diff options
Diffstat (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_InputField.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_InputField.cs | 4149 |
1 files changed, 4149 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_InputField.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_InputField.cs new file mode 100644 index 0000000..33ec8be --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_InputField.cs @@ -0,0 +1,4149 @@ +//#define TMP_DEBUG_MODE
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Text;
+using System.Text.RegularExpressions;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.Events;
+using UnityEngine.EventSystems;
+using UnityEngine.Serialization;
+
+
+namespace TMPro
+{
+ /// <summary>
+ /// Editable text input field.
+ /// </summary>
+ [AddComponentMenu("UI/TextMeshPro - Input Field", 11)]
+ public class TMP_InputField : Selectable,
+ IUpdateSelectedHandler,
+ IBeginDragHandler,
+ IDragHandler,
+ IEndDragHandler,
+ IPointerClickHandler,
+ ISubmitHandler,
+ ICanvasElement,
+ ILayoutElement,
+ IScrollHandler
+ {
+
+ // Setting the content type acts as a shortcut for setting a combination of InputType, CharacterValidation, LineType, and TouchScreenKeyboardType
+ public enum ContentType
+ {
+ Standard,
+ Autocorrected,
+ IntegerNumber,
+ DecimalNumber,
+ Alphanumeric,
+ Name,
+ EmailAddress,
+ Password,
+ Pin,
+ Custom
+ }
+
+ public enum InputType
+ {
+ Standard,
+ AutoCorrect,
+ Password,
+ }
+
+ public enum CharacterValidation
+ {
+ None,
+ Digit,
+ Integer,
+ Decimal,
+ Alphanumeric,
+ Name,
+ Regex,
+ EmailAddress,
+ CustomValidator
+ }
+
+ public enum LineType
+ {
+ SingleLine,
+ MultiLineSubmit,
+ MultiLineNewline
+ }
+
+ public delegate char OnValidateInput(string text, int charIndex, char addedChar);
+
+ [Serializable]
+ public class SubmitEvent : UnityEvent<string> { }
+
+ [Serializable]
+ public class OnChangeEvent : UnityEvent<string> { }
+
+ [Serializable]
+ public class SelectionEvent : UnityEvent<string> { }
+
+ [Serializable]
+ public class TextSelectionEvent : UnityEvent<string, int, int> { }
+
+ [Serializable]
+ public class TouchScreenKeyboardEvent : UnityEvent<TouchScreenKeyboard.Status> { }
+
+ protected TouchScreenKeyboard m_SoftKeyboard;
+ static private readonly char[] kSeparators = { ' ', '.', ',', '\t', '\r', '\n' };
+
+ #region Exposed properties
+ /// <summary>
+ /// Text Text used to display the input's value.
+ /// </summary>
+
+ [SerializeField]
+ protected RectTransform m_TextViewport;
+
+ //Vector3[] m_ViewportCorners = new Vector3[4];
+
+ [SerializeField]
+ protected TMP_Text m_TextComponent;
+
+ protected RectTransform m_TextComponentRectTransform;
+
+ [SerializeField]
+ protected Graphic m_Placeholder;
+
+ [SerializeField]
+ protected Scrollbar m_VerticalScrollbar;
+
+ [SerializeField]
+ protected TMP_ScrollbarEventHandler m_VerticalScrollbarEventHandler;
+ //private bool m_ForceDeactivation;
+
+ private bool m_IsDrivenByLayoutComponents = false;
+
+ /// <summary>
+ /// Used to keep track of scroll position
+ /// </summary>
+ private float m_ScrollPosition;
+
+ /// <summary>
+ ///
+ /// </summary>
+ [SerializeField]
+ protected float m_ScrollSensitivity = 1.0f;
+
+ //[SerializeField]
+ //protected TMP_Text m_PlaceholderTextComponent;
+
+ [SerializeField]
+ private ContentType m_ContentType = ContentType.Standard;
+
+ /// <summary>
+ /// Type of data expected by the input field.
+ /// </summary>
+ [SerializeField]
+ private InputType m_InputType = InputType.Standard;
+
+ /// <summary>
+ /// The character used to hide text in password field.
+ /// </summary>
+ [SerializeField]
+ private char m_AsteriskChar = '*';
+
+ /// <summary>
+ /// Keyboard type applies to mobile keyboards that get shown.
+ /// </summary>
+ [SerializeField]
+ private TouchScreenKeyboardType m_KeyboardType = TouchScreenKeyboardType.Default;
+
+ [SerializeField]
+ private LineType m_LineType = LineType.SingleLine;
+
+ /// <summary>
+ /// Should hide mobile input field part of the virtual keyboard.
+ /// </summary>
+ [SerializeField]
+ private bool m_HideMobileInput = false;
+
+ /// <summary>
+ /// Should hide soft / virtual keyboard.
+ /// </summary>
+ [SerializeField]
+ private bool m_HideSoftKeyboard = false;
+
+ /// <summary>
+ /// What kind of validation to use with the input field's data.
+ /// </summary>
+ [SerializeField]
+ private CharacterValidation m_CharacterValidation = CharacterValidation.None;
+
+ /// <summary>
+ /// The Regex expression used for validating the text input.
+ /// </summary>
+ [SerializeField]
+ private string m_RegexValue = string.Empty;
+
+ /// <summary>
+ /// The point sized used by the placeholder and input text object.
+ /// </summary>
+ [SerializeField]
+ private float m_GlobalPointSize = 14;
+
+ /// <summary>
+ /// Maximum number of characters allowed before input no longer works.
+ /// </summary>
+ [SerializeField]
+ private int m_CharacterLimit = 0;
+
+ /// <summary>
+ /// Event delegates triggered when the input field submits its data.
+ /// </summary>
+ [SerializeField]
+ private SubmitEvent m_OnEndEdit = new SubmitEvent();
+
+ /// <summary>
+ /// Event delegates triggered when the input field submits its data.
+ /// </summary>
+ [SerializeField]
+ private SubmitEvent m_OnSubmit = new SubmitEvent();
+
+ /// <summary>
+ /// Event delegates triggered when the input field is focused.
+ /// </summary>
+ [SerializeField]
+ private SelectionEvent m_OnSelect = new SelectionEvent();
+
+ /// <summary>
+ /// Event delegates triggered when the input field focus is lost.
+ /// </summary>
+ [SerializeField]
+ private SelectionEvent m_OnDeselect = new SelectionEvent();
+
+ /// <summary>
+ /// Event delegates triggered when the text is selected / highlighted.
+ /// </summary>
+ [SerializeField]
+ private TextSelectionEvent m_OnTextSelection = new TextSelectionEvent();
+
+ /// <summary>
+ /// Event delegates triggered when text is no longer select / highlighted.
+ /// </summary>
+ [SerializeField]
+ private TextSelectionEvent m_OnEndTextSelection = new TextSelectionEvent();
+
+ /// <summary>
+ /// Event delegates triggered when the input field changes its data.
+ /// </summary>
+ [SerializeField]
+ private OnChangeEvent m_OnValueChanged = new OnChangeEvent();
+
+ /// <summary>
+ /// Event delegates triggered when the status of the TouchScreenKeyboard changes.
+ /// </summary>
+ [SerializeField]
+ private TouchScreenKeyboardEvent m_OnTouchScreenKeyboardStatusChanged = new TouchScreenKeyboardEvent();
+
+ /// <summary>
+ /// Custom validation callback.
+ /// </summary>
+ [SerializeField]
+ private OnValidateInput m_OnValidateInput;
+
+ [SerializeField]
+ private Color m_CaretColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
+
+ [SerializeField]
+ private bool m_CustomCaretColor = false;
+
+ [SerializeField]
+ private Color m_SelectionColor = new Color(168f / 255f, 206f / 255f, 255f / 255f, 192f / 255f);
+
+ /// <summary>
+ /// Input field's value.
+ /// </summary>
+
+ [SerializeField]
+ [TextArea(5, 10)]
+ protected string m_Text = string.Empty;
+
+ [SerializeField]
+ [Range(0f, 4f)]
+ private float m_CaretBlinkRate = 0.85f;
+
+ [SerializeField]
+ [Range(1, 5)]
+ private int m_CaretWidth = 1;
+
+ [SerializeField]
+ private bool m_ReadOnly = false;
+
+ [SerializeField]
+ private bool m_RichText = true;
+
+ #endregion
+
+ protected int m_StringPosition = 0;
+ protected int m_StringSelectPosition = 0;
+ protected int m_CaretPosition = 0;
+ protected int m_CaretSelectPosition = 0;
+
+ private RectTransform caretRectTrans = null;
+ protected UIVertex[] m_CursorVerts = null;
+ private CanvasRenderer m_CachedInputRenderer;
+ private Vector2 m_LastPosition;
+
+ [NonSerialized]
+ protected Mesh m_Mesh;
+ private bool m_AllowInput = false;
+ //bool m_HasLostFocus = false;
+ private bool m_ShouldActivateNextUpdate = false;
+ private bool m_UpdateDrag = false;
+ private bool m_DragPositionOutOfBounds = false;
+ private const float kHScrollSpeed = 0.05f;
+ private const float kVScrollSpeed = 0.10f;
+ protected bool m_CaretVisible;
+ private Coroutine m_BlinkCoroutine = null;
+ private float m_BlinkStartTime = 0.0f;
+ private Coroutine m_DragCoroutine = null;
+ private string m_OriginalText = "";
+ private bool m_WasCanceled = false;
+ private bool m_HasDoneFocusTransition = false;
+ private WaitForSecondsRealtime m_WaitForSecondsRealtime;
+ private bool m_PreventCallback = false;
+
+ private bool m_TouchKeyboardAllowsInPlaceEditing = false;
+
+ private bool m_IsTextComponentUpdateRequired = false;
+ private bool m_IsScrollbarUpdateRequired = false;
+ private bool m_IsUpdatingScrollbarValues = false;
+
+ private bool m_isLastKeyBackspace = false;
+ private float m_PointerDownClickStartTime;
+ private float m_KeyDownStartTime;
+ private float m_DoubleClickDelay = 0.5f;
+
+ // Doesn't include dot and @ on purpose! See usage for details.
+ const string kEmailSpecialCharacters = "!#$%&'*+-/=?^_`{|}~";
+
+ private BaseInput inputSystem
+ {
+ get
+ {
+ if (EventSystem.current && EventSystem.current.currentInputModule)
+ return EventSystem.current.currentInputModule.input;
+ return null;
+ }
+ }
+
+ private string compositionString
+ {
+ get { return inputSystem != null ? inputSystem.compositionString : Input.compositionString; }
+ }
+
+
+
+ protected TMP_InputField()
+ {
+ SetTextComponentWrapMode();
+ }
+
+ protected Mesh mesh
+ {
+ get
+ {
+ if (m_Mesh == null)
+ m_Mesh = new Mesh();
+ return m_Mesh;
+ }
+ }
+
+ /// <summary>
+ /// Should the mobile keyboard input be hidden.
