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diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-unityplatform.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-unityplatform.md deleted file mode 100644 index 4e08d1d..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-attribute-unityplatform.md +++ /dev/null @@ -1,35 +0,0 @@ -# UnityPlatform attribute
-
-Use this attribute to define a specific set of platforms you want or do not want your test(s) to run on.
-
-You can use this attribute on the test method, test class, or test assembly level. Use the supported [RuntimePlatform](https://docs.unity3d.com/ScriptReference/RuntimePlatform.html) enumeration values to specify the platforms. You can also specify which platforms to test by passing one or more `RuntimePlatform` values along with or without the include or exclude properties as parameters to the [Platform](https://github.com/nunit/docs/wiki/Platform-Attribute) attribute constructor.
-
-The test(s) skips if the current target platform is:
-
-- Not explicitly specified in the included platforms list
-- In the excluded platforms list
-
-```c#
-using UnityEngine;
-using UnityEngine.TestTools;
-using NUnit.Framework;
-
-[TestFixture]
-public class TestClass
-{
- [Test]
- [UnityPlatform(RuntimePlatform.WindowsPlayer)]
- public void TestMethod()
- {
- Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer);
- }
-}
-```
-
-## Properties
-
-| Syntax | Description |
-| --------------------------- | ------------------------------------------------------------ |
-| `RuntimePlatform[] exclude` | List the platforms you do not want to have your tests run on. |
-| `RuntimePlatform[] include` | A subset of platforms you need to have your tests run on. |
-
|
