diff options
Diffstat (limited to 'Assets/Input/PlayerControls.cs')
| -rw-r--r-- | Assets/Input/PlayerControls.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Assets/Input/PlayerControls.cs b/Assets/Input/PlayerControls.cs index 4a60a06..1025547 100644 --- a/Assets/Input/PlayerControls.cs +++ b/Assets/Input/PlayerControls.cs @@ -43,7 +43,7 @@ public class @PlayerControls : IInputActionCollection, IDisposable ""interactions"": """" }, { - ""name"": ""UnlockCursor"", + ""name"": ""Pause"", ""type"": ""Button"", ""id"": ""9245a8ae-c817-4f60-9b78-f639dd4a52f0"", ""expectedControlType"": ""Button"", @@ -242,11 +242,11 @@ public class @PlayerControls : IInputActionCollection, IDisposable { ""name"": """", ""id"": ""5fe61161-b433-47e3-b01b-f299068b92ae"", - ""path"": ""<Keyboard>/f1"", + ""path"": ""<Keyboard>/escape"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard and Mouse"", - ""action"": ""UnlockCursor"", + ""action"": ""Pause"", ""isComposite"": false, ""isPartOfComposite"": false } @@ -288,7 +288,7 @@ public class @PlayerControls : IInputActionCollection, IDisposable m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true); m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true); m_Gameplay_Look = m_Gameplay.FindAction("Look", throwIfNotFound: true); - m_Gameplay_UnlockCursor = m_Gameplay.FindAction("UnlockCursor", throwIfNotFound: true); + m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true); } public void Dispose() @@ -341,7 +341,7 @@ public class @PlayerControls : IInputActionCollection, IDisposable private readonly InputAction m_Gameplay_Move; private readonly InputAction m_Gameplay_Jump; private readonly InputAction m_Gameplay_Look; - private readonly InputAction m_Gameplay_UnlockCursor; + private readonly InputAction m_Gameplay_Pause; public struct GameplayActions { private @PlayerControls m_Wrapper; @@ -349,7 +349,7 @@ public class @PlayerControls : IInputActionCollection, IDisposable public InputAction @Move => m_Wrapper.m_Gameplay_Move; public InputAction @Jump => m_Wrapper.m_Gameplay_Jump; public InputAction @Look => m_Wrapper.m_Gameplay_Look; - public InputAction @UnlockCursor => m_Wrapper.m_Gameplay_UnlockCursor; + public InputAction @Pause => m_Wrapper.m_Gameplay_Pause; public InputActionMap Get() { return m_Wrapper.m_Gameplay; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -368,9 +368,9 @@ public class @PlayerControls : IInputActionCollection, IDisposable @Look.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook; @Look.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook; @Look.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook; - @UnlockCursor.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUnlockCursor; - @UnlockCursor.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUnlockCursor; - @UnlockCursor.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUnlockCursor; + @Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; + @Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; + @Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; } m_Wrapper.m_GameplayActionsCallbackInterface = instance; if (instance != null) @@ -384,9 +384,9 @@ public class @PlayerControls : IInputActionCollection, IDisposable @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; - @UnlockCursor.started += instance.OnUnlockCursor; - @UnlockCursor.performed += instance.OnUnlockCursor; - @UnlockCursor.canceled += instance.OnUnlockCursor; + @Pause.started += instance.OnPause; + @Pause.performed += instance.OnPause; + @Pause.canceled += instance.OnPause; } } } @@ -414,6 +414,6 @@ public class @PlayerControls : IInputActionCollection, IDisposable void OnMove(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); void OnLook(InputAction.CallbackContext context); - void OnUnlockCursor(InputAction.CallbackContext context); + void OnPause(InputAction.CallbackContext context); } } |