+ /// </summary>
+ public bool shouldHideMobileInput
+ {
+ get
+ {
+ switch (Application.platform)
+ {
+ case RuntimePlatform.Android:
+ case RuntimePlatform.IPhonePlayer:
+ case RuntimePlatform.tvOS:
+ return m_HideMobileInput;
+ default:
+ return true;
+ }
+ }
+
+ set
+ {
+ switch(Application.platform)
+ {
+ case RuntimePlatform.Android:
+ case RuntimePlatform.IPhonePlayer:
+ case RuntimePlatform.tvOS:
+ SetPropertyUtility.SetStruct(ref m_HideMobileInput, value);
+ break;
+ default:
+ m_HideMobileInput = true;
+ break;
+ }
+ }
+ }
+
+ public bool shouldHideSoftKeyboard
+ {
+ get
+ {
+ switch (Application.platform)
+ {
+ case RuntimePlatform.Android:
+ case RuntimePlatform.IPhonePlayer:
+ case RuntimePlatform.tvOS:
+ case RuntimePlatform.WSAPlayerX86:
+ case RuntimePlatform.WSAPlayerX64:
+ case RuntimePlatform.WSAPlayerARM:
+ return m_HideSoftKeyboard;
+ default:
+ return true;
+ }
+ }
+
+ set
+ {
+ switch (Application.platform)
+ {
+ case RuntimePlatform.Android:
+ case RuntimePlatform.IPhonePlayer:
+ case RuntimePlatform.tvOS:
+ case RuntimePlatform.WSAPlayerX86:
+ case RuntimePlatform.WSAPlayerX64:
+ case RuntimePlatform.WSAPlayerARM:
+ SetPropertyUtility.SetStruct(ref m_HideSoftKeyboard, value);
+ break;
+ default:
+ m_HideSoftKeyboard = true;
+ break;
+ }
+
+ if (m_HideSoftKeyboard == true && m_SoftKeyboard != null && TouchScreenKeyboard.isSupported && m_SoftKeyboard.active)
+ {
+ m_SoftKeyboard.active = false;
+ m_SoftKeyboard = null;
+ }
+ }
+ }
+
+ private bool isKeyboardUsingEvents()
+ {
+ switch (Application.platform)
+ {
+ case RuntimePlatform.Android:
+ case RuntimePlatform.IPhonePlayer:
+ case RuntimePlatform.tvOS:
+ return false;
+ default:
+ return true;
+ }
+ }
+
+ /// <summary>
+ /// Input field's current text value. This is not necessarily the same as what is visible on screen.
+ /// </summary>
+ /// <remarks>
+ /// Note that null is invalid value for InputField.text.
+ /// </remarks>
+ /// <example>
+ /// <code>
+ /// using UnityEngine;
+ /// using System.Collections;
+ /// using UnityEngine.UI; // Required when Using UI elements.
+ ///
+ /// public class Example : MonoBehaviour
+ /// {
+ /// public InputField mainInputField;
+ ///
+ /// public void Start()
+ /// {
+ /// mainInputField.text = "Enter Text Here...";
+ /// }
+ /// }
+ /// </code>
+ /// </example>
+ public string text
+ {
+ get
+ {
+ return m_Text;
+ }
+ set
+ {
+ SetText(value);
+ }
+ }
+
+ /// <summary>
+ /// Set Input field's current text value without invoke onValueChanged. This is not necessarily the same as what is visible on screen.
+ /// </summary>
+ public void SetTextWithoutNotify(string input)
+ {
+ SetText(input, false);
+ }
+
+ void SetText(string value, bool sendCallback = true)
+ {
+ if (this.text == value)
+ return;
+
+ if (value == null)
+ value = "";
+
+ value = value.Replace("\0", string.Empty); // remove embedded nulls
+
+ m_Text = value;
+
+ /*
+ if (m_LineType == LineType.SingleLine)
+ value = value.Replace("\n", "").Replace("\t", "");
+
+ // If we have an input validator, validate the input and apply the character limit at the same time.
+ if (onValidateInput != null || characterValidation != CharacterValidation.None)
+ {
+ m_Text = "";
+ OnValidateInput validatorMethod = onValidateInput ?? Validate;
+ m_CaretPosition = m_CaretSelectPosition = value.Length;
+ int charactersToCheck = characterLimit > 0 ? Math.Min(characterLimit, value.Length) : value.Length;
+ for (int i = 0; i < charactersToCheck; ++i)
+ {
+ char c = validatorMethod(m_Text, m_Text.Length, value[i]);
+ if (c != 0)
+ m_Text += c;
+ }
+ }
+ else
+ {
+ m_Text = characterLimit > 0 && value.Length > characterLimit ? value.Substring(0, characterLimit) : value;
+ }
+ */
+
+ #if UNITY_EDITOR
+ if (!Application.isPlaying)
+ {
+ SendOnValueChangedAndUpdateLabel();
+ return;
+ }
+ #endif
+
+ if (m_SoftKeyboard != null)
+ m_SoftKeyboard.text = m_Text;
+
+ if (m_StringPosition > m_Text.Length)
+ m_StringPosition = m_StringSelectPosition = m_Text.Length;
+ else if (m_StringSelectPosition > m_Text.Length)
+ m_StringSelectPosition = m_Text.Length;
+
+ // Set RectTransform relative position to top of viewport.
+ AdjustTextPositionRelativeToViewport(0);
+
+ m_forceRectTransformAdjustment = true;
+
+ m_IsTextComponentUpdateRequired = true;
+ UpdateLabel();
+
+ if (sendCallback)
+ SendOnValueChanged();
+ }
+
+
+ public bool isFocused
+ {
+ get { return m_AllowInput; }
+ }
+
+ public float caretBlinkRate
+ {
+ get { return m_CaretBlinkRate; }
+ set
+ {
+ if (SetPropertyUtility.SetStruct(ref m_CaretBlinkRate, value))
+ {
+ if (m_AllowInput)
+ SetCaretActive();
+ }
+ }
+ }
+
+ public int caretWidth { get { return m_CaretWidth; } set { if (SetPropertyUtility.SetStruct(ref m_CaretWidth, value)) MarkGeometryAsDirty(); } }
+
+ public RectTransform textViewport { get { return m_TextViewport; } set { SetPropertyUtility.SetClass(ref m_TextViewport, value); } }
+
+ public TMP_Text textComponent
+ {
+ get { return m_TextComponent; }
+ set
+ {
+ if (SetPropertyUtility.SetClass(ref m_TextComponent, value))
+ {
+ SetTextComponentWrapMode();
+ }
+ }
+ }
+
+ //public TMP_Text placeholderTextComponent { get { return m_PlaceholderTextComponent; } set { SetPropertyUtility.SetClass(ref m_PlaceholderTextComponent, value); } }
+
+ public Graphic placeholder { get { return m_Placeholder; } set { SetPropertyUtility.SetClass(ref m_Placeholder, value); } }
+
+ public Scrollbar verticalScrollbar
+ {
+ get { return m_VerticalScrollbar; }
+ set
+ {
+ if (m_VerticalScrollbar != null)
+ m_VerticalScrollbar.onValueChanged.RemoveListener(OnScrollbarValueChange);
+
+ SetPropertyUtility.SetClass(ref m_VerticalScrollbar, value);
+
+ if (m_VerticalScrollbar)
+ {
+ m_VerticalScrollbar.onValueChanged.AddListener(OnScrollbarValueChange);
+
+ }
+ }
+ }
+
+ public float scrollSensitivity { get { return m_ScrollSensitivity; } set { if (SetPropertyUtility.SetStruct(ref m_ScrollSensitivity, value)) MarkGeometryAsDirty(); } }
+
+ public Color caretColor { get { return customCaretColor ? m_CaretColor : textComponent.color; } set { if (SetPropertyUtility.SetColor(ref m_CaretColor, value)) MarkGeometryAsDirty(); } }
+
+ public bool customCaretColor { get { return m_CustomCaretColor; } set { if (m_CustomCaretColor != value) { m_CustomCaretColor = value; MarkGeometryAsDirty(); } } }
+
+ public Color selectionColor { get { return m_SelectionColor; } set { if (SetPropertyUtility.SetColor(ref m_SelectionColor, value)) MarkGeometryAsDirty(); } }
+
+ public SubmitEvent onEndEdit { get { return m_OnEndEdit; } set { SetPropertyUtility.SetClass(ref m_OnEndEdit, value); } }
+
+ public SubmitEvent onSubmit { get { return m_OnSubmit; } set { SetPropertyUtility.SetClass(ref m_OnSubmit, value); } }
+
+ public SelectionEvent onSelect { get { return m_OnSelect; } set { SetPropertyUtility.SetClass(ref m_OnSelect, value); } }
+
+ public SelectionEvent onDeselect { get { return m_OnDeselect; } set { SetPropertyUtility.SetClass(ref m_OnDeselect, value); } }
+
+ public TextSelectionEvent onTextSelection { get { return m_OnTextSelection; } set { SetPropertyUtility.SetClass(ref m_OnTextSelection, value); } }
+
+ public TextSelectionEvent onEndTextSelection { get { return m_OnEndTextSelection; } set { SetPropertyUtility.SetClass(ref m_OnEndTextSelection, value); } }
+
+ public OnChangeEvent onValueChanged { get { return m_OnValueChanged; } set { SetPropertyUtility.SetClass(ref m_OnValueChanged, value); } }
+
+ public TouchScreenKeyboardEvent onTouchScreenKeyboardStatusChanged { get { return m_OnTouchScreenKeyboardStatusChanged; } set { SetPropertyUtility.SetClass(ref m_OnTouchScreenKeyboardStatusChanged, value); } }
+
+ public OnValidateInput onValidateInput { get { return m_OnValidateInput; } set { SetPropertyUtility.SetClass(ref m_OnValidateInput, value); } }
+
+ public int characterLimit
+ {
+ get { return m_CharacterLimit; }
+ set
+ {
+ if (SetPropertyUtility.SetStruct(ref m_CharacterLimit, Math.Max(0, value)))
+ {
+ UpdateLabel();
+ if (m_SoftKeyboard != null)
+ m_SoftKeyboard.characterLimit = value;
+ }
+ }
+ }
+
+ //public bool isInteractableControl { set { if ( } }
+
+ /// <summary>
+ /// Set the point size on both Placeholder and Input text object.
+ /// </summary>
+ public float pointSize
+ {
+ get { return m_GlobalPointSize; }
+ set {
+ if (SetPropertyUtility.SetStruct(ref m_GlobalPointSize, Math.Max(0, value)))
+ {
+ SetGlobalPointSize(m_GlobalPointSize);
+ UpdateLabel();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Sets the Font Asset on both Placeholder and Input child objects.
+ /// </summary>
+ public TMP_FontAsset fontAsset
+ {
+ get { return m_GlobalFontAsset; }
+ set
+ {
+ if (SetPropertyUtility.SetClass(ref m_GlobalFontAsset, value))
+ {
+ SetGlobalFontAsset(m_GlobalFontAsset);
+ UpdateLabel();
+ }
+ }
+ }
+ [SerializeField]
+ protected TMP_FontAsset m_GlobalFontAsset;
+
+ /// <summary>
+ /// Determines if the whole text will be selected when focused.
+ /// </summary>
+ public bool onFocusSelectAll
+ {
+ get { return m_OnFocusSelectAll; }
+ set { m_OnFocusSelectAll = value; }
+ }
+ [SerializeField]
+ protected bool m_OnFocusSelectAll = true;
+ protected bool m_isSelectAll;
+
+ /// <summary>
+ /// Determines if the text and caret position as well as selection will be reset when the input field is deactivated.
