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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs new file mode 100644 index 0000000..22db909 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Utilities/WeightUtility.cs @@ -0,0 +1,30 @@ +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + static class WeightUtility + { + // Given a mixer, normalizes the mixer if required + // returns the output weight that should be applied to the mixer as input + public static float NormalizeMixer(Playable mixer) + { + if (!mixer.IsValid()) + return 0; + int count = mixer.GetInputCount(); + float weight = 0.0f; + for (int c = 0; c < count; c++) + { + weight += mixer.GetInputWeight(c); + } + + if (weight > Mathf.Epsilon && weight < 1) + { + for (int c = 0; c < count; c++) + { + mixer.SetInputWeight(c, mixer.GetInputWeight(c) / weight); + } + } + return Mathf.Clamp01(weight); + } + } +} |
