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Diffstat (limited to 'Assets/Scripts/PlayerMovement.cs')
-rw-r--r--Assets/Scripts/PlayerMovement.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
index cf131be..988bb88 100644
--- a/Assets/Scripts/PlayerMovement.cs
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -8,8 +8,6 @@ public class PlayerMovement : MonoBehaviour
public float gravity = -9.81f;
- public float jumpHeight = 3f;
-
public Transform groundCheck;
public float groundDistance = 0.4f;
@@ -36,11 +34,6 @@ public class PlayerMovement : MonoBehaviour
controller.Move(move * speed * Time.deltaTime);
- if (Input.GetButtonDown("Jump") && isGrounded)
- {
- velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
- }
-
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);