+ /// </summary>
+ public bool resetOnDeActivation
+ {
+ get { return m_ResetOnDeActivation; }
+ set { m_ResetOnDeActivation = value; }
+ }
+ [SerializeField]
+ protected bool m_ResetOnDeActivation = true;
+ private bool m_SelectionStillActive = false;
+ private bool m_ReleaseSelection = false;
+
+ private GameObject m_SelectedObject;
+
+ /// <summary>
+ /// Controls whether the original text is restored when pressing "ESC".
+ /// </summary>
+ public bool restoreOriginalTextOnEscape
+ {
+ get { return m_RestoreOriginalTextOnEscape; }
+ set { m_RestoreOriginalTextOnEscape = value; }
+ }
+ [SerializeField]
+ private bool m_RestoreOriginalTextOnEscape = true;
+
+ /// <summary>
+ /// Is Rich Text editing allowed?
+ /// </summary>
+ public bool isRichTextEditingAllowed
+ {
+ get { return m_isRichTextEditingAllowed; }
+ set { m_isRichTextEditingAllowed = value; }
+ }
+ [SerializeField]
+ protected bool m_isRichTextEditingAllowed = false;
+
+
+ // Content Type related
+ public ContentType contentType { get { return m_ContentType; } set { if (SetPropertyUtility.SetStruct(ref m_ContentType, value)) EnforceContentType(); } }
+
+ public LineType lineType
+ {
+ get { return m_LineType; }
+ set
+ {
+ if (SetPropertyUtility.SetStruct(ref m_LineType, value))
+ {
+ SetToCustomIfContentTypeIsNot(ContentType.Standard, ContentType.Autocorrected);
+ SetTextComponentWrapMode();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Limits the number of lines of text in the Input Field.
+ /// </summary>
+ public int lineLimit
+ {
+ get { return m_LineLimit; }
+ set
+ {
+ if (m_LineType == LineType.SingleLine)
+ m_LineLimit = 1;
+ else
+ SetPropertyUtility.SetStruct(ref m_LineLimit, value);
+
+ }
+ }
+ [SerializeField]
+ protected int m_LineLimit = 0;
+
+ public InputType inputType { get { return m_InputType; } set { if (SetPropertyUtility.SetStruct(ref m_InputType, value)) SetToCustom(); } }
+
+ public TouchScreenKeyboardType keyboardType
+ {
+ get { return m_KeyboardType; }
+ set
+ {
+ if (SetPropertyUtility.SetStruct(ref m_KeyboardType, value))
+ SetToCustom();
+ }
+ }
+
+ public CharacterValidation characterValidation { get { return m_CharacterValidation; } set { if (SetPropertyUtility.SetStruct(ref m_CharacterValidation, value)) SetToCustom(); } }
+
+ /// <summary>
+ /// Sets the Input Validation to use a Custom Input Validation script.
+ /// </summary>
+ public TMP_InputValidator inputValidator
+ {
+ get { return m_InputValidator; }
+ set { if (SetPropertyUtility.SetClass(ref m_InputValidator, value)) SetToCustom(CharacterValidation.CustomValidator); }
+ }
+ [SerializeField]
+ protected TMP_InputValidator m_InputValidator = null;
+
+ public bool readOnly { get { return m_ReadOnly; } set { m_ReadOnly = value; } }
+
+ public bool richText { get { return m_RichText; } set { m_RichText = value; SetTextComponentRichTextMode(); } }
+
+ // Derived property
+ public bool multiLine { get { return m_LineType == LineType.MultiLineNewline || lineType == LineType.MultiLineSubmit; } }
+ // Not shown in Inspector.
+ public char asteriskChar { get { return m_AsteriskChar; } set { if (SetPropertyUtility.SetStruct(ref m_AsteriskChar, value)) UpdateLabel(); } }
+ public bool wasCanceled { get { return m_WasCanceled; } }
+
+
+ protected void ClampStringPos(ref int pos)
+ {
+ if (pos < 0)
+ pos = 0;
+ else if (pos > text.Length)
+ pos = text.Length;
+ }
+
+ protected void ClampCaretPos(ref int pos)
+ {
+ if (pos < 0)
+ pos = 0;
+ else if (pos > m_TextComponent.textInfo.characterCount - 1)
+ pos = m_TextComponent.textInfo.characterCount - 1;
+ }
+
+ /// <summary>
+ /// Current position of the cursor.
+ /// Getters are public Setters are protected
+ /// </summary>
+
+ protected int caretPositionInternal { get { return m_CaretPosition + compositionString.Length; } set { m_CaretPosition = value; ClampCaretPos(ref m_CaretPosition); } }
+ protected int stringPositionInternal { get { return m_StringPosition + compositionString.Length; } set { m_StringPosition = value; ClampStringPos(ref m_StringPosition); } }
+
+ protected int caretSelectPositionInternal { get { return m_CaretSelectPosition + compositionString.Length; } set { m_CaretSelectPosition = value; ClampCaretPos(ref m_CaretSelectPosition); } }
+ protected int stringSelectPositionInternal { get { return m_StringSelectPosition + compositionString.Length; } set { m_StringSelectPosition = value; ClampStringPos(ref m_StringSelectPosition); } }
+
+ private bool hasSelection { get { return stringPositionInternal != stringSelectPositionInternal; } }
+ private bool m_isSelected;
+ private bool m_IsStringPositionDirty;
+ private bool m_IsCaretPositionDirty;
+ private bool m_forceRectTransformAdjustment;
+
+ /// <summary>
+ /// Get: Returns the focus position as thats the position that moves around even during selection.
+ /// Set: Set both the anchor and focus position such that a selection doesn't happen
+ /// </summary>
+ public int caretPosition
+ {
+ get { return caretSelectPositionInternal; }
+ set { selectionAnchorPosition = value; selectionFocusPosition = value; m_IsStringPositionDirty = true; }
+ }
+
+ /// <summary>
+ /// Get: Returns the fixed position of selection
+ /// Set: If compositionString is 0 set the fixed position
+ /// </summary>
+ public int selectionAnchorPosition
+ {
+ get
+ {
+ return caretPositionInternal;
+ }
+
+ set
+ {
+ if (compositionString.Length != 0)
+ return;
+
+ caretPositionInternal = value;
+ m_IsStringPositionDirty = true;
+ }
+ }
+
+ /// <summary>
+ /// Get: Returns the variable position of selection
+ /// Set: If compositionString is 0 set the variable position
+ /// </summary>
+ public int selectionFocusPosition
+ {
+ get
+ {
+ return caretSelectPositionInternal;
+ }
+ set
+ {
+ if (compositionString.Length != 0)
+ return;
+
+ caretSelectPositionInternal = value;
+ m_IsStringPositionDirty = true;
+ }
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public int stringPosition
+ {
+ get { return stringSelectPositionInternal; }
+ set { selectionStringAnchorPosition = value; selectionStringFocusPosition = value; m_IsCaretPositionDirty = true; }
+ }
+
+
+ /// <summary>
+ /// The fixed position of the selection in the raw string which may contains rich text.
+ /// </summary>
+ public int selectionStringAnchorPosition
+ {
+ get
+ {
+ return stringPositionInternal;
+ }
+
+ set
+ {
+ if (compositionString.Length != 0)
+ return;
+
+ stringPositionInternal = value;
+ m_IsCaretPositionDirty = true;
+ }
+ }
+
+
+ /// <summary>
+ /// The variable position of the selection in the raw string which may contains rich text.
+ /// </summary>
+ public int selectionStringFocusPosition
+ {
+ get
+ {
+ return stringSelectPositionInternal;
+ }
+ set
+ {
+ if (compositionString.Length != 0)
+ return;
+
+ stringSelectPositionInternal = value;
+ m_IsCaretPositionDirty = true;
+ }
+ }
+
+
+ #if UNITY_EDITOR
+ // Remember: This is NOT related to text validation!
+ // This is Unity's own OnValidate method which is invoked when changing values in the Inspector.
+ protected override void OnValidate()
+ {
+ base.OnValidate();
+ EnforceContentType();
+
+ m_CharacterLimit = Math.Max(0, m_CharacterLimit);
+
+ //This can be invoked before OnEnabled is called. So we shouldn't be accessing other objects, before OnEnable is called.
+ if (!IsActive())
+ return;
+
+ SetTextComponentRichTextMode();
+
+ UpdateLabel();
+ if (m_AllowInput)
+ SetCaretActive();
+ }
+ #endif
+
+ protected override void OnEnable()
+ {
+ //Debug.Log("*** OnEnable() *** - " + this.name);
+
+ base.OnEnable();
+
+ if (m_Text == null)
+ m_Text = string.Empty;
+
+ if (Application.isPlaying)
+ {
+ if (m_CachedInputRenderer == null && m_TextComponent != null)
+ {
+ // Check if Input Field is driven by any layout components
+ m_IsDrivenByLayoutComponents = GetComponent<ILayoutController>() != null ? true : false;
+
+ GameObject go = new GameObject(transform.name + " Input Caret", typeof(RectTransform));
+
+ // Add MaskableGraphic Component
+ TMP_SelectionCaret caret = go.AddComponent<TMP_SelectionCaret>();
+ caret.raycastTarget = false;
+ caret.color = Color.clear;
+
+ go.hideFlags = HideFlags.DontSave;
+ go.transform.SetParent(m_TextComponent.transform.parent);
+ go.transform.SetAsFirstSibling();
+ go.layer = gameObject.layer;
+
+ caretRectTrans = go.GetComponent<RectTransform>();
+ m_CachedInputRenderer = go.GetComponent<CanvasRenderer>();
+ m_CachedInputRenderer.SetMaterial(Graphic.defaultGraphicMaterial, Texture2D.whiteTexture);
+
+ // Needed as if any layout is present we want the caret to always be the same as the text area.
+ go.AddComponent<LayoutElement>().ignoreLayout = true;
+
+ AssignPositioningIfNeeded();
+ }
+ }
+
+ // If we have a cached renderer then we had OnDisable called so just restore the material.
+ if (m_CachedInputRenderer != null)
+ m_CachedInputRenderer.SetMaterial(Graphic.defaultGraphicMaterial, Texture2D.whiteTexture);
+
+ if (m_TextComponent != null)
+ {
+ m_TextComponent.RegisterDirtyVerticesCallback(MarkGeometryAsDirty);
+ m_TextComponent.RegisterDirtyVerticesCallback(UpdateLabel);
+ //m_TextComponent.ignoreRectMaskCulling = multiLine;
+
+ //m_DefaultTransformPosition = m_TextComponent.rectTransform.localPosition;
+
+ // Cache reference to Vertical Scrollbar RectTransform and add listener.
+ if (m_VerticalScrollbar != null)
+ {
+ m_TextComponent.ignoreRectMaskCulling = true;
+ m_VerticalScrollbar.onValueChanged.AddListener(OnScrollbarValueChange);
+ }
+
+ UpdateLabel();
+ }
+
+ // Subscribe to event fired when text object has been regenerated.
+ TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
+ }
+
+ protected override void OnDisable()
+ {
+ // the coroutine will be terminated, so this will ensure it restarts when we are next activated
+ m_BlinkCoroutine = null;
+
+ DeactivateInputField();
+ if (m_TextComponent != null)
+ {
+ m_TextComponent.UnregisterDirtyVerticesCallback(MarkGeometryAsDirty);
+ m_TextComponent.UnregisterDirtyVerticesCallback(UpdateLabel);
+
+ if (m_VerticalScrollbar != null)
+ m_VerticalScrollbar.onValueChanged.RemoveListener(OnScrollbarValueChange);
+
+ }
+ CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this);
+
+ // Clear needs to be called otherwise sync never happens as the object is disabled.
