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-rw-r--r--Assets/Scenes/SampleScene.unity5
-rw-r--r--Assets/Scripts/DiscordController.cs15
2 files changed, 15 insertions, 5 deletions
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 2cdff85..f89684b 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -2285,6 +2285,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4cb25a675054556c4b6a193453e179c1, type: 3}
m_Name:
m_EditorClassIdentifier:
+ ApplicationID: 784835227338932244
+ RpcStatus: In Development...
+ RpcDetails: An upcoming Unity game by Alee!
+ RpcLargeImage: wip
+ RpcLargeImageText: Work in Progress!
--- !u!4 &2140247659
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs
index db0eec1..1df32b7 100644
--- a/Assets/Scripts/DiscordController.cs
+++ b/Assets/Scripts/DiscordController.cs
@@ -4,20 +4,25 @@ public class DiscordController : MonoBehaviour
{
public Discord.Discord discord;
+ public long ApplicationID;
+ public string RpcStatus;
+ public string RpcDetails;
+ public string RpcLargeImage;
+ public string RpcLargeImageText;
// Use this for initialization
void Start () {
System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0");
- discord = new Discord.Discord(784835227338932244, (System.UInt64)Discord.CreateFlags.Default);
+ discord = new Discord.Discord(ApplicationID, (System.UInt64)Discord.CreateFlags.Default);
var activityManager = discord.GetActivityManager();
var activity = new Discord.Activity
{
- State = "In Development...",
- Details = "An upcoming Unity game by Alee!",
+ State = RpcStatus,
+ Details = RpcDetails,
Assets =
{
- LargeImage = "wip",
- LargeText = "Work in Progress!"
+ LargeImage = RpcLargeImage,
+ LargeText = RpcLargeImageText
}
};
activityManager.UpdateActivity(activity, (res) =>