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-rw-r--r--Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Character.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Character.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Character.cs
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+++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Character.cs
@@ -0,0 +1,51 @@
+using System;
+using UnityEngine.TextCore;
+
+namespace TMPro
+{
+ /// <summary>
+ /// A basic element of text.
+ /// </summary>
+ [Serializable]
+ public class TMP_Character : TMP_TextElement
+ {
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public TMP_Character()
+ {
+ m_ElementType = TextElementType.Character;
+ this.scale = 1.0f;
+ }
+
+ /// <summary>
+ /// Constructor for new character
+ /// </summary>
+ /// <param name="unicode">Unicode value.</param>
+ /// <param name="glyph">Glyph</param>
+ public TMP_Character(uint unicode, Glyph glyph)
+ {
+ m_ElementType = TextElementType.Character;
+
+ this.unicode = unicode;
+ this.glyph = glyph;
+ this.glyphIndex = glyph.index;
+ this.scale = 1.0f;
+ }
+
+ /// <summary>
+ /// Constructor for new character
+ /// </summary>
+ /// <param name="unicode">Unicode value.</param>
+ /// <param name="glyphIndex">Glyph index.</param>
+ internal TMP_Character(uint unicode, uint glyphIndex)
+ {
+ m_ElementType = TextElementType.Character;
+
+ this.unicode = unicode;
+ this.glyph = null;
+ this.glyphIndex = glyphIndex;
+ this.scale = 1.0f;
+ }
+ }
+}