+ if (m_CachedInputRenderer != null)
+ m_CachedInputRenderer.Clear();
+
+ if (m_Mesh != null)
+ DestroyImmediate(m_Mesh);
+ m_Mesh = null;
+
+ // Unsubscribe to event triggered when text object has been regenerated
+ TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
+
+ base.OnDisable();
+ }
+
+
+ /// <summary>
+ /// Method used to update the tracking of the caret position when the text object has been regenerated.
+ /// </summary>
+ /// <param name="obj"></param>
+ private void ON_TEXT_CHANGED(UnityEngine.Object obj)
+ {
+ if (obj == m_TextComponent && Application.isPlaying && compositionString.Length == 0)
+ {
+ caretPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal);
+ caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+ }
+
+
+ IEnumerator CaretBlink()
+ {
+ // Always ensure caret is initially visible since it can otherwise be confusing for a moment.
+ m_CaretVisible = true;
+ yield return null;
+
+ while ((isFocused || m_SelectionStillActive) && m_CaretBlinkRate > 0)
+ {
+ // the blink rate is expressed as a frequency
+ float blinkPeriod = 1f / m_CaretBlinkRate;
+
+ // the caret should be ON if we are in the first half of the blink period
+ bool blinkState = (Time.unscaledTime - m_BlinkStartTime) % blinkPeriod < blinkPeriod / 2;
+ if (m_CaretVisible != blinkState)
+ {
+ m_CaretVisible = blinkState;
+ if (!hasSelection)
+ MarkGeometryAsDirty();
+ }
+
+ // Then wait again.
+ yield return null;
+ }
+ m_BlinkCoroutine = null;
+ }
+
+ void SetCaretVisible()
+ {
+ if (!m_AllowInput)
+ return;
+
+ m_CaretVisible = true;
+ m_BlinkStartTime = Time.unscaledTime;
+ SetCaretActive();
+ }
+
+ // SetCaretActive will not set the caret immediately visible - it will wait for the next time to blink.
+ // However, it will handle things correctly if the blink speed changed from zero to non-zero or non-zero to zero.
+ void SetCaretActive()
+ {
+ if (!m_AllowInput)
+ return;
+
+ if (m_CaretBlinkRate > 0.0f)
+ {
+ if (m_BlinkCoroutine == null)
+ m_BlinkCoroutine = StartCoroutine(CaretBlink());
+ }
+ else
+ {
+ m_CaretVisible = true;
+ }
+ }
+
+ protected void OnFocus()
+ {
+ if (m_OnFocusSelectAll)
+ SelectAll();
+ }
+
+ protected void SelectAll()
+ {
+ m_isSelectAll = true;
+ stringPositionInternal = text.Length;
+ stringSelectPositionInternal = 0;
+ }
+
+ /// <summary>
+ /// Move to the end of the text.
+ /// </summary>
+ /// <param name="shift"></param>
+ public void MoveTextEnd(bool shift)
+ {
+ if (m_isRichTextEditingAllowed)
+ {
+ int position = text.Length;
+
+ if (shift)
+ {
+ stringSelectPositionInternal = position;
+ }
+ else
+ {
+ stringPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal;
+ }
+ }
+ else
+ {
+ int position = m_TextComponent.textInfo.characterCount - 1;
+
+ if (shift)
+ {
+ caretSelectPositionInternal = position;
+ stringSelectPositionInternal = GetStringIndexFromCaretPosition(position);
+ }
+ else
+ {
+ caretPositionInternal = caretSelectPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(position);
+ }
+ }
+
+ UpdateLabel();
+ }
+
+ /// <summary>
+ /// Move to the start of the text.
+ /// </summary>
+ /// <param name="shift"></param>
+ public void MoveTextStart(bool shift)
+ {
+ if (m_isRichTextEditingAllowed)
+ {
+ int position = 0;
+
+ if (shift)
+ {
+ stringSelectPositionInternal = position;
+ }
+ else
+ {
+ stringPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal;
+ }
+ }
+ else
+ {
+ int position = 0;
+
+ if (shift)
+ {
+ caretSelectPositionInternal = position;
+ stringSelectPositionInternal = GetStringIndexFromCaretPosition(position);
+ }
+ else
+ {
+ caretPositionInternal = caretSelectPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(position);
+ }
+ }
+
+ UpdateLabel();
+ }
+
+
+ /// <summary>
+ /// Move to the end of the current line of text.
+ /// </summary>
+ /// <param name="shift"></param>
+ public void MoveToEndOfLine(bool shift, bool ctrl)
+ {
+ // Get the line the caret is currently located on.
+ int currentLine = m_TextComponent.textInfo.characterInfo[caretPositionInternal].lineNumber;
+
+ // Get the last character of the given line.
+ int characterIndex = ctrl == true ? m_TextComponent.textInfo.characterCount - 1 : m_TextComponent.textInfo.lineInfo[currentLine].lastCharacterIndex;
+
+ int position = m_TextComponent.textInfo.characterInfo[characterIndex].index;
+
+ if (shift)
+ {
+ stringSelectPositionInternal = position;
+
+ caretSelectPositionInternal = characterIndex;
+ }
+ else
+ {
+ stringPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal;
+
+ caretSelectPositionInternal = caretPositionInternal = characterIndex;
+ }
+
+ UpdateLabel();
+ }
+
+ /// <summary>
+ /// Move to the start of the current line of text.
+ /// </summary>
+ /// <param name="shift"></param>
+ public void MoveToStartOfLine(bool shift, bool ctrl)
+ {
+ // Get the line the caret is currently located on.
+ int currentLine = m_TextComponent.textInfo.characterInfo[caretPositionInternal].lineNumber;
+
+ // Get the first character of the given line.
+ int characterIndex = ctrl == true ? 0 : m_TextComponent.textInfo.lineInfo[currentLine].firstCharacterIndex;
+
+ int position = 0;
+ if (characterIndex > 0)
+ position = m_TextComponent.textInfo.characterInfo[characterIndex - 1].index + m_TextComponent.textInfo.characterInfo[characterIndex - 1].stringLength;
+
+ if (shift)
+ {
+ stringSelectPositionInternal = position;
+
+ caretSelectPositionInternal = characterIndex;
+ }
+ else
+ {
+ stringPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal;
+
+ caretSelectPositionInternal = caretPositionInternal = characterIndex;
+ }
+
+ UpdateLabel();
+ }
+
+
+ static string clipboard
+ {
+ get
+ {
+ return GUIUtility.systemCopyBuffer;
+ }
+ set
+ {
+ GUIUtility.systemCopyBuffer = value;
+ }
+ }
+
+ private bool InPlaceEditing()
+ {
+ if (m_TouchKeyboardAllowsInPlaceEditing || (TouchScreenKeyboard.isSupported && (Application.platform == RuntimePlatform.WSAPlayerX86 || Application.platform == RuntimePlatform.WSAPlayerX64 || Application.platform == RuntimePlatform.WSAPlayerARM)))
+ return true;
+
+ if (TouchScreenKeyboard.isSupported && shouldHideSoftKeyboard)
+ return true;
+
+ if (TouchScreenKeyboard.isSupported && shouldHideSoftKeyboard == false && shouldHideMobileInput == false)
+ return false;
+
+ return true;
+ }
+
+ void UpdateStringPositionFromKeyboard()
+ {
+ // TODO: Might want to add null check here.
+ var selectionRange = m_SoftKeyboard.selection;
+
+ if (selectionRange.start == 0 && selectionRange.length == 0)
+ return;
+
+ var selectionStart = selectionRange.start;
+ var selectionEnd = selectionRange.end;
+
+ var stringPositionChanged = false;
+
+ if (stringPositionInternal != selectionStart)
+ {
+ stringPositionChanged = true;
+ stringPositionInternal = selectionStart;
+
+ caretPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal);
+ }
+
+ if (stringSelectPositionInternal != selectionEnd)
+ {
+ stringSelectPositionInternal = selectionEnd;
+ stringPositionChanged = true;
+
+ caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+ }
+
+ if (stringPositionChanged)
+ {
+ m_BlinkStartTime = Time.unscaledTime;
+
+ UpdateLabel();
+ }
+ }
+
+ /// <summary>
+ /// Update the text based on input.
+ /// </summary>
+ // TODO: Make LateUpdate a coroutine instead. Allows us to control the update to only be when the field is active.
+ protected virtual void LateUpdate()
+ {
+ // Only activate if we are not already activated.
+ if (m_ShouldActivateNextUpdate)
+ {
+ if (!isFocused)
+ {
+ ActivateInputFieldInternal();
+ m_ShouldActivateNextUpdate = false;
+ return;
+ }
+
+ // Reset as we are already activated.
+ m_ShouldActivateNextUpdate = false;
+ }
+
+ // Update Scrollbar if needed
+ if (m_IsScrollbarUpdateRequired)
+ {
+ UpdateScrollbar();
+ m_IsScrollbarUpdateRequired = false;
+ }
+
+ // Handle double click to reset / deselect Input Field when ResetOnActivation is false.
