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-rw-r--r--Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_ProjectTextSettings.cs43
1 files changed, 0 insertions, 43 deletions
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_ProjectTextSettings.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_ProjectTextSettings.cs
deleted file mode 100644
index 8a3258b..0000000
--- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_ProjectTextSettings.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-#if !UNITY_2018_3_OR_NEWER
-using UnityEditor;
-
-namespace TMPro
-{
-
- public static class TMP_ProjectTextSettings
- {
- // Open Project Text Settings
- [MenuItem("Edit/Project Settings/TextMeshPro Settings", false, 309)]
- public static void SelectProjectTextSettings()
- {
- TMP_Settings textSettings = TMP_Settings.instance;
-
- if (textSettings)
- {
- Selection.activeObject = textSettings;
-
- // TODO: Do we want to ping the Project Text Settings asset in the Project Inspector
- EditorUtility.FocusProjectWindow();
- EditorGUIUtility.PingObject(textSettings);
- }
- else
- TMPro_EventManager.RESOURCE_LOAD_EVENT.Add(ON_RESOURCES_LOADED);
- }
-
-
- // Event received when TMP resources have been loaded.
- static void ON_RESOURCES_LOADED()
- {
- TMPro_EventManager.RESOURCE_LOAD_EVENT.Remove(ON_RESOURCES_LOADED);
-
- TMP_Settings textSettings = TMP_Settings.instance;
-
- Selection.activeObject = textSettings;
-
- // TODO: Do we want to ping the Project Text Settings asset in the Project Inspector
- EditorUtility.FocusProjectWindow();
- EditorGUIUtility.PingObject(textSettings);
- }
- }
-}
-#endif \ No newline at end of file