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diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/workflow-create-test.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/workflow-create-test.md deleted file mode 100644 index 94f992a..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/workflow-create-test.md +++ /dev/null @@ -1,36 +0,0 @@ -# Workflow: How to create a test
-
-To create a test, do the following:
-
-1. Create your *Test* [assembly folder](./workflow-create-test-assembly.md) and select it in the **Project** window.
-2. Click the button **Create Test Script in current folder** option in the **Test Runner** window.
-
-
-
-3. It creates a *NewTestScript.cs* file in the *Tests* folder. Change the name of the script, if necessary, and press Enter to accept it.
-
-
-
-Now you’ll see two sample tests in the Test Runner window:
-
-
-
-Now you can open the tests in your favorite script editor.
-
-You can also create test scripts by navigating to **Assets** > **Create > Testing** > **C# Test Script**, unless adding a test script would result in a compilation error.
-
-> **Note**: Unity does not include `TestAssemblies` ([NUnit](http://www.nunit.org/), Unity Test Framework, and user script assemblies) when using the normal build pipeline, but does include them when using **Run on <Platform>** in the Test Runner window.
-
-## Filters
-
-If you have a lot of tests, and you only want to view/run a sub-set of them, you can filter them in three ways (see image above):
-
-* Type in the search box in the top left
-
-* Click a test class or fixture (such as **NewTestScript** in the image above)
-
-* Click one of the test result icon buttons in the top right
-
-
-
-For more information, see [Edit Mode vs. Play Mode tests](./edit-mode-vs-play-mode-tests.md).
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