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+# Vector2EqualityComparer
+
+Use this class to compare two [Vector2](https://docs.unity3d.com/ScriptReference/Vector2.html) objects for equality with [NUnit](http://www.nunit.org/) constraints. Use the static `Vector2EqualityComparer.Instance` to have the calculation error value set to default 0.0001f. For any other error value, instantiate a new comparer object with the [one argument constructor](#constructors).
+
+## Static properties
+
+| Syntax | Description |
+| ---------- | ------------------------------------------------------------ |
+| `Instance` | A comparer instance with the default error value set to 0.0001f. |
+
+## Constructors
+
+| Syntax | Description |
+| -------------------------------------- | ---------------------------------------------- |
+| `Vector2EqualityComparer(float error)` | Creates an instance with a custom error value. |
+
+## Public methods
+
+| Syntax | Description |
+| ------------------------------------------ | ------------------------------------------------------------ |
+| `Equals(Vector2 expected, Vector2 actual)` | Compares the `actual` and `expected` `Vector2` objects for equality using the [Utils.AreFloatsEqual](./reference-test-utils.md) method. |
+
+## Example
+
+```c#
+[TestFixture]
+public class Vector2Test
+{
+ [Test]
+ public void VerifyThat_TwoVector2ObjectsAreEqual()
+ {
+ // Custom calculation error
+ var actual = new Vector2(10e-7f, 10e-7f);
+ var expected = new Vector2(0f, 0f);
+ var comparer = new Vector2EqualityComparer(10e-6f);
+
+ Assert.That(actual, Is.EqualTo(expected).Using(comparer));
+
+ //Default error 0.0001f
+ actual = new Vector2(0.01f, 0.01f);
+ expected = new Vector2(0.01f, 0.01f);
+
+ Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance));
+ }
+}
+```
+