+ if (!isFocused && m_SelectionStillActive)
+ {
+ GameObject selectedObject = EventSystem.current != null ? EventSystem.current.currentSelectedGameObject : null;
+
+ if (selectedObject != null && selectedObject != this.gameObject)
+ {
+ if (selectedObject != m_SelectedObject)
+ {
+ m_SelectedObject = selectedObject;
+
+ // Check if object has a TMP Input Field
+ if (selectedObject.GetComponent<TMP_InputField>() != null)
+ {
+ // Release selection
+ m_SelectionStillActive = false;
+ MarkGeometryAsDirty();
+ m_SelectedObject = null;
+ }
+ }
+
+ return;
+ }
+
+ if (Input.GetKeyDown(KeyCode.Mouse0))
+ {
+ // Check for Double Click
+ bool isDoubleClick = false;
+ float timeStamp = Time.unscaledTime;
+
+ if (m_KeyDownStartTime + m_DoubleClickDelay > timeStamp)
+ isDoubleClick = true;
+
+ m_KeyDownStartTime = timeStamp;
+
+ if (isDoubleClick)
+ {
+ //m_StringPosition = m_StringSelectPosition = 0;
+ //m_CaretPosition = m_CaretSelectPosition = 0;
+ //m_TextComponent.rectTransform.localPosition = m_DefaultTransformPosition;
+
+ //if (caretRectTrans != null)
+ // caretRectTrans.localPosition = Vector3.zero;
+
+ m_SelectionStillActive = false;
+
+ MarkGeometryAsDirty();
+
+ return;
+ }
+ }
+ }
+
+ if (InPlaceEditing() && isKeyboardUsingEvents() || !isFocused)
+ {
+ return;
+ }
+
+ AssignPositioningIfNeeded();
+
+ if (m_SoftKeyboard == null || m_SoftKeyboard.status != TouchScreenKeyboard.Status.Visible)
+ {
+ if (m_SoftKeyboard != null)
+ {
+ if (!m_ReadOnly)
+ text = m_SoftKeyboard.text;
+
+ if (m_SoftKeyboard.status == TouchScreenKeyboard.Status.LostFocus)
+ SendTouchScreenKeyboardStatusChanged();
+
+ if (m_SoftKeyboard.status == TouchScreenKeyboard.Status.Canceled)
+ {
+ m_ReleaseSelection = true;
+ m_WasCanceled = true;
+ SendTouchScreenKeyboardStatusChanged();
+ }
+
+ if (m_SoftKeyboard.status == TouchScreenKeyboard.Status.Done)
+ {
+ m_ReleaseSelection = true;
+ OnSubmit(null);
+ SendTouchScreenKeyboardStatusChanged();
+ }
+ }
+
+ OnDeselect(null);
+ return;
+ }
+
+ string val = m_SoftKeyboard.text;
+
+ if (m_Text != val)
+ {
+ if (m_ReadOnly)
+ {
+ m_SoftKeyboard.text = m_Text;
+ }
+ else
+ {
+ m_Text = "";
+
+ for (int i = 0; i < val.Length; ++i)
+ {
+ char c = val[i];
+
+ if (c == '\r' || (int)c == 3)
+ c = '\n';
+
+ if (onValidateInput != null)
+ c = onValidateInput(m_Text, m_Text.Length, c);
+ else if (characterValidation != CharacterValidation.None)
+ c = Validate(m_Text, m_Text.Length, c);
+
+ if (lineType == LineType.MultiLineSubmit && c == '\n')
+ {
+ m_SoftKeyboard.text = m_Text;
+
+ OnSubmit(null);
+ OnDeselect(null);
+ return;
+ }
+
+ if (c != 0)
+ m_Text += c;
+ }
+
+ if (characterLimit > 0 && m_Text.Length > characterLimit)
+ m_Text = m_Text.Substring(0, characterLimit);
+
+ UpdateStringPositionFromKeyboard();
+
+ // Set keyboard text before updating label, as we might have changed it with validation
+ // and update label will take the old value from keyboard if we don't change it here
+ if (m_Text != val)
+ m_SoftKeyboard.text = m_Text;
+
+ SendOnValueChangedAndUpdateLabel();
+ }
+ }
+ else if (m_HideMobileInput && Application.platform == RuntimePlatform.Android)
+ {
+ UpdateStringPositionFromKeyboard();
+ }
+
+ //else if (m_HideMobileInput) // m_Keyboard.canSetSelection
+ //{
+ // int length = stringPositionInternal < stringSelectPositionInternal ? stringSelectPositionInternal - stringPositionInternal : stringPositionInternal - stringSelectPositionInternal;
+ // m_SoftKeyboard.selection = new RangeInt(stringPositionInternal < stringSelectPositionInternal ? stringPositionInternal : stringSelectPositionInternal, length);
+ //}
+ //else if (!m_HideMobileInput) // m_Keyboard.canGetSelection)
+ //{
+ // UpdateStringPositionFromKeyboard();
+ //}
+
+ if (m_SoftKeyboard.status != TouchScreenKeyboard.Status.Visible)
+ {
+ if (m_SoftKeyboard.status == TouchScreenKeyboard.Status.Canceled)
+ m_WasCanceled = true;
+
+ OnDeselect(null);
+ }
+ }
+
+
+ private bool MayDrag(PointerEventData eventData)
+ {
+ return IsActive() &&
+ IsInteractable() &&
+ eventData.button == PointerEventData.InputButton.Left &&
+ m_TextComponent != null &&
+ (m_SoftKeyboard == null || shouldHideSoftKeyboard || shouldHideMobileInput);
+ }
+
+ public virtual void OnBeginDrag(PointerEventData eventData)
+ {
+ if (!MayDrag(eventData))
+ return;
+
+ m_UpdateDrag = true;
+ }
+
+ public virtual void OnDrag(PointerEventData eventData)
+ {
+ if (!MayDrag(eventData))
+ return;
+
+ int insertionIndex = TMP_TextUtilities.GetCursorIndexFromPosition(m_TextComponent, eventData.position, eventData.pressEventCamera, out CaretPosition insertionSide);
+
+ if (m_isRichTextEditingAllowed)
+ {
+ if (insertionSide == CaretPosition.Left)
+ {
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index;
+ }
+ else if (insertionSide == CaretPosition.Right)
+ {
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
+ }
+ }
+ else
+ {
+ if (insertionSide == CaretPosition.Left)
+ {
+ stringSelectPositionInternal = insertionIndex == 0
+ ? m_TextComponent.textInfo.characterInfo[0].index
+ : m_TextComponent.textInfo.characterInfo[insertionIndex - 1].index + m_TextComponent.textInfo.characterInfo[insertionIndex - 1].stringLength;
+ }
+ else if (insertionSide == CaretPosition.Right)
+ {
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
+ }
+ }
+
+ caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+
+ MarkGeometryAsDirty();
+
+ m_DragPositionOutOfBounds = !RectTransformUtility.RectangleContainsScreenPoint(textViewport, eventData.position, eventData.pressEventCamera);
+ if (m_DragPositionOutOfBounds && m_DragCoroutine == null)
+ m_DragCoroutine = StartCoroutine(MouseDragOutsideRect(eventData));
+
+ eventData.Use();
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+ IEnumerator MouseDragOutsideRect(PointerEventData eventData)
+ {
+ while (m_UpdateDrag && m_DragPositionOutOfBounds)
+ {
+ RectTransformUtility.ScreenPointToLocalPointInRectangle(textViewport, eventData.position, eventData.pressEventCamera, out Vector2 localMousePos);
+
+ Rect rect = textViewport.rect;
+
+ if (multiLine)
+ {
+ if (localMousePos.y > rect.yMax)
+ MoveUp(true, true);
+ else if (localMousePos.y < rect.yMin)
+ MoveDown(true, true);
+ }
+ else
+ {
+ if (localMousePos.x < rect.xMin)
+ MoveLeft(true, false);
+ else if (localMousePos.x > rect.xMax)
+ MoveRight(true, false);
+ }
+
+ UpdateLabel();
+
+ float delay = multiLine ? kVScrollSpeed : kHScrollSpeed;
+
+ if (m_WaitForSecondsRealtime == null)
+ m_WaitForSecondsRealtime = new WaitForSecondsRealtime(delay);
+ else
+ m_WaitForSecondsRealtime.waitTime = delay;
+
+ yield return m_WaitForSecondsRealtime;
+ }
+ m_DragCoroutine = null;
+ }
+
+ public virtual void OnEndDrag(PointerEventData eventData)
+ {
+ if (!MayDrag(eventData))
+ return;
+
+ m_UpdateDrag = false;
+ }
+
+ public override void OnPointerDown(PointerEventData eventData)
+ {
+ if (!MayDrag(eventData))
+ return;
+
+ EventSystem.current.SetSelectedGameObject(gameObject, eventData);
+
+ bool hadFocusBefore = m_AllowInput;
+ base.OnPointerDown(eventData);
+
+ if (InPlaceEditing() == false)
+ {
+ if (m_SoftKeyboard == null || !m_SoftKeyboard.active)
+ {
+ OnSelect(eventData);
+ return;
+ }
+ }
+
+ bool shift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
+
+ // Check for Double Click
+ bool isDoubleClick = false;
+ float timeStamp = Time.unscaledTime;
+
+ if (m_PointerDownClickStartTime + m_DoubleClickDelay > timeStamp)
+ isDoubleClick = true;
+
+ m_PointerDownClickStartTime = timeStamp;
+
+ // Only set caret position if we didn't just get focus now.
+ // Otherwise it will overwrite the select all on focus.
+ if (hadFocusBefore || !m_OnFocusSelectAll)
+ {
+ int insertionIndex = TMP_TextUtilities.GetCursorIndexFromPosition(m_TextComponent, eventData.position, eventData.pressEventCamera, out CaretPosition insertionSide);
+
+ if (shift)
+ {
+ if (m_isRichTextEditingAllowed)
+ {
+ if (insertionSide == CaretPosition.Left)
+ {
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index;
+ }
+ else if (insertionSide == CaretPosition.Right)
+ {
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
+ }
+ }
+ else
+ {
+ if (insertionSide == CaretPosition.Left)
+ {
+ stringSelectPositionInternal = insertionIndex == 0
+ ? m_TextComponent.textInfo.characterInfo[0].index
+ : m_TextComponent.textInfo.characterInfo[insertionIndex - 1].index + m_TextComponent.textInfo.characterInfo[insertionIndex - 1].stringLength;
+ }
+ else if (insertionSide == CaretPosition.Right)
+ {
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
+ }
+ }
+ }
+ else
+ {
+ if (m_isRichTextEditingAllowed)
+ {
+ if (insertionSide == CaretPosition.Left)
+ {
+ stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index;
+ }
+ else if (insertionSide == CaretPosition.Right)
+ {
+ stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
+ }
+ }
+ else
+ {
+ if (insertionSide == CaretPosition.Left)
+ {
+ stringPositionInternal = stringSelectPositionInternal = insertionIndex == 0
+ ? m_TextComponent.textInfo.characterInfo[0].index
+ : m_TextComponent.textInfo.characterInfo[insertionIndex - 1].index + m_TextComponent.textInfo.characterInfo[insertionIndex - 1].stringLength;
+ }
+ else if (insertionSide == CaretPosition.Right)
+ {
+ stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
+ }
+ }
+ }
+
+
+ if (isDoubleClick)
+ {
+ int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, eventData.position, eventData.pressEventCamera);
+
+ if (wordIndex != -1)
+ {
+ // TODO: Should behavior be different if rich text editing is enabled or not?
+
+ // Select current word
+ caretPositionInternal = m_TextComponent.textInfo.wordInfo[wordIndex].firstCharacterIndex;
+ caretSelectPositionInternal = m_TextComponent.textInfo.wordInfo[wordIndex].lastCharacterIndex + 1;
+
+ stringPositionInternal = m_TextComponent.textInfo.characterInfo[caretPositionInternal].index;
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 1].index + m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 1].stringLength;
+ }
+ else
+ {
+ // Select current character
+ caretPositionInternal = insertionIndex;
+ caretSelectPositionInternal = caretPositionInternal + 1;
+
+ stringPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index;
+ stringSelectPositionInternal = stringPositionInternal + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
+ }
+ }
+ else
+ {
+ caretPositionInternal = caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal);
+ }
+ }
+
+ UpdateLabel();
+ eventData.Use();
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+ protected enum EditState
+ {
+ Continue,
+ Finish
+ }
+
+ protected EditState KeyPressed(Event evt)
+ {
+ var currentEventModifiers = evt.modifiers;
+ bool ctrl = SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX ? (currentEventModifiers & EventModifiers.Command) != 0 : (currentEventModifiers & EventModifiers.Control) != 0;
+ bool shift = (currentEventModifiers & EventModifiers.Shift) != 0;
+ bool alt = (currentEventModifiers & EventModifiers.Alt) != 0;
+ bool ctrlOnly = ctrl && !alt && !shift;
+
+ switch (evt.keyCode)
+ {
+ case KeyCode.Backspace:
+ {
+ Backspace();
+ return EditState.Continue;
+ }
+
+ case KeyCode.Delete:
+ {
+ DeleteKey();
+ return EditState.Continue;
+ }
+
+ case KeyCode.Home:
+ {
+ MoveToStartOfLine(shift, ctrl);
+ return EditState.Continue;
+ }
+
+ case KeyCode.End:
+ {
+ MoveToEndOfLine(shift, ctrl);
+ return EditState.Continue;
+ }
+
+ // Select All
+ case KeyCode.A:
+ {
+ if (ctrlOnly)
+ {
+ SelectAll();
+ return EditState.Continue;
+ }
+ break;
+ }
+
+ // Copy
+ case KeyCode.C:
+ {
+ if (ctrlOnly)
+ {
+ if (inputType != InputType.Password)
+ clipboard = GetSelectedString();
+ else
+ clipboard = "";
+ return EditState.Continue;
+ }
+ break;
+ }
+
+ // Paste
+ case KeyCode.V:
+ {
+ if (ctrlOnly)
+ {
+ Append(clipboard);
+ return EditState.Continue;
+ }
+ break;
+ }
+
+ // Cut
+ case KeyCode.X:
+ {
+ if (ctrlOnly)
+ {
+ if (inputType != InputType.Password)
+ clipboard = GetSelectedString();
+ else
+ clipboard = "";
+ Delete();
+ UpdateTouchKeyboardFromEditChanges();
+ SendOnValueChangedAndUpdateLabel();
+ return EditState.Continue;
+ }
+ break;
+ }
+
+ case KeyCode.LeftArrow:
+ {
+ MoveLeft(shift, ctrl);
+ return EditState.Continue;
+ }
+
+ case KeyCode.RightArrow:
+ {
+ MoveRight(shift, ctrl);
+ return EditState.Continue;
+ }
+
+ case KeyCode.UpArrow:
+ {
+ MoveUp(shift);
+ return EditState.Continue;
+ }
+
+ case KeyCode.DownArrow:
+ {
+ MoveDown(shift);
+ return EditState.Continue;
+ }
+
+ case KeyCode.PageUp:
+ {
+ MovePageUp(shift);
+ return EditState.Continue;
+ }
+
+ case KeyCode.PageDown:
+ {
+ MovePageDown(shift);
+ return EditState.Continue;
+ }
+
+ // Submit
+ case KeyCode.Return:
+ case KeyCode.KeypadEnter:
+ {
+ if (lineType != LineType.MultiLineNewline)
+ {
+ m_ReleaseSelection = true;
+ return EditState.Finish;
+ }
+ break;
+ }
+
+ case KeyCode.Escape:
+ {
+ m_ReleaseSelection = true;
+ m_WasCanceled = true;
+ return EditState.Finish;
+ }
+ }
+
+ char c = evt.character;
+
+ // Don't allow return chars or tabulator key to be entered into single line fields.
+ if (!multiLine && (c == '\t' || c == '\r' || c == 10))
+ return EditState.Continue;
+
+ // Convert carriage return and end-of-text characters to newline.
+ if (c == '\r' || (int)c == 3)
+ c = '\n';
+
+ if (IsValidChar(c))
+ {
+ Append(c);
+ }
+
+ if (c == 0)
+ {
+ if (compositionString.Length > 0)
+ {
+ UpdateLabel();
+ }
+ }
+ return EditState.Continue;
+ }
+
+ protected virtual bool IsValidChar(char c)
+ {
+ // Delete key on mac
+ if ((int)c == 127)
+ return false;
+ // Accept newline and tab
+ if (c == '\t' || c == '\n')
+ return true;
+
+ return true;
+
+ // With the addition of Dynamic support, I think this will best be handled by the text component.
+ //return m_TextComponent.font.HasCharacter(c, true);
+ }
+
+ /// <summary>
+ /// Handle the specified event.
+ /// </summary>
+ private Event m_ProcessingEvent = new Event();
+
+ public void ProcessEvent(Event e)
+ {
+ KeyPressed(e);
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="eventData"></param>
+ public virtual void OnUpdateSelected(BaseEventData eventData)
+ {
+ if (!isFocused)
+ return;
+
+ bool consumedEvent = false;
+ while (Event.PopEvent(m_ProcessingEvent))
+ {
+ if (m_ProcessingEvent.rawType == EventType.KeyDown)
+ {
+ //Debug.Log("Event: " + m_ProcessingEvent.ToString());
+
+ consumedEvent = true;
+ var shouldContinue = KeyPressed(m_ProcessingEvent);
+ if (shouldContinue == EditState.Finish)
+ {
+ SendOnSubmit();
+ DeactivateInputField();
+ break;
+ }
+ }
+
+ switch (m_ProcessingEvent.type)
+ {
+ case EventType.ValidateCommand:
+ case EventType.ExecuteCommand:
+ switch (m_ProcessingEvent.commandName)
+ {
+ case "SelectAll":
+ SelectAll();
+ consumedEvent = true;
+ break;
+ }
+ break;
+ }
+ }
+
+ if (consumedEvent)
+ UpdateLabel();
+
+ eventData.Use();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="eventData"></param>
+ public virtual void OnScroll(PointerEventData eventData)
+ {
+ if (m_TextComponent.preferredHeight < m_TextViewport.rect.height) return;
+
+ float scrollDirection = -eventData.scrollDelta.y;
+
+ m_ScrollPosition = m_ScrollPosition + (1f / m_TextComponent.textInfo.lineCount) * scrollDirection * m_ScrollSensitivity;
+
+ m_ScrollPosition = Mathf.Clamp01(m_ScrollPosition);
+
+ AdjustTextPositionRelativeToViewport(m_ScrollPosition);
+
+ // Disable focus until user re-selected the input field.
+ m_AllowInput = false;
+
+ if (m_VerticalScrollbar)
+ {
+ m_IsUpdatingScrollbarValues = true;
+ m_VerticalScrollbar.value = m_ScrollPosition;
+ }
+
+ //Debug.Log("Scroll Position:" + m_ScrollPosition);
+ }
+
+
+ private string GetSelectedString()
+ {
+ if (!hasSelection)
+ return "";
+
+ int startPos = stringPositionInternal;
+ int endPos = stringSelectPositionInternal;
+
+ // Ensure pos is always less then selPos to make the code simpler
+ if (startPos > endPos)
+ {
+ int temp = startPos;
+ startPos = endPos;
+ endPos = temp;
+ }
+
+ //for (int i = m_CaretPosition; i < m_CaretSelectPosition; i++)
+ //{
+ // Debug.Log("Character [" + m_TextComponent.textInfo.characterInfo[i].character + "] using Style [" + m_TextComponent.textInfo.characterInfo[i].style + "] has been selected.");
+ //}
+
+
+ return text.Substring(startPos, endPos - startPos);
+ }
+
+ private int FindNextWordBegin()
+ {
+ if (stringSelectPositionInternal + 1 >= text.Length)
+ return text.Length;
+
+ int spaceLoc = text.IndexOfAny(kSeparators, stringSelectPositionInternal + 1);
+
+ if (spaceLoc == -1)
+ spaceLoc = text.Length;
+ else
+ spaceLoc++;
+
+ return spaceLoc;
+ }
+
+ private void MoveRight(bool shift, bool ctrl)
+ {
+ if (hasSelection && !shift)
+ {
+ // By convention, if we have a selection and move right without holding shift,
+ // we just place the cursor at the end.
+ stringPositionInternal = stringSelectPositionInternal = Mathf.Max(stringPositionInternal, stringSelectPositionInternal);
+ caretPositionInternal = caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ return;
+ }
+
+ int position;
+ if (ctrl)
+ position = FindNextWordBegin();
+ else
+ {
+ if (m_isRichTextEditingAllowed)
+ {
+ // Special handling for Surrogate pairs and Diacritical marks.
+ if (stringSelectPositionInternal < text.Length && char.IsHighSurrogate(text[stringSelectPositionInternal]))
+ position = stringSelectPositionInternal + 2;
+ else
+ position = stringSelectPositionInternal + 1;
+ }
+ else
+ {
+ position = m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal].index + m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal].stringLength;
+ }
+
+ }
+
+ if (shift)
+ {
+ stringSelectPositionInternal = position;
+ caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+ }
+ else
+ {
+ stringSelectPositionInternal = stringPositionInternal = position;
+
+ // Only increase caret position as we cross character boundary.
+ if (stringPositionInternal >= m_TextComponent.textInfo.characterInfo[caretPositionInternal].index + m_TextComponent.textInfo.characterInfo[caretPositionInternal].stringLength)
+ caretSelectPositionInternal = caretPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+ private int FindPrevWordBegin()
+ {
+ if (stringSelectPositionInternal - 2 < 0)
+ return 0;
+
+ int spaceLoc = text.LastIndexOfAny(kSeparators, stringSelectPositionInternal - 2);
+
+ if (spaceLoc == -1)
+ spaceLoc = 0;
+ else
+ spaceLoc++;
+
+ return spaceLoc;
+ }
+
+ private void MoveLeft(bool shift, bool ctrl)
+ {
+ if (hasSelection && !shift)
+ {
+ // By convention, if we have a selection and move left without holding shift,
+ // we just place the cursor at the start.
+ stringPositionInternal = stringSelectPositionInternal = Mathf.Min(stringPositionInternal, stringSelectPositionInternal);
+ caretPositionInternal = caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ return;
+ }
+
+ int position;
+ if (ctrl)
+ position = FindPrevWordBegin();
+ else
+ {
+ if (m_isRichTextEditingAllowed)
+ {
+ // Special handling for Surrogate pairs and Diacritical marks.
+ if (stringSelectPositionInternal > 0 && char.IsLowSurrogate(text[stringSelectPositionInternal - 1]))
+ position = stringSelectPositionInternal - 2;
+ else
+ position = stringSelectPositionInternal - 1;
+ }
+ else
+ {
+ //position = GetStringIndexFromCaretPosition(caretSelectPositionInternal - 1);
+ position = caretSelectPositionInternal < 2
+ ? m_TextComponent.textInfo.characterInfo[0].index
+ : m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 2].index + m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 2].stringLength;
+ }
+ }
+
+ if (shift)
+ {
+ stringSelectPositionInternal = position;
+ caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+ }
+ else
+ {
+ stringSelectPositionInternal = stringPositionInternal = position;
+
+ // Only decrease caret position as we cross character boundary.
+ if (caretPositionInternal > 0 && stringPositionInternal <= m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1].index)
+ caretSelectPositionInternal = caretPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+
+ private int LineUpCharacterPosition(int originalPos, bool goToFirstChar)
+ {
+ if (originalPos >= m_TextComponent.textInfo.characterCount)
+ originalPos -= 1;
+
+ TMP_CharacterInfo originChar = m_TextComponent.textInfo.characterInfo[originalPos];
+ int originLine = originChar.lineNumber;
+
+ // We are on the first line return first character
+ if (originLine - 1 < 0)
+ return goToFirstChar ? 0 : originalPos;
+
+ int endCharIdx = m_TextComponent.textInfo.lineInfo[originLine].firstCharacterIndex - 1;
+
+ int closest = -1;
+ float distance = TMP_Math.FLOAT_MAX;
+ float range = 0;
+
+ for (int i = m_TextComponent.textInfo.lineInfo[originLine - 1].firstCharacterIndex; i < endCharIdx; ++i)
+ {
+ TMP_CharacterInfo currentChar = m_TextComponent.textInfo.characterInfo[i];
+
+ float d = originChar.origin - currentChar.origin;
+ float r = d / (currentChar.xAdvance - currentChar.origin);
+
+ if (r >= 0 && r <= 1)
+ {
+ if (r < 0.5f)
+ return i;
+ else
+ return i + 1;
+ }
+
+ d = Mathf.Abs(d);
+
+ if (d < distance)
+ {
+ closest = i;
+ distance = d;
+ range = r;
+ }
+ }
+
+ if (closest == -1) return endCharIdx;
+
+ //Debug.Log("Returning nearest character with Range = " + range);
+
+ if (range < 0.5f)
+ return closest;
+ else
+ return closest + 1;
+ }
+
+
+ private int LineDownCharacterPosition(int originalPos, bool goToLastChar)
+ {
+ if (originalPos >= m_TextComponent.textInfo.characterCount)
+ return m_TextComponent.textInfo.characterCount - 1; // text.Length;
+
+ TMP_CharacterInfo originChar = m_TextComponent.textInfo.characterInfo[originalPos];
+ int originLine = originChar.lineNumber;
+
+ //// We are on the last line return last character
+ if (originLine + 1 >= m_TextComponent.textInfo.lineCount)
+ return goToLastChar ? m_TextComponent.textInfo.characterCount - 1 : originalPos;
+
+ // Need to determine end line for next line.
