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-rw-r--r--Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc85
-rw-r--r--Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc.meta9
-rw-r--r--Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader126
-rw-r--r--Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader.meta9
4 files changed, 0 insertions, 229 deletions
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc
deleted file mode 100644
index e8adf28..0000000
--- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc
+++ /dev/null
@@ -1,85 +0,0 @@
-// UI Editable properties
-uniform sampler2D _FaceTex; // Alpha : Signed Distance
-uniform float _FaceUVSpeedX;
-uniform float _FaceUVSpeedY;
-uniform fixed4 _FaceColor; // RGBA : Color + Opacity
-uniform float _FaceDilate; // v[ 0, 1]
-uniform float _OutlineSoftness; // v[ 0, 1]
-
-uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
-uniform float _OutlineUVSpeedX;
-uniform float _OutlineUVSpeedY;
-uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
-uniform float _OutlineWidth; // v[ 0, 1]
-
-uniform float _Bevel; // v[ 0, 1]
-uniform float _BevelOffset; // v[-1, 1]
-uniform float _BevelWidth; // v[-1, 1]
-uniform float _BevelClamp; // v[ 0, 1]
-uniform float _BevelRoundness; // v[ 0, 1]
-
-uniform sampler2D _BumpMap; // Normal map
-uniform float _BumpOutline; // v[ 0, 1]
-uniform float _BumpFace; // v[ 0, 1]
-
-uniform samplerCUBE _Cube; // Cube / sphere map
-uniform fixed4 _ReflectFaceColor; // RGB intensity
-uniform fixed4 _ReflectOutlineColor;
-//uniform float _EnvTiltX; // v[-1, 1]
-//uniform float _EnvTiltY; // v[-1, 1]
-uniform float3 _EnvMatrixRotation;
-uniform float4x4 _EnvMatrix;
-
-uniform fixed4 _SpecularColor; // RGB intensity
-uniform float _LightAngle; // v[ 0,Tau]
-uniform float _SpecularPower; // v[ 0, 1]
-uniform float _Reflectivity; // v[ 5, 15]
-uniform float _Diffuse; // v[ 0, 1]
-uniform float _Ambient; // v[ 0, 1]
-
-uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
-uniform float _UnderlayOffsetX; // v[-1, 1]
-uniform float _UnderlayOffsetY; // v[-1, 1]
-uniform float _UnderlayDilate; // v[-1, 1]
-uniform float _UnderlaySoftness; // v[ 0, 1]
-
-uniform fixed4 _GlowColor; // RGBA : Color + Intesity
-uniform float _GlowOffset; // v[-1, 1]
-uniform float _GlowOuter; // v[ 0, 1]
-uniform float _GlowInner; // v[ 0, 1]
-uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
-
-// API Editable properties
-uniform float _ShaderFlags;
-uniform float _WeightNormal;
-uniform float _WeightBold;
-
-uniform float _ScaleRatioA;
-uniform float _ScaleRatioB;
-uniform float _ScaleRatioC;
-
-uniform float _VertexOffsetX;
-uniform float _VertexOffsetY;
-
-//uniform float _UseClipRect;
-uniform float _MaskID;
-uniform sampler2D _MaskTex;
-uniform float4 _MaskCoord;
-uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
-//uniform float _MaskWipeControl;
-//uniform float _MaskEdgeSoftness;
-//uniform fixed4 _MaskEdgeColor;
-//uniform bool _MaskInverse;
-
-uniform float _MaskSoftnessX;
-uniform float _MaskSoftnessY;
-
-// Font Atlas properties
-uniform sampler2D _MainTex;
-uniform float _TextureWidth;
-uniform float _TextureHeight;
-uniform float _GradientScale;
-uniform float _ScaleX;
-uniform float _ScaleY;
-uniform float _PerspectiveFilter;
-uniform float _Sharpness;
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc.meta b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc.meta
deleted file mode 100644
index cd55b56..0000000
--- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_Properties.cginc.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3c6c403084eacec478a1129ce20061ea
