diff options
Diffstat (limited to 'Assembly-CSharp.csproj')
| -rw-r--r-- | Assembly-CSharp.csproj | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index cc0b067..ec12f7c 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -12,7 +12,7 @@ <ProductVersion>10.0.20506</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <RootNamespace></RootNamespace> - <ProjectGuid>{0EFC0693-0A9D-F8C7-54FA-2C396B66FA99}</ProjectGuid> + <ProjectGuid>{4DAE49A4-D091-8633-DD09-5FCC0E830DC2}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp</AssemblyName> @@ -58,33 +58,35 @@ </Reference> </ItemGroup> <ItemGroup> + <Compile Include="Assets\Scripts\Exit.cs" /> <Compile Include="Assets\Scripts\MouseLook.cs" /> + <Compile Include="Assets\Scripts\PlayerMovement.cs" /> <Reference Include="Unity.Timeline.Editor"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> </Reference> <Reference Include="Unity.VSCode.Editor"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath> </Reference> <Reference Include="Unity.TextMeshPro.Editor"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="Unity.Timeline"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> </Reference> <Reference Include="Unity.CollabProxy.Editor"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> </Reference> <Reference Include="Unity.Rider.Editor"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath> </Reference> <Reference Include="Unity.TextMeshPro"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> - <HintPath>/run/media/storage/user-files/Documents/Unity/SandboxDemo/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath> + <HintPath>/run/media/storage/user-files/Documents/Unity/Project Sandbox/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEngine.AIModule"> <HintPath>/run/media/storage/user-files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> |
