diff options
Diffstat (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_UIStyleManager.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_UIStyleManager.cs | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_UIStyleManager.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_UIStyleManager.cs new file mode 100644 index 0000000..ae8bb44 --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_UIStyleManager.cs @@ -0,0 +1,134 @@ +using UnityEngine;
+using UnityEditor;
+using System.Collections;
+
+
+namespace TMPro.EditorUtilities
+{
+
+ public static class TMP_UIStyleManager
+ {
+ public static GUIStyle label;
+ public static GUIStyle textAreaBoxWindow;
+ public static GUIStyle boldFoldout;
+ public static GUIStyle panelTitle;
+ public static GUIStyle sectionHeader;
+ public static GUIStyle centeredLabel;
+ public static GUIStyle rightLabel;
+ public static GUIStyle wrappingTextArea;
+
+ public static GUIStyle alignmentButtonLeft;
+ public static GUIStyle alignmentButtonMid;
+ public static GUIStyle alignmentButtonRight;
+
+ // Alignment Button Textures
+ public static Texture2D alignLeft;
+ public static Texture2D alignCenter;
+ public static Texture2D alignRight;
+ public static Texture2D alignJustified;
+ public static Texture2D alignFlush;
+ public static Texture2D alignGeoCenter;
+ public static Texture2D alignTop;
+ public static Texture2D alignMiddle;
+ public static Texture2D alignBottom;
+ public static Texture2D alignBaseline;
+ public static Texture2D alignMidline;
+ public static Texture2D alignCapline;
+ public static Texture2D sectionHeaderTexture;
+
+ public static GUIContent[] alignContentA;
+ public static GUIContent[] alignContentB;
+
+ static TMP_UIStyleManager()
+ {
+ // Find to location of the TextMesh Pro Asset Folder (as users may have moved it)
+ var tmproAssetFolderPath = TMP_EditorUtility.packageRelativePath;
+
+ if (EditorGUIUtility.isProSkin)
+ {
+ alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft.psd", typeof(Texture2D)) as Texture2D;
+ alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter.psd", typeof(Texture2D)) as Texture2D;
+ alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight.psd", typeof(Texture2D)) as Texture2D;
+ alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified.psd", typeof(Texture2D)) as Texture2D;
+ alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush.psd", typeof(Texture2D)) as Texture2D;
+ alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo.psd", typeof(Texture2D)) as Texture2D;
+ alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop.psd", typeof(Texture2D)) as Texture2D;
+ alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle.psd", typeof(Texture2D)) as Texture2D;
+ alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom.psd", typeof(Texture2D)) as Texture2D;
+ alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine.psd", typeof(Texture2D)) as Texture2D;
+ alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine.psd", typeof(Texture2D)) as Texture2D;
+ alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine.psd", typeof(Texture2D)) as Texture2D;
+ sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Dark.psd", typeof(Texture2D)) as Texture2D;
+ }
+ else
+ {
+ alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine_Light.psd", typeof(Texture2D)) as Texture2D;
+ alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine_Light.psd", typeof(Texture2D)) as Texture2D;
+ sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Light.psd", typeof(Texture2D)) as Texture2D;
+ }
+
+ label = new GUIStyle(EditorStyles.label) { richText = true, wordWrap = true, stretchWidth = true };
+ textAreaBoxWindow = new GUIStyle(EditorStyles.textArea) { richText = true };
+ boldFoldout = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold };
+ panelTitle = new GUIStyle(EditorStyles.label) { fontStyle = FontStyle.Bold };
+
+ sectionHeader = new GUIStyle(EditorStyles.label) { fixedHeight = 22, richText = true, border = new RectOffset(9, 9, 0, 0), overflow = new RectOffset(9, 0, 0, 0), padding = new RectOffset(0, 0, 4, 0) };
+ sectionHeader.normal.background = sectionHeaderTexture;
+
+ centeredLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleCenter};
+ rightLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleRight, richText = true };
+
+
+ alignmentButtonLeft = new GUIStyle(EditorStyles.miniButtonLeft);
+ alignmentButtonLeft.padding.left = 4;
+ alignmentButtonLeft.padding.right = 4;
+ alignmentButtonLeft.padding.top = 2;
+ alignmentButtonLeft.padding.bottom = 2;
+
+ alignmentButtonMid = new GUIStyle(EditorStyles.miniButtonMid);
+ alignmentButtonMid.padding.left = 4;
+ alignmentButtonMid.padding.right = 4;
+ alignmentButtonLeft.padding.top = 2;
+ alignmentButtonLeft.padding.bottom = 2;
+
+ alignmentButtonRight = new GUIStyle(EditorStyles.miniButtonRight);
+ alignmentButtonRight.padding.left = 4;
+ alignmentButtonRight.padding.right = 4;
+ alignmentButtonLeft.padding.top = 2;
+ alignmentButtonLeft.padding.bottom = 2;
+
+ wrappingTextArea = new GUIStyle(EditorStyles.textArea);
+ wrappingTextArea.wordWrap = true;
+
+ alignContentA = new []
+ {
+ new GUIContent(alignLeft, "Left"),
+ new GUIContent(alignCenter, "Center"),
+ new GUIContent(alignRight, "Right"),
+ new GUIContent(alignJustified, "Justified"),
+ new GUIContent(alignFlush, "Flush"),
+ new GUIContent(alignGeoCenter, "Geometry Center")
+ };
+
+ alignContentB = new []
+ {
+ new GUIContent(alignTop, "Top"),
+ new GUIContent(alignMiddle, "Middle"),
+ new GUIContent(alignBottom, "Bottom"),
+ new GUIContent(alignBaseline, "Baseline"),
+ new GUIContent(alignMidline, "Midline"),
+ new GUIContent(alignCapline, "Capline")
+ };
+ }
+ }
+}
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