summaryrefslogtreecommitdiff
path: root/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs')
-rw-r--r--Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs50
1 files changed, 0 insertions, 50 deletions
diff --git a/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs b/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs
deleted file mode 100644
index 43e0972..0000000
--- a/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
-using UnityEditor.Compilation;
-
-namespace VSCodeEditor
-{
- public interface IAssemblyNameProvider
- {
- string GetAssemblyNameFromScriptPath(string path);
- IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
- IEnumerable<string> GetAllAssetPaths();
- UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
- ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
- }
-
- internal class AssemblyNameProvider : IAssemblyNameProvider
- {
- public string GetAssemblyNameFromScriptPath(string path)
- {
- return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
- }
-
- public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
- {
- return CompilationPipeline.GetAssemblies()
- .Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution));
- }
-
- public IEnumerable<string> GetAllAssetPaths()
- {
- return AssetDatabase.GetAllAssetPaths();
- }
-
- public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
- {
- return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
- }
-
- public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
- {
- return CompilationPipeline.ParseResponseFile(
- responseFilePath,
- projectDirectory,
- systemReferenceDirectories
- );
- }
- }
-}