+ int endCharIdx = m_TextComponent.textInfo.lineInfo[originLine + 1].lastCharacterIndex;
+
+ int closest = -1;
+ float distance = TMP_Math.FLOAT_MAX;
+ float range = 0;
+
+ for (int i = m_TextComponent.textInfo.lineInfo[originLine + 1].firstCharacterIndex; i < endCharIdx; ++i)
+ {
+ TMP_CharacterInfo currentChar = m_TextComponent.textInfo.characterInfo[i];
+
+ float d = originChar.origin - currentChar.origin;
+ float r = d / (currentChar.xAdvance - currentChar.origin);
+
+ if (r >= 0 && r <= 1)
+ {
+ if (r < 0.5f)
+ return i;
+ else
+ return i + 1;
+ }
+
+ d = Mathf.Abs(d);
+
+ if (d < distance)
+ {
+ closest = i;
+ distance = d;
+ range = r;
+ }
+ }
+
+ if (closest == -1) return endCharIdx;
+
+ //Debug.Log("Returning nearest character with Range = " + range);
+
+ if (range < 0.5f)
+ return closest;
+ else
+ return closest + 1;
+ }
+
+
+ private int PageUpCharacterPosition(int originalPos, bool goToFirstChar)
+ {
+ if (originalPos >= m_TextComponent.textInfo.characterCount)
+ originalPos -= 1;
+
+ TMP_CharacterInfo originChar = m_TextComponent.textInfo.characterInfo[originalPos];
+ int originLine = originChar.lineNumber;
+
+ // We are on the first line return first character
+ if (originLine - 1 < 0)
+ return goToFirstChar ? 0 : originalPos;
+
+ float viewportHeight = m_TextViewport.rect.height;
+
+ int newLine = originLine - 1;
+ // Iterate through each subsequent line to find the first baseline that is not visible in the viewport.
+ for (; newLine > 0; newLine--)
+ {
+ if (m_TextComponent.textInfo.lineInfo[newLine].baseline > m_TextComponent.textInfo.lineInfo[originLine].baseline + viewportHeight)
+ break;
+ }
+
+ int endCharIdx = m_TextComponent.textInfo.lineInfo[newLine].lastCharacterIndex;
+
+ int closest = -1;
+ float distance = TMP_Math.FLOAT_MAX;
+ float range = 0;
+
+ for (int i = m_TextComponent.textInfo.lineInfo[newLine].firstCharacterIndex; i < endCharIdx; ++i)
+ {
+ TMP_CharacterInfo currentChar = m_TextComponent.textInfo.characterInfo[i];
+
+ float d = originChar.origin - currentChar.origin;
+ float r = d / (currentChar.xAdvance - currentChar.origin);
+
+ if (r >= 0 && r <= 1)
+ {
+ if (r < 0.5f)
+ return i;
+ else
+ return i + 1;
+ }
+
+ d = Mathf.Abs(d);
+
+ if (d < distance)
+ {
+ closest = i;
+ distance = d;
+ range = r;
+ }
+ }
+
+ if (closest == -1) return endCharIdx;
+
+ //Debug.Log("Returning nearest character with Range = " + range);
+
+ if (range < 0.5f)
+ return closest;
+ else
+ return closest + 1;
+ }
+
+
+ private int PageDownCharacterPosition(int originalPos, bool goToLastChar)
+ {
+ if (originalPos >= m_TextComponent.textInfo.characterCount)
+ return m_TextComponent.textInfo.characterCount - 1;
+
+ TMP_CharacterInfo originChar = m_TextComponent.textInfo.characterInfo[originalPos];
+ int originLine = originChar.lineNumber;
+
+ // We are on the last line return last character
+ if (originLine + 1 >= m_TextComponent.textInfo.lineCount)
+ return goToLastChar ? m_TextComponent.textInfo.characterCount - 1 : originalPos;
+
+ float viewportHeight = m_TextViewport.rect.height;
+
+ int newLine = originLine + 1;
+ // Iterate through each subsequent line to find the first baseline that is not visible in the viewport.
+ for (; newLine < m_TextComponent.textInfo.lineCount - 1; newLine++)
+ {
+ if (m_TextComponent.textInfo.lineInfo[newLine].baseline < m_TextComponent.textInfo.lineInfo[originLine].baseline - viewportHeight)
+ break;
+ }
+
+ // Need to determine end line for next line.
+ int endCharIdx = m_TextComponent.textInfo.lineInfo[newLine].lastCharacterIndex;
+
+ int closest = -1;
+ float distance = TMP_Math.FLOAT_MAX;
+ float range = 0;
+
+ for (int i = m_TextComponent.textInfo.lineInfo[newLine].firstCharacterIndex; i < endCharIdx; ++i)
+ {
+ TMP_CharacterInfo currentChar = m_TextComponent.textInfo.characterInfo[i];
+
+ float d = originChar.origin - currentChar.origin;
+ float r = d / (currentChar.xAdvance - currentChar.origin);
+
+ if (r >= 0 && r <= 1)
+ {
+ if (r < 0.5f)
+ return i;
+ else
+ return i + 1;
+ }
+
+ d = Mathf.Abs(d);
+
+ if (d < distance)
+ {
+ closest = i;
+ distance = d;
+ range = r;
+ }
+ }
+
+ if (closest == -1) return endCharIdx;
+
+ if (range < 0.5f)
+ return closest;
+ else
+ return closest + 1;
+ }
+
+
+ private void MoveDown(bool shift)
+ {
+ MoveDown(shift, true);
+ }
+
+
+ private void MoveDown(bool shift, bool goToLastChar)
+ {
+ if (hasSelection && !shift)
+ {
+ // If we have a selection and press down without shift,
+ // set caret to end of selection before we move it down.
+ caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
+ }
+
+ int position = multiLine ? LineDownCharacterPosition(caretSelectPositionInternal, goToLastChar) : m_TextComponent.textInfo.characterCount - 1; // text.Length;
+
+ if (shift)
+ {
+ caretSelectPositionInternal = position;
+ stringSelectPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
+ }
+ else
+ {
+ caretSelectPositionInternal = caretPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+ private void MoveUp(bool shift)
+ {
+ MoveUp(shift, true);
+ }
+
+
+ private void MoveUp(bool shift, bool goToFirstChar)
+ {
+ if (hasSelection && !shift)
+ {
+ // If we have a selection and press up without shift,
+ // set caret position to start of selection before we move it up.
+ caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
+ }
+
+ int position = multiLine ? LineUpCharacterPosition(caretSelectPositionInternal, goToFirstChar) : 0;
+
+ if (shift)
+ {
+ caretSelectPositionInternal = position;
+ stringSelectPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
+ }
+ else
+ {
+ caretSelectPositionInternal = caretPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+
+ private void MovePageUp(bool shift)
+ {
+ MovePageUp(shift, true);
+ }
+
+ private void MovePageUp(bool shift, bool goToFirstChar)
+ {
+ if (hasSelection && !shift)
+ {
+ // If we have a selection and press up without shift,
+ // set caret position to start of selection before we move it up.
+ caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
+ }
+
+ int position = multiLine ? PageUpCharacterPosition(caretSelectPositionInternal, goToFirstChar) : 0;
+
+ if (shift)
+ {
+ caretSelectPositionInternal = position;
+ stringSelectPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
+ }
+ else
+ {
+ caretSelectPositionInternal = caretPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
+ }
+
+
+ // Scroll to top of viewport
+ //int currentLine = m_TextComponent.textInfo.characterInfo[position].lineNumber;
+ //float lineAscender = m_TextComponent.textInfo.lineInfo[currentLine].ascender;
+
+ // Adjust text area up or down if not in single line mode.
+ if (m_LineType != LineType.SingleLine)
+ {
+ float offset = m_TextViewport.rect.height; // m_TextViewport.rect.yMax - (m_TextComponent.rectTransform.anchoredPosition.y + lineAscender);
+
+ float topTextBounds = m_TextComponent.rectTransform.position.y + m_TextComponent.textBounds.max.y;
+ float topViewportBounds = m_TextViewport.position.y + m_TextViewport.rect.yMax;
+
+ offset = topViewportBounds > topTextBounds + offset ? offset : topViewportBounds - topTextBounds;
+
+ m_TextComponent.rectTransform.anchoredPosition += new Vector2(0, offset);
+ AssignPositioningIfNeeded();
+ m_IsScrollbarUpdateRequired = true;
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+
+ }
+
+
+ private void MovePageDown(bool shift)
+ {
+ MovePageDown(shift, true);
+ }
+
+ private void MovePageDown(bool shift, bool goToLastChar)
+ {
+ if (hasSelection && !shift)
+ {
+ // If we have a selection and press down without shift,
+ // set caret to end of selection before we move it down.
+ caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
+ }
+
+ int position = multiLine ? PageDownCharacterPosition(caretSelectPositionInternal, goToLastChar) : m_TextComponent.textInfo.characterCount - 1;
+
+ if (shift)
+ {
+ caretSelectPositionInternal = position;
+ stringSelectPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
+ }
+ else
+ {
+ caretSelectPositionInternal = caretPositionInternal = position;
+ stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
+ }
+
+ // Scroll to top of viewport
+ //int currentLine = m_TextComponent.textInfo.characterInfo[position].lineNumber;
+ //float lineAscender = m_TextComponent.textInfo.lineInfo[currentLine].ascender;
+
+ // Adjust text area up or down if not in single line mode.
+ if (m_LineType != LineType.SingleLine)
+ {
+ float offset = m_TextViewport.rect.height; // m_TextViewport.rect.yMax - (m_TextComponent.rectTransform.anchoredPosition.y + lineAscender);
+
+ float bottomTextBounds = m_TextComponent.rectTransform.position.y + m_TextComponent.textBounds.min.y;
+ float bottomViewportBounds = m_TextViewport.position.y + m_TextViewport.rect.yMin;
+
+ offset = bottomViewportBounds > bottomTextBounds + offset ? offset : bottomViewportBounds - bottomTextBounds;
+
+ m_TextComponent.rectTransform.anchoredPosition += new Vector2(0, offset);
+ AssignPositioningIfNeeded();
+ m_IsScrollbarUpdateRequired = true;
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+
+ }
+
+ private void Delete()
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (stringPositionInternal == stringSelectPositionInternal)
+ return;
+
+ if (m_isRichTextEditingAllowed || m_isSelectAll)
+ {
+ // Handling of Delete when Rich Text is allowed.
