diff options
Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs b/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs deleted file mode 100644 index 9c104db..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/UnityEditor.TestRunner/TestLaunchers/RuntimeTestLauncherBase.cs +++ /dev/null @@ -1,92 +0,0 @@ -using System;
-using System.Linq;
-using NUnit.Framework.Interfaces;
-using UnityEditor.Events;
-using UnityEditor.SceneManagement;
-using UnityEngine;
-using UnityEngine.SceneManagement;
-using UnityEngine.TestRunner.NUnitExtensions.Runner;
-using UnityEngine.TestTools;
-using UnityEngine.TestTools.NUnitExtensions;
-using UnityEngine.TestTools.TestRunner;
-using UnityEngine.TestTools.Utils;
-
-namespace UnityEditor.TestTools.TestRunner
-{
- internal abstract class RuntimeTestLauncherBase : TestLauncherBase
- {
- protected Scene CreateBootstrapScene(string sceneName, Action<PlaymodeTestsController> runnerSetup)
- {
- var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
- var go = new GameObject(PlaymodeTestsController.kPlaymodeTestControllerName);
-
- var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
-
- var runner = go.AddComponent<PlaymodeTestsController>();
- runnerSetup(runner);
- runner.settings.bootstrapScene = sceneName;
- runner.AssembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList();
-
- EditorSceneManager.MarkSceneDirty(scene);
- AssetDatabase.SaveAssets();
- EditorSceneManager.SaveScene(scene, sceneName, false);
-
- return scene;
- }
-
- public string CreateSceneName()
- {
- return "Assets/InitTestScene" + DateTime.Now.Ticks + ".unity";
- }
-
- protected UnityTestAssemblyRunner LoadTests(ITestFilter filter)
- {
- var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
- var assembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList();
-
- var nUnitTestAssemblyRunner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), null);
- var assemblyProvider = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), assembliesWithTests);
- nUnitTestAssemblyRunner.Load(assemblyProvider.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
- return nUnitTestAssemblyRunner;
- }
-
- protected static void ReopenOriginalScene(string originalSceneName)
- {
- EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
- if (!string.IsNullOrEmpty(originalSceneName))
- {
- EditorSceneManager.OpenScene(originalSceneName);
- }
- }
- }
-
- internal static class PlaymodeTestsControllerExtensions
- {
- internal static T AddEventHandlerMonoBehaviour<T>(this PlaymodeTestsController controller) where T : MonoBehaviour, ITestRunnerListener
- {
- var eventHandler = controller.gameObject.AddComponent<T>();
- SetListeners(controller, eventHandler);
- return eventHandler;
- }
-
- internal static T AddEventHandlerScriptableObject<T>(this PlaymodeTestsController controller) where T : ScriptableObject, ITestRunnerListener
- {
- var eventListener = ScriptableObject.CreateInstance<T>();
- AddEventHandlerScriptableObject(controller, eventListener);
- return eventListener;
- }
-
- internal static void AddEventHandlerScriptableObject(this PlaymodeTestsController controller, ITestRunnerListener obj)
- {
- SetListeners(controller, obj);
- }
-
- private static void SetListeners(PlaymodeTestsController controller, ITestRunnerListener eventHandler)
- {
- UnityEventTools.AddPersistentListener(controller.testStartedEvent, eventHandler.TestStarted);
- UnityEventTools.AddPersistentListener(controller.testFinishedEvent, eventHandler.TestFinished);
- UnityEventTools.AddPersistentListener(controller.runStartedEvent, eventHandler.RunStarted);
- UnityEventTools.AddPersistentListener(controller.runFinishedEvent, eventHandler.RunFinished);
- }
- }
-}
|
