;
+ }
+
+ value = null;
+ return false;
+ }
+
+ public void Append(SignalAsset key, UnityEvent value)
+ {
+ m_Signals.Add(key);
+ m_Events.Add(value);
+ }
+
+ public void Remove(int idx)
+ {
+ if (idx != -1)
+ {
+ m_Signals.RemoveAt(idx);
+ m_Events.RemoveAt(idx);
+ }
+ }
+
+ public void Remove(SignalAsset key)
+ {
+ var idx = m_Signals.IndexOf(key);
+ if (idx != -1)
+ {
+ m_Signals.RemoveAt(idx);
+ m_Events.RemoveAt(idx);
+ }
+ }
+
+ public List<SignalAsset> signals
+ {
+ get { return m_Signals; }
+ }
+
+ public List<UnityEvent> events
+ {
+ get { return m_Events; }
+ }
+ }
+ }
+}