+ if (stringPositionInternal < stringSelectPositionInternal)
+ {
+ m_Text = text.Remove(stringPositionInternal, stringSelectPositionInternal - stringPositionInternal);
+ stringSelectPositionInternal = stringPositionInternal;
+ }
+ else
+ {
+ m_Text = text.Remove(stringSelectPositionInternal, stringPositionInternal - stringSelectPositionInternal);
+ stringPositionInternal = stringSelectPositionInternal;
+ }
+
+ m_isSelectAll = false;
+ }
+ else
+ {
+ if (caretPositionInternal < caretSelectPositionInternal)
+ {
+ stringPositionInternal = m_TextComponent.textInfo.characterInfo[caretPositionInternal].index;
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 1].index + m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 1].stringLength;
+
+ m_Text = text.Remove(stringPositionInternal, stringSelectPositionInternal - stringPositionInternal);
+
+ stringSelectPositionInternal = stringPositionInternal;
+ caretSelectPositionInternal = caretPositionInternal;
+ }
+ else
+ {
+ stringPositionInternal = m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1].index + m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1].stringLength;
+ stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal].index;
+
+ m_Text = text.Remove(stringSelectPositionInternal, stringPositionInternal - stringSelectPositionInternal);
+
+ stringPositionInternal = stringSelectPositionInternal;
+ caretPositionInternal = caretSelectPositionInternal;
+ }
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+ /// <summary>
+ /// Handling of DEL key
+ /// </summary>
+ private void DeleteKey()
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (hasSelection)
+ {
+ Delete();
+ UpdateTouchKeyboardFromEditChanges();
+ SendOnValueChangedAndUpdateLabel();
+ }
+ else
+ {
+ if (m_isRichTextEditingAllowed)
+ {
+ if (stringPositionInternal < text.Length)
+ {
+ // Special handling for Surrogate Pairs
+ if (char.IsHighSurrogate(text[stringPositionInternal]))
+ m_Text = text.Remove(stringPositionInternal, 2);
+ else
+ m_Text = text.Remove(stringPositionInternal, 1);
+
+ UpdateTouchKeyboardFromEditChanges();
+ SendOnValueChangedAndUpdateLabel();
+ }
+ }
+ else
+ {
+ if (caretPositionInternal < m_TextComponent.textInfo.characterCount - 1)
+ {
+ int numberOfCharactersToRemove = m_TextComponent.textInfo.characterInfo[caretPositionInternal].stringLength;
+
+ // Adjust string position to skip any potential rich text tags.
+ int nextCharacterStringPosition = m_TextComponent.textInfo.characterInfo[caretPositionInternal].index;
+
+ m_Text = text.Remove(nextCharacterStringPosition, numberOfCharactersToRemove);
+
+ SendOnValueChangedAndUpdateLabel();
+ }
+ }
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+ /// <summary>
+ /// Handling of Backspace key
+ /// </summary>
+ private void Backspace()
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (hasSelection)
+ {
+ Delete();
+ UpdateTouchKeyboardFromEditChanges();
+ SendOnValueChangedAndUpdateLabel();
+ }
+ else
+ {
+ if (m_isRichTextEditingAllowed)
+ {
+ if (stringPositionInternal > 0)
+ {
+ int numberOfCharactersToRemove = 1;
+
+ // Special handling for Surrogate pairs and Diacritical marks
+ if (char.IsLowSurrogate(text[stringPositionInternal - 1]))
+ numberOfCharactersToRemove = 2;
+
+ stringSelectPositionInternal = stringPositionInternal = stringPositionInternal - numberOfCharactersToRemove;
+
+ m_Text = text.Remove(stringPositionInternal, numberOfCharactersToRemove);
+
+ caretSelectPositionInternal = caretPositionInternal = caretPositionInternal - 1;
+
+ m_isLastKeyBackspace = true;
+
+ UpdateTouchKeyboardFromEditChanges();
+ SendOnValueChangedAndUpdateLabel();
+ }
+ }
+ else
+ {
+ if (caretPositionInternal > 0)
+ {
+ int numberOfCharactersToRemove = m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1].stringLength;
+
+ // Delete the previous character
+ m_Text = text.Remove(m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1].index, numberOfCharactersToRemove);
+
+ // Get new adjusted string position
+ stringSelectPositionInternal = stringPositionInternal = caretPositionInternal < 2
+ ? m_TextComponent.textInfo.characterInfo[0].index
+ : m_TextComponent.textInfo.characterInfo[caretPositionInternal - 2].index + m_TextComponent.textInfo.characterInfo[caretPositionInternal - 2].stringLength;
+
+ caretSelectPositionInternal = caretPositionInternal = caretPositionInternal - 1;
+ }
+
+ m_isLastKeyBackspace = true;
+
+ UpdateTouchKeyboardFromEditChanges();
+ SendOnValueChangedAndUpdateLabel();
+ }
+
+ }
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+
+ /// <summary>
+ /// Append the specified text to the end of the current.
+ /// </summary>
+ protected virtual void Append(string input)
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (InPlaceEditing() == false)
+ return;
+
+ for (int i = 0, imax = input.Length; i < imax; ++i)
+ {
+ char c = input[i];
+
+ if (c >= ' ' || c == '\t' || c == '\r' || c == 10 || c == '\n')
+ {
+ Append(c);
+ }
+ }
+ }
+
+ protected virtual void Append(char input)
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (InPlaceEditing() == false)
+ return;
+
+ // If we have an input validator, validate the input first
+ if (onValidateInput != null)
+ input = onValidateInput(text, stringPositionInternal, input);
+ else if (characterValidation == CharacterValidation.CustomValidator)
+ {
+ input = Validate(text, stringPositionInternal, input);
+
+ if (input == 0) return;
+
+ SendOnValueChanged();
+ UpdateLabel();
+
+ return;
+ }
+ else if (characterValidation != CharacterValidation.None)
+ input = Validate(text, stringPositionInternal, input);
+
+ // If the input is invalid, skip it
+ if (input == 0)
+ return;
+
+ // Append the character and update the label
+ Insert(input);
+ }
+
+
+ // Insert the character and update the label.
+ private void Insert(char c)
+ {
+ if (m_ReadOnly)
+ return;
+
+ string replaceString = c.ToString();
+ Delete();
+
+ // Can't go past the character limit
+ if (characterLimit > 0 && text.Length >= characterLimit)
+ return;
+
+ m_Text = text.Insert(m_StringPosition, replaceString);
+
+ if (!char.IsHighSurrogate(c))
+ caretSelectPositionInternal = caretPositionInternal += 1;
+
+ stringSelectPositionInternal = stringPositionInternal += 1;
+
+ UpdateTouchKeyboardFromEditChanges();
+ SendOnValueChanged();
+
+ #if TMP_DEBUG_MODE
+ Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
+ #endif
+ }
+
+ private void UpdateTouchKeyboardFromEditChanges()
+ {
+ // Update the TouchKeyboard's text from edit changes
+ // if in-place editing is allowed
+ if (m_SoftKeyboard != null && InPlaceEditing())
+ {
+ m_SoftKeyboard.text = m_Text;
+ }
+ }
+
+ private void SendOnValueChangedAndUpdateLabel()
+ {
+ UpdateLabel();
+ SendOnValueChanged();
+ }
+
+ private void SendOnValueChanged()
+ {
+ if (onValueChanged != null)
+ onValueChanged.Invoke(text);
+ }
+
+ /// <summary>
+ /// Submit the input field's text.
+ /// </summary>
+
+ protected void SendOnEndEdit()
+ {
+ if (onEndEdit != null)
+ onEndEdit.Invoke(m_Text);
+ }
+
+ protected void SendOnSubmit()
+ {
+ if (onSubmit != null)
+ onSubmit.Invoke(m_Text);
+ }
+
+ protected void SendOnFocus()
+ {
+ if (onSelect != null)
+ onSelect.Invoke(m_Text);
+ }
+
+ protected void SendOnFocusLost()
+ {
+ if (onDeselect != null)
+ onDeselect.Invoke(m_Text);
+ }
+
+ protected void SendOnTextSelection()
+ {
+ m_isSelected = true;
+
+ if (onTextSelection != null)
+ onTextSelection.Invoke(m_Text, stringPositionInternal, stringSelectPositionInternal);
+ }
+
+ protected void SendOnEndTextSelection()
+ {
+ if (!m_isSelected) return;
+
+ if (onEndTextSelection != null)
+ onEndTextSelection.Invoke(m_Text, stringPositionInternal, stringSelectPositionInternal);
+
+ m_isSelected = false;
+ }
+
+ protected void SendTouchScreenKeyboardStatusChanged()
+ {
+ if (onTouchScreenKeyboardStatusChanged != null)
+ onTouchScreenKeyboardStatusChanged.Invoke(m_SoftKeyboard.status);
+ }
+
+
+ /// <summary>
+ /// Update the visual text Text.
+ /// </summary>
+
+ protected void UpdateLabel()
+ {
+ if (m_TextComponent != null && m_TextComponent.font != null && m_PreventCallback == false)
+ {
+ // Prevent callback from the text component as we assign new text. This is to prevent a recursive call.
+ m_PreventCallback = true;
+
+ string fullText;
+ if (compositionString.Length > 0)
+ {
+ fullText = text.Substring(0, m_StringPosition) + compositionString + text.Substring(m_StringPosition);
+
+ // Should adjust caret position
+ //Debug.Log("Handling IME Input... [" + compositionString + "] of length [" + compositionString.Length + "] at StringPosition [" + m_StringPosition + "]");
+ //for (int i = 0; i < compositionString.Length; i++)
+ // Debug.Log((uint)compositionString[i]);
+ }
+ else
+ {
+ fullText = text;
+ //Debug.Log("Handling Input... [" + text + "]");
+ }
+
+ string processed;
+ if (inputType == InputType.Password)
+ processed = new string(asteriskChar, fullText.Length);
+ else
+ processed = fullText;
+
+ bool isEmpty = string.IsNullOrEmpty(fullText);
+
+ if (m_Placeholder != null)
+ m_Placeholder.enabled = isEmpty;
+
+ if (!isEmpty)
+ {
+ SetCaretVisible();
+ }
+
+ m_TextComponent.text = processed + "\u200B"; // Extra space is added for Caret tracking.
+
+ // Special handling to limit the number of lines of text in the Input Field.
+ if (m_LineLimit > 0)
+ {
+ m_TextComponent.ForceMeshUpdate();
+
+ // Check if text exceeds maximum number of lines.
+ if (m_TextComponent.textInfo.lineCount > m_LineLimit)
+ {
+ int lastValidCharacterIndex = m_TextComponent.textInfo.lineInfo[m_LineLimit - 1].lastCharacterIndex;
+ int characterStringIndex = m_TextComponent.textInfo.characterInfo[lastValidCharacterIndex].index + m_TextComponent.textInfo.characterInfo[lastValidCharacterIndex].stringLength;
+ text = processed.Remove(characterStringIndex, processed.Length - characterStringIndex);
+ m_TextComponent.text = text + "\u200B";
+ }
+ }
+
+ if (m_IsTextComponentUpdateRequired)
+ {
+ m_IsTextComponentUpdateRequired = false;
+ m_TextComponent.ForceMeshUpdate();
+ }
+
+ MarkGeometryAsDirty();
+
+ // Scrollbar should be updated.
+ m_IsