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diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-conditionalignore.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-conditionalignore.md deleted file mode 100644 index 1d0d4ba..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-conditionalignore.md +++ /dev/null @@ -1,39 +0,0 @@ -# ConditionalIgnore attribute
-
-This attribute is an alternative to the standard `Ignore` attribute in [NUnit](http://www.nunit.org/). It allows for ignoring tests only under a specified condition. The condition evaluates during `OnLoad`, referenced by ID.
-
-## Example
-
-The following example shows a method to use the `ConditionalIgnore` attribute to ignore a test if the Unity Editor is running macOS:
-
-```C#
-using UnityEditor;
-using NUnit.Framework;
-using UnityEngine.TestTools;
-
-[InitializeOnLoad]
-public class OnLoad
-{
- static OnLoad()
- {
- var editorIsOSX = false;
- #if UNITY_EDITOR_OSX
- editorIsOSX = true;
- #endif
-
- ConditionalIgnoreAttribute.AddConditionalIgnoreMapping("IgnoreInMacEditor", editorIsOSX);
- }
-}
-
-public class MyTestClass
-{
- [Test, ConditionalIgnore("IgnoreInMacEditor", "Ignored on Mac editor.")]
- public void TestNeverRunningInMacEditor()
- {
- Assert.Pass();
- }
-}
-
-```
-
-> **Note**: You can only use `InitializeOnLoad` in **Edit Mode** tests.
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