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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/shadercompiler-UnityShaderCompiler1.log | |
| download | Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2 Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip | |
Inital commit
Diffstat (limited to 'Library/shadercompiler-UnityShaderCompiler1.log')
| -rw-r--r-- | Library/shadercompiler-UnityShaderCompiler1.log | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Library/shadercompiler-UnityShaderCompiler1.log b/Library/shadercompiler-UnityShaderCompiler1.log new file mode 100644 index 0000000..3a6d306 --- /dev/null +++ b/Library/shadercompiler-UnityShaderCompiler1.log @@ -0,0 +1,10 @@ +Base path: '/run/media/storage/user-files/Unity/Hub/Editor/2019.3.6f1/Editor/Data', plugins path '/run/media/storage/user-files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler +Cmd: compileSnippet + api=15 type=1 insize=16577 outsize=0 kw=_SUNDISK_SIMPLE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 +Cmd: compileSnippet + api=15 type=1 insize=1302 outsize=0 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 +Cmd: compileSnippet + api=15 type=0 insize=11846 outsize=13423 kw=SHADOWS_SPLIT_SPHERES pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1 + +Quitting shader compiler process |
