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-rw-r--r--Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/StatusView.cs88
1 files changed, 0 insertions, 88 deletions
diff --git a/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/StatusView.cs b/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/StatusView.cs
deleted file mode 100644
index 9b50e7a..0000000
--- a/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/StatusView.cs
+++ /dev/null
@@ -1,88 +0,0 @@
-using System;
-using UnityEditor;
-using UnityEngine;
-
-#if UNITY_2019_1_OR_NEWER
-using UnityEngine.UIElements;
-#else
-using UnityEngine.Experimental.UIElements;
-using UnityEngine.Experimental.UIElements.StyleEnums;
-#endif
-
-namespace UnityEditor.Collaboration
-{
- internal class StatusView : VisualElement
- {
- Image m_Image;
- Label m_Message;
- Button m_Button;
- Action m_Callback;
-
- public Texture icon
- {
- get { return m_Image.image; }
- set
- {
- m_Image.image = value;
- m_Image.visible = value != null;
- // Until "display: hidden" is added, this is the only way to hide an element
- m_Image.style.height = value != null ? 150 : 0;
- }
- }
-
- public string message
- {
- get { return m_Message.text; }
- set
- {
- m_Message.text = value;
- m_Message.visible = value != null;
- }
- }
-
- public string buttonText
- {
- get { return m_Button.text; }
- set
- {
- m_Button.text = value;
- UpdateButton();
- }
- }
-
- public Action callback
- {
- get { return m_Callback; }
- set
- {
- m_Callback = value;
- UpdateButton();
- }
- }
-
- public StatusView()
- {
- name = "StatusView";
-
- this.StretchToParentSize();
-
- m_Image = new Image() { name = "StatusIcon", visible = false, style = { height = 0f }};
- m_Message = new Label() { name = "StatusMessage", visible = false};
- m_Button = new Button(InternalCallaback) { name = "StatusButton", visible = false};
-
- Add(m_Image);
- Add(m_Message);
- Add(m_Button);
- }
-
- private void UpdateButton()
- {
- m_Button.visible = m_Button.text != null && m_Callback != null;
- }
-
- private void InternalCallaback()
- {
- m_Callback();
- }
- }
-}