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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs')
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs
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+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs
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+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ static class WeightUtility
+ {
+ // Given a mixer, normalizes the mixer if required
+ // returns the output weight that should be applied to the mixer as input
+ public static float NormalizeMixer(Playable mixer)
+ {
+ if (!mixer.IsValid())
+ return 0;
+ int count = mixer.GetInputCount();
+ float weight = 0.0f;
+ for (int c = 0; c < count; c++)
+ {
+ weight += mixer.GetInputWeight(c);
+ }
+
+ if (weight > Mathf.Epsilon && weight < 1)
+ {
+ for (int c = 0; c < count; c++)
+ {
+ mixer.SetInputWeight(c, mixer.GetInputWeight(c) / weight);
+ }
+ }
+ return Mathf.Clamp01(weight);
+ }
+ }
+}