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-rw-r--r--Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs63
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diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs
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--- /dev/null
+++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs
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+using UnityEngine;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using System.IO;
+
+
+namespace TMPro
+{
+ public class TMP_PostBuildProcessHandler
+ {
+ [PostProcessBuildAttribute(10000)]
+ public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
+ {
+ // Check if TMP Essential Resource are present in user project.
+ if (target == BuildTarget.iOS && File.Exists(GetEssentialProjectResourcesPath() + "/Resources/TMP Settings.asset") && TMP_Settings.enableEmojiSupport)
+ {
+ string file = Path.Combine(pathToBuiltProject, "Classes/UI/Keyboard.mm");
+ string content = File.ReadAllText(file);
+ content = content.Replace("FILTER_EMOJIS_IOS_KEYBOARD 1", "FILTER_EMOJIS_IOS_KEYBOARD 0");
+ File.WriteAllText(file, content);
+ }
+ }
+
+
+ private static string GetEssentialProjectResourcesPath()
+ {
+ // Find the potential location of the TextMesh Pro folder in the user project.
+ string projectPath = Path.GetFullPath("Assets/..");
+ if (Directory.Exists(projectPath))
+ {
+ // Search for default location of TMP Essential Resources
+ if (Directory.Exists(projectPath + "/Assets/TextMesh Pro/Resources"))
+ {
+ return "Assets/TextMesh Pro";
+ }
+
+ // Search for potential alternative locations in the user project
+ string[] matchingPaths = Directory.GetDirectories(projectPath, "TextMesh Pro", SearchOption.AllDirectories);
+ projectPath = ValidateLocation(matchingPaths, projectPath);
+ if (projectPath != null) return projectPath;
+ }
+
+ return null;
+ }
+
+
+ private static string ValidateLocation(string[] paths, string projectPath)
+ {
+ for (int i = 0; i < paths.Length; i++)
+ {
+ // Check if any of the matching directories contain a GUISkins directory.
+ if (Directory.Exists(paths[i] + "/Resources"))
+ {
+ string folderPath = paths[i].Replace(projectPath, "");
+ folderPath = folderPath.TrimStart('\\', '/');
+ return folderPath;
+ }
+ }
+
+ return null;
+ }
+ }
+}