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-rw-r--r--Assets/Scripts/Dialogue.meta8
-rw-r--r--Assets/Scripts/Dialogue/Dialogue.cs12
-rw-r--r--Assets/Scripts/Dialogue/Dialogue.cs.meta11
-rw-r--r--Assets/Scripts/Dialogue/DialogueManager.cs21
-rw-r--r--Assets/Scripts/Dialogue/DialogueManager.cs.meta11
-rw-r--r--Assets/Scripts/Dialogue/DialogueTrigger.cs13
-rw-r--r--Assets/Scripts/Dialogue/DialogueTrigger.cs.meta11
-rw-r--r--Assets/Scripts/UnlockCursor.cs22
-rw-r--r--Assets/Scripts/UnlockCursor.cs.meta11
9 files changed, 120 insertions, 0 deletions
diff --git a/Assets/Scripts/Dialogue.meta b/Assets/Scripts/Dialogue.meta
new file mode 100644
index 0000000..9916df6
--- /dev/null
+++ b/Assets/Scripts/Dialogue.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5fcc17da87c829e7dae5e6566ac60ae2
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Dialogue/Dialogue.cs b/Assets/Scripts/Dialogue/Dialogue.cs
new file mode 100644
index 0000000..bf2c960
--- /dev/null
+++ b/Assets/Scripts/Dialogue/Dialogue.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[System.Serializable]
+public class Dialogue
+{
+ public string name;
+
+ [TextArea(3, 10)]
+ public string[] sentences;
+}
diff --git a/Assets/Scripts/Dialogue/Dialogue.cs.meta b/Assets/Scripts/Dialogue/Dialogue.cs.meta
new file mode 100644
index 0000000..06fe34a
--- /dev/null
+++ b/Assets/Scripts/Dialogue/Dialogue.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c51f13272531bf313b4525ab297ca9b8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Dialogue/DialogueManager.cs b/Assets/Scripts/Dialogue/DialogueManager.cs
new file mode 100644
index 0000000..056e7d9
--- /dev/null
+++ b/Assets/Scripts/Dialogue/DialogueManager.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DialogueManager : MonoBehaviour
+{
+
+ private Queue<string> sentences;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ sentences = new Queue<string>();
+ }
+
+ public void StartDialogue(Dialogue dialogue)
+ {
+ Debug.Log("Starting conversation with " + dialogue.name);
+ }
+
+}
diff --git a/Assets/Scripts/Dialogue/DialogueManager.cs.meta b/Assets/Scripts/Dialogue/DialogueManager.cs.meta
new file mode 100644
index 0000000..c4089d4
--- /dev/null
+++ b/Assets/Scripts/Dialogue/DialogueManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0c8e9050d46a64b3a833517e2db4a78b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Dialogue/DialogueTrigger.cs b/Assets/Scripts/Dialogue/DialogueTrigger.cs
new file mode 100644
index 0000000..3ca0ae1
--- /dev/null
+++ b/Assets/Scripts/Dialogue/DialogueTrigger.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DialogueTrigger : MonoBehaviour
+{
+ public Dialogue dialogue;
+
+ public void TriggerDialogue()
+ {
+ FindObjectOfType<DialogueManager>().StartDialogue(dialogue);
+ }
+}
diff --git a/Assets/Scripts/Dialogue/DialogueTrigger.cs.meta b/Assets/Scripts/Dialogue/DialogueTrigger.cs.meta
new file mode 100644
index 0000000..3d54ac1
--- /dev/null
+++ b/Assets/Scripts/Dialogue/DialogueTrigger.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e5575ce16db5683b796e3a9db6a8a0e1
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
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+ icon: {instanceID: 0}
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diff --git a/Assets/Scripts/UnlockCursor.cs b/Assets/Scripts/UnlockCursor.cs
new file mode 100644
index 0000000..3f3812c
--- /dev/null
+++ b/Assets/Scripts/UnlockCursor.cs
@@ -0,0 +1,22 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnlockCursor : MonoBehaviour
+{
+ public bool lockCursor = true;
+ // Update is called once per frame
+ void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.F1))
+ {
+ lockCursor = !lockCursor;
+ }
+
+ Cursor.lockState = lockCursor ? CursorLockMode.Locked : CursorLockMode.None;
+ Cursor.visible = !lockCursor;
+
+ }
+
+}
diff --git a/Assets/Scripts/UnlockCursor.cs.meta b/Assets/Scripts/UnlockCursor.cs.meta
new file mode 100644
index 0000000..45cf829
--- /dev/null
+++ b/Assets/Scripts/UnlockCursor.cs.meta
@@ -0,0 +1,11 @@
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+guid: d447635ba689deb97b1b5141635f8738
+MonoImporter:
+ externalObjects: {}
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