diff options
Diffstat (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/MaterialReferenceManager.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/MaterialReferenceManager.cs | 644 |
1 files changed, 644 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/MaterialReferenceManager.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/MaterialReferenceManager.cs new file mode 100644 index 0000000..dc1ec2f --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/MaterialReferenceManager.cs @@ -0,0 +1,644 @@ +using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+
+namespace TMPro
+{
+
+ public class MaterialReferenceManager
+ {
+ private static MaterialReferenceManager s_Instance;
+
+ // Dictionaries used to track Asset references.
+ private Dictionary<int, Material> m_FontMaterialReferenceLookup = new Dictionary<int, Material>();
+ private Dictionary<int, TMP_FontAsset> m_FontAssetReferenceLookup = new Dictionary<int, TMP_FontAsset>();
+ private Dictionary<int, TMP_SpriteAsset> m_SpriteAssetReferenceLookup = new Dictionary<int, TMP_SpriteAsset>();
+ private Dictionary<int, TMP_ColorGradient> m_ColorGradientReferenceLookup = new Dictionary<int, TMP_ColorGradient>();
+
+
+ /// <summary>
+ /// Get a singleton instance of the registry
+ /// </summary>
+ public static MaterialReferenceManager instance
+ {
+ get
+ {
+ if (MaterialReferenceManager.s_Instance == null)
+ MaterialReferenceManager.s_Instance = new MaterialReferenceManager();
+ return MaterialReferenceManager.s_Instance;
+ }
+ }
+
+
+
+ /// <summary>
+ /// Add new font asset reference to dictionary.
+ /// </summary>
+ /// <param name="fontAsset"></param>
+ public static void AddFontAsset(TMP_FontAsset fontAsset)
+ {
+ MaterialReferenceManager.instance.AddFontAssetInternal(fontAsset);
+ }
+
+ /// <summary>
+ /// Add new Font Asset reference to dictionary.
+ /// </summary>
+ /// <param name="fontAsset"></param>
+ private void AddFontAssetInternal(TMP_FontAsset fontAsset)
+ {
+ if (m_FontAssetReferenceLookup.ContainsKey(fontAsset.hashCode)) return;
+
+ // Add reference to the font asset.
+ m_FontAssetReferenceLookup.Add(fontAsset.hashCode, fontAsset);
+
+ // Add reference to the font material.
+ m_FontMaterialReferenceLookup.Add(fontAsset.materialHashCode, fontAsset.material);
+ }
+
+
+
+ /// <summary>
+ /// Add new Sprite Asset to dictionary.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="spriteAsset"></param>
+ public static void AddSpriteAsset(TMP_SpriteAsset spriteAsset)
+ {
+ MaterialReferenceManager.instance.AddSpriteAssetInternal(spriteAsset);
+ }
+
+ /// <summary>
+ /// Internal method to add a new sprite asset to the dictionary.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="spriteAsset"></param>
+ private void AddSpriteAssetInternal(TMP_SpriteAsset spriteAsset)
+ {
+ if (m_SpriteAssetReferenceLookup.ContainsKey(spriteAsset.hashCode)) return;
+
+ // Add reference to sprite asset.
+ m_SpriteAssetReferenceLookup.Add(spriteAsset.hashCode, spriteAsset);
+
+ // Adding reference to the sprite asset material as well
+ m_FontMaterialReferenceLookup.Add(spriteAsset.hashCode, spriteAsset.material);
+ }
+
+ /// <summary>
+ /// Add new Sprite Asset to dictionary.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="spriteAsset"></param>
+ public static void AddSpriteAsset(int hashCode, TMP_SpriteAsset spriteAsset)
+ {
+ MaterialReferenceManager.instance.AddSpriteAssetInternal(hashCode, spriteAsset);
+ }
+
+ /// <summary>
+ /// Internal method to add a new sprite asset to the dictionary.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="spriteAsset"></param>
+ private void AddSpriteAssetInternal(int hashCode, TMP_SpriteAsset spriteAsset)
+ {
+ if (m_SpriteAssetReferenceLookup.ContainsKey(hashCode)) return;
+
+ // Add reference to Sprite Asset.