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader
deleted file mode 100644
index d053216..0000000
--- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader
+++ /dev/null
@@ -1,126 +0,0 @@
-// Simplified SDF shader:
-// - No Shading Option (bevel / bump / env map)
-// - No Glow Option
-// - Softness is applied on both side of the outline
-
-Shader "Hidden/TextMeshPro/Internal/Distance Field SSD" {
-
-Properties {
- _FaceColor ("Face Color", Color) = (1,1,1,1)
- _FaceDilate ("Face Dilate", Range(-1,1)) = 0
-
- _OutlineSoftness ("Outline Softness", Range(0,1)) = 0.02
-
- _WeightNormal ("Weight Normal", float) = 0
- _WeightBold ("Weight Bold", float) = .5
-
- _MainTex ("Font Atlas", 2D) = "white" {}
- _TextureWidth ("Texture Width", float) = 512
- _TextureHeight ("Texture Height", float) = 512
- _GradientScale ("Gradient Scale", float) = 5
- _ScaleX ("Scale X", float) = 1
- _ScaleY ("Scale Y", float) = 1
- _Sharpness ("Sharpness", Range(-1,1)) = 0
-
- _VertexOffsetX ("Vertex OffsetX", float) = 0
- _VertexOffsetY ("Vertex OffsetY", float) = 0
-
- _ColorMask ("Color Mask", Float) = 15
-}
-
-SubShader {
- Tags
- {
- "ForceSupported" = "True"
- }
-
- Lighting Off
- Blend One OneMinusSrcAlpha
- Cull Off
- ZWrite Off
- ZTest Always
-
- Pass {
- CGPROGRAM
- #pragma vertex VertShader
- #pragma fragment PixShader
-
- #include "UnityCG.cginc"
- #include "TMP_Properties.cginc"
-
- sampler2D _GUIClipTexture;
- uniform float4x4 unity_GUIClipTextureMatrix;
-
- struct vertex_t {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- fixed4 color : COLOR;
- float2 texcoord0 : TEXCOORD0;
- float2 texcoord1 : TEXCOORD1;
- };
-
- struct pixel_t {
- float4 vertex : SV_POSITION;
- fixed4 faceColor : COLOR;
- float2 texcoord0 : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
-
- pixel_t VertShader(vertex_t input)
- {
- // Does not handle simulated bold correctly.
-
- float4 vert = input.vertex;
- vert.x += _VertexOffsetX;
- vert.y += _VertexOffsetY;
- float4 vPosition = UnityObjectToClipPos(vert);
-
- float opacity = input.color.a;
-
- fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
- faceColor.rgb *= faceColor.a;
-
- // Generate UV for the Clip Texture
- float3 eyePos = UnityObjectToViewPos(input.vertex);
- float2 clipUV = mul(unity_GUIClipTextureMatrix, float4(eyePos.xy, 0, 1.0));
-
- // Structure for pixel shader
- pixel_t output = {
- vPosition,
- faceColor,
- float2(input.texcoord0.x, input.texcoord0.y),
- clipUV,
- };
-
- return output;
- }
-
- half transition(half2 range, half distance)
- {
- return smoothstep(range.x, range.y, distance);
- }
-
- // PIXEL SHADER
- fixed4 PixShader(pixel_t input) : SV_Target
- {
- half distanceSample = tex2D(_MainTex, input.texcoord0).a;
- half smoothing = fwidth(distanceSample) * (1 - _Sharpness) + _OutlineSoftness;
- half contour = 0.5 - _FaceDilate * 0.5;
- half2 edgeRange = half2(contour - smoothing, contour + smoothing);
-
- half4 c = input.faceColor;
-
- half edgeTransition = transition(edgeRange, distanceSample);
- c *= edgeTransition;
-
- c *= tex2D(_GUIClipTexture, input.clipUV).a;
-
- return c;
- }
- ENDCG
- }
-}
-
-CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
-}
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader.meta b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader.meta
deleted file mode 100644
index 2c6f9be..0000000
--- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Editor Resources/Shaders/TMP_SDF Internal SSD.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ce4ec0f498d1b1a4f90fe94e115b6f9a
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
- userData:
- assetBundleName:
- assetBundleVariant: