diff options
Diffstat (limited to 'Assets/Scripts')
| -rw-r--r-- | Assets/Scripts/DiscordController.cs | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs index 1df32b7..8086e15 100644 --- a/Assets/Scripts/DiscordController.cs +++ b/Assets/Scripts/DiscordController.cs @@ -1,33 +1,34 @@ using UnityEngine;
+using UnityEngine.Serialization;
public class DiscordController : MonoBehaviour
{
- public Discord.Discord discord;
- public long ApplicationID;
- public string RpcStatus;
- public string RpcDetails;
- public string RpcLargeImage;
- public string RpcLargeImageText;
+ public Discord.Discord Discord;
+ public long applicationID;
+ public string rpcStatus;
+ public string rpcDetails;
+ public string rpcLargeImage;
+ public string rpcLargeImageText;
// Use this for initialization
void Start () {
System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0");
- discord = new Discord.Discord(ApplicationID, (System.UInt64)Discord.CreateFlags.Default);
- var activityManager = discord.GetActivityManager();
+ Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.Default);
+ var activityManager = Discord.GetActivityManager();
var activity = new Discord.Activity
{
- State = RpcStatus,
- Details = RpcDetails,
+ State = rpcStatus,
+ Details = rpcDetails,
Assets =
{
- LargeImage = RpcLargeImage,
- LargeText = RpcLargeImageText
+ LargeImage = rpcLargeImage,
+ LargeText = rpcLargeImageText
}
};
activityManager.UpdateActivity(activity, (res) =>
{
- if (res == Discord.Result.Ok)
+ if (res == global::Discord.Result.Ok)
{
Debug.LogWarning("Everything is fine!");
}
@@ -35,7 +36,7 @@ public class DiscordController : MonoBehaviour activityManager.ClearActivity((result) =>
{
- if (result == Discord.Result.Ok)
+ if (result == global::Discord.Result.Ok)
{
Debug.Log("Success!");
}
@@ -48,6 +49,6 @@ public class DiscordController : MonoBehaviour // Update is called once per frame
void Update () {
- discord.RunCallbacks();
+ Discord.RunCallbacks();
}
}
|