+ m_SpriteAssetReferenceLookup.Add(hashCode, spriteAsset);
+
+ // Add reference to Sprite Asset using the asset hashcode.
+ m_FontMaterialReferenceLookup.Add(hashCode, spriteAsset.material);
+
+ // Compatibility check
+ if (spriteAsset.hashCode == 0) spriteAsset.hashCode = hashCode;
+ }
+
+
+ /// <summary>
+ /// Add new Material reference to dictionary.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="material"></param>
+ public static void AddFontMaterial(int hashCode, Material material)
+ {
+ MaterialReferenceManager.instance.AddFontMaterialInternal(hashCode, material);
+ }
+
+ /// <summary>
+ /// Add new material reference to dictionary.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="material"></param>
+ private void AddFontMaterialInternal(int hashCode, Material material)
+ {
+ // Since this function is called after checking if the material is
+ // contained in the dictionary, there is no need to check again.
+ m_FontMaterialReferenceLookup.Add(hashCode, material);
+ }
+
+
+ /// <summary>
+ /// Add new Color Gradient Preset to dictionary.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="spriteAsset"></param>
+ public static void AddColorGradientPreset(int hashCode, TMP_ColorGradient spriteAsset)
+ {
+ MaterialReferenceManager.instance.AddColorGradientPreset_Internal(hashCode, spriteAsset);
+ }
+
+ /// <summary>
+ /// Internal method to add a new Color Gradient Preset to the dictionary.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="spriteAsset"></param>
+ private void AddColorGradientPreset_Internal(int hashCode, TMP_ColorGradient spriteAsset)
+ {
+ if (m_ColorGradientReferenceLookup.ContainsKey(hashCode)) return;
+
+ // Add reference to Color Gradient Preset Asset.
+ m_ColorGradientReferenceLookup.Add(hashCode, spriteAsset);
+ }
+
+
+
+ /// <summary>
+ /// Add new material reference and return the index of this new reference in the materialReferences array.
+ /// </summary>
+ /// <param name="material"></param>
+ /// <param name="materialHashCode"></param>
+ /// <param name="fontAsset"></param>
+ //public int AddMaterial(Material material, int materialHashCode, TMP_FontAsset fontAsset)
+ //{
+ // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
+ // {
+ // int index = m_MaterialReferenceLookup.Count;
+
+ // materialReferences[index].fontAsset = fontAsset;
+ // materialReferences[index].material = material;
+ // materialReferences[index].isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
+ // materialReferences[index].index = index;
+ // materialReferences[index].referenceCount = 0;
+
+ // m_MaterialReferenceLookup[materialHashCode] = index;
+
+ // // Compute Padding value and store it
+ // // TODO
+
+ // int fontAssetHashCode = fontAsset.hashCode;
+
+ // if (!m_FontAssetReferenceLookup.ContainsKey(fontAssetHashCode))
+ // m_FontAssetReferenceLookup.Add(fontAssetHashCode, fontAsset);
+
+ // m_countInternal += 1;
+
+ // return index;
+ // }
+ // else
+ // {
+ // return m_MaterialReferenceLookup[materialHashCode];
+ // }
+ //}
+
+
+ /// <summary>
+ /// Add new material reference and return the index of this new reference in the materialReferences array.
+ /// </summary>
+ /// <param name="material"></param>
+ /// <param name="materialHashCode"></param>
+ /// <param name="spriteAsset"></param>
+ /// <returns></returns>
+ //public int AddMaterial(Material material, int materialHashCode, TMP_SpriteAsset spriteAsset)
+ //{
+ // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
+ // {
+ // int index = m_MaterialReferenceLookup.Count;
+
+ // materialReferences[index].fontAsset = materialReferences[0].fontAsset;
+ // materialReferences[index].spriteAsset = spriteAsset;
+ // materialReferences[index].material = material;
+ // materialReferences[index].isDefaultMaterial = true;
+ // materialReferences[index].index = index;
+ // materialReferences[index].referenceCount = 0;
+
+ // m_MaterialReferenceLookup[materialHashCode] = index;
+
+ // int spriteAssetHashCode = spriteAsset.hashCode;
+
+ // if (!m_SpriteAssetReferenceLookup.ContainsKey(spriteAssetHashCode))
+ // m_SpriteAssetReferenceLookup.Add(spriteAssetHashCode, spriteAsset);
+
+ // m_countInternal += 1;
+
+ // return index;
+ // }
+ // else
+ // {
+ // return m_MaterialReferenceLookup[materialHashCode];
+ // }
+ //}
+
+
+ /// <summary>
+ /// Function to check if the font asset is already referenced.
+ /// </summary>
+ /// <param name="font"></param>
+ /// <returns></returns>
+ public bool Contains(TMP_FontAsset font)
+ {
+ if (m_FontAssetReferenceLookup.ContainsKey(font.hashCode))
+ return true;
+
+ return false;
+ }
+
+
+ /// <summary>
+ /// Function to check if the sprite asset is already referenced.
+ /// </summary>
+ /// <param name="font"></param>
+ /// <returns></returns>
+ public bool Contains(TMP_SpriteAsset sprite)
+ {
+ if (m_FontAssetReferenceLookup.ContainsKey(sprite.hashCode))
+ return true;
+
+ return false;
+ }
+
+
+
+ /// <summary>
+ /// Function returning the Font Asset corresponding to the provided hash code.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="fontAsset"></param>
+ /// <returns></returns>
+ public static bool TryGetFontAsset(int hashCode, out TMP_FontAsset fontAsset)
+ {
+ return MaterialReferenceManager.instance.TryGetFontAssetInternal(hashCode, out fontAsset);
+ }
+
+ /// <summary>
+ /// Internal Function returning the Font Asset corresponding to the provided hash code.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="fontAsset"></param>
+ /// <returns></returns>
+ private bool TryGetFontAssetInternal(int hashCode, out TMP_FontAsset fontAsset)
+ {
+ fontAsset = null;
+
+ if (m_FontAssetReferenceLookup.TryGetValue(hashCode, out fontAsset))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+
+
+ /// <summary>
+ /// Function returning the Sprite Asset corresponding to the provided hash code.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="spriteAsset"></param>
+ /// <returns></returns>
+ public static bool TryGetSpriteAsset(int hashCode, out TMP_SpriteAsset spriteAsset)
+ {
+ return MaterialReferenceManager.instance.TryGetSpriteAssetInternal(hashCode, out spriteAsset);
+ }
+
+ /// <summary>
+ /// Internal function returning the Sprite Asset corresponding to the provided hash code.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="fontAsset"></param>
+ /// <returns></returns>
+ private bool TryGetSpriteAssetInternal(int hashCode, out TMP_SpriteAsset spriteAsset)
+ {
+ spriteAsset = null;
+
+ if (m_SpriteAssetReferenceLookup.TryGetValue(hashCode, out spriteAsset))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+
+ /// <summary>
+ /// Function returning the Color Gradient Preset corresponding to the provided hash code.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="gradientPreset"></param>
+ /// <returns></returns>
+ public static bool TryGetColorGradientPreset(int hashCode, out TMP_ColorGradient gradientPreset)
+ {
+ return MaterialReferenceManager.instance.TryGetColorGradientPresetInternal(hashCode, out gradientPreset);
+ }
+
+ /// <summary>
+ /// Internal function returning the Color Gradient Preset corresponding to the provided hash code.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="fontAsset"></param>
+ /// <returns></returns>
+ private bool TryGetColorGradientPresetInternal(int hashCode, out TMP_ColorGradient gradientPreset)
+ {
+ gradientPreset = null;
+
+ if (m_ColorGradientReferenceLookup.TryGetValue(hashCode, out gradientPreset))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+
+ /// <summary>
+ /// Function returning the Font Material corresponding to the provided hash code.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="material"></param>
+ /// <returns></returns>
+ public static bool TryGetMaterial(int hashCode, out Material material)
+ {
+ return MaterialReferenceManager.instance.TryGetMaterialInternal(hashCode, out material);
+ }
+
+ /// <summary>
+ /// Internal function returning the Font Material corresponding to the provided hash code.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="material"></param>
+ /// <returns></returns>
+ private bool TryGetMaterialInternal(int hashCode, out Material material)
+ {
+ material = null;
+
+ if (m_FontMaterialReferenceLookup.TryGetValue(hashCode, out material))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+
+ /// <summary>
+ /// Function to lookup a material based on hash code and returning the MaterialReference containing this material.
+ /// </summary>
+ /// <param name="hashCode"></param>
+ /// <param name="material"></param>
+ /// <returns></returns>
+ //public bool TryGetMaterial(int hashCode, out MaterialReference materialReference)
+ //{
+ // int materialIndex = -1;
+
+ // if (m_MaterialReferenceLookup.TryGetValue(hashCode, out materialIndex))
+ // {
+ // materialReference = materialReferences[materialIndex];
+
+ // return true;
+ // }
+
+ // materialReference = new MaterialReference();
+
+ // return false;
+ //}
+
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="fontAsset"></param>
+ /// <returns></returns>
+ //public int GetMaterialIndex(TMP_FontAsset fontAsset)
+ //{
+ // if (m_MaterialReferenceLookup.ContainsKey(fontAsset.materialHashCode))
+ // return m_MaterialReferenceLookup[fontAsset.materialHashCode];
+
+ // return -1;
+ //}
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="index"></param>
+ /// <returns></returns>
+ //public TMP_FontAsset GetFontAsset(int index)
+ //{
+ // if (index >= 0 && index < materialReferences.Length)
+ // return materialReferences[index].fontAsset;
+
+ // return null;
+ //}
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="material"></param>
+ /// <param name="materialHashCode"></param>
+ /// <param name="fontAsset"></param>
+ //public void SetDefaultMaterial(Material material, int materialHashCode, TMP_FontAsset fontAsset)
+ //{
+ // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
+ // {
+ // materialReferences[0].fontAsset = fontAsset;
+ // materialReferences[0].material = material;
+ // materialReferences[0].index = 0;
+ // materialReferences[0].isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
+ // materialReferences[0].referenceCount = 0;
+ // m_MaterialReferenceLookup[materialHashCode] = 0;
+
+ // // Compute Padding value and store it
+ // // TODO
+
+ // int fontHashCode = fontAsset.hashCode;
+
+ // if (!m_FontAssetReferenceLookup.ContainsKey(fontHashCode))
+ // m_FontAssetReferenceLookup.Add(fontHashCode, fontAsset);
+ // }
+ // else
+ // {
+ // materialReferences[0].fontAsset = fontAsset;
+ // materialReferences[0].material = material;
+ // materialReferences[0].index = 0;
+ // materialReferences[0].referenceCount = 0;
+ // m_MaterialReferenceLookup[materialHashCode] = 0;
+ // }
+ // // Compute padding
+ // // TODO
+
+ // m_countInternal = 1;
+ //}
+
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ //public void Clear()
+ //{
+ // //m_currentIndex = 0;
+ // m_MaterialReferenceLookup.Clear();
+ // m_SpriteAssetReferenceLookup.Clear();
+ // m_FontAssetReferenceLookup.Clear();
+ //}
+
+
+ /// <summary>
+ /// Function to clear the reference count for each of the material references.
+ /// </summary>
+ //public void ClearReferenceCount()
+ //{
+ // m_countInternal = 0;
+
+ // for (int i = 0; i < materialReferences.Length; i++)
+ // {
+ // if (materialReferences[i].fontAsset == null)
+ // return;
+
+ // materialReferences[i].referenceCount = 0;
+ // }
+ //}
+
+ }
+
+
+
+ public struct MaterialReference
+ {
+
+ public int index;
+ public TMP_FontAsset fontAsset;
+ public TMP_SpriteAsset spriteAsset;
+ public Material material;
+ public bool isDefaultMaterial;
+ public bool isFallbackMaterial;
+ public Material fallbackMaterial;
+ public float padding;
+ public int referenceCount;
+
+
+ /// <summary>
+ /// Constructor for new Material Reference.
