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diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-custom-constraints.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-custom-constraints.md deleted file mode 100644 index bbf4bbb..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-custom-constraints.md +++ /dev/null @@ -1,31 +0,0 @@ -# Custom constraints
-
-`NUnit` allows you to write test assertions in a more descriptive and human readable way using the [Assert.That](https://github.com/nunit/docs/wiki/Assertions) mechanism, where the first parameter is an object under test and the second parameter describes conditions that the object has to meet.
-
-## Is
-
-We’ve extended `NUnit` API with a custom constraint type and declared an overlay `Is` class. To resolve ambiguity between the original implementation and the custom one you must explicitly declare it with a using statement or via addressing through the full type name `UnityEngine.TestTools.Constraints.Is`.
-
-### Static Methods
-
-| Syntax | Description |
-| -------------------- | ------------------------------------------------------------ |
-| `AllocatingGCMemory` | A constraint type that invokes the delegate you provide as the parameter of `Assert.That` and checks whether it causes any GC memory allocations. It passes if any GC memory is allocated and fails if not. |
-
-## Example
-
-```c#
-using Is = UnityEngine.TestTools.Constraints.Is;
-
-class MyTestClass
-{
- [Test]
- public void MyTest()
- {
- Assert.That(() => {
- var i = new int[500];
- }, Is.AllocatingGCMemory());
- }
-}
-```
-
|