+ /// </summary>
+ /// <param name="index"></param>
+ /// <param name="fontAsset"></param>
+ /// <param name="spriteAsset"></param>
+ /// <param name="material"></param>
+ /// <param name="padding"></param>
+ public MaterialReference(int index, TMP_FontAsset fontAsset, TMP_SpriteAsset spriteAsset, Material material, float padding)
+ {
+ this.index = index;
+ this.fontAsset = fontAsset;
+ this.spriteAsset = spriteAsset;
+ this.material = material;
+ this.isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
+ this.isFallbackMaterial = false;
+ this.fallbackMaterial = null;
+ this.padding = padding;
+ this.referenceCount = 0;
+ }
+
+
+ /// <summary>
+ /// Function to check if a certain font asset is contained in the material reference array.
+ /// </summary>
+ /// <param name="materialReferences"></param>
+ /// <param name="fontAsset"></param>
+ /// <returns></returns>
+ public static bool Contains(MaterialReference[] materialReferences, TMP_FontAsset fontAsset)
+ {
+ int id = fontAsset.GetInstanceID();
+
+ for (int i = 0; i < materialReferences.Length && materialReferences[i].fontAsset != null; i++)
+ {
+ if (materialReferences[i].fontAsset.GetInstanceID() == id)
+ return true;
+ }
+
+ return false;
+ }
+
+
+ /// <summary>
+ /// Function to add a new material reference and returning its index in the material reference array.
+ /// </summary>
+ /// <param name="material"></param>
+ /// <param name="fontAsset"></param>
+ /// <param name="materialReferences"></param>
+ /// <param name="materialReferenceIndexLookup"></param>
+ /// <returns></returns>
+ public static int AddMaterialReference(Material material, TMP_FontAsset fontAsset, MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
+ {
+ int materialID = material.GetInstanceID();
+
+ if (materialReferenceIndexLookup.TryGetValue(materialID, out int index))
+ {
+ return index;
+ }
+ else
+ {
+ index = materialReferenceIndexLookup.Count;
+
+ // Add new reference index
+ materialReferenceIndexLookup[materialID] = index;
+
+ materialReferences[index].index = index;
+ materialReferences[index].fontAsset = fontAsset;
+ materialReferences[index].spriteAsset = null;
+ materialReferences[index].material = material;
+ materialReferences[index].isDefaultMaterial = materialID == fontAsset.material.GetInstanceID() ? true : false;
+ //materialReferences[index].padding = 0;
+ materialReferences[index].referenceCount = 0;
+
+ return index;
+ }
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="material"></param>
+ /// <param name="spriteAsset"></param>
+ /// <param name="materialReferences"></param>
+ /// <param name="materialReferenceIndexLookup"></param>
+ /// <returns></returns>
+ public static int AddMaterialReference(Material material, TMP_SpriteAsset spriteAsset, MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
+ {
+ int materialID = material.GetInstanceID();
+
+ if (materialReferenceIndexLookup.TryGetValue(materialID, out int index))
+ {
+ return index;
+ }
+ else
+ {
+ index = materialReferenceIndexLookup.Count;
+
+ // Add new reference index
+ materialReferenceIndexLookup[materialID] = index;
+
+ materialReferences[index].index = index;
+ materialReferences[index].fontAsset = materialReferences[0].fontAsset;
+ materialReferences[index].spriteAsset = spriteAsset;
+ materialReferences[index].material = material;
+ materialReferences[index].isDefaultMaterial = true;
+ //materialReferences[index].padding = 0;
+ materialReferences[index].referenceCount = 0;
+
+ return index;
+ }
+ }
+ }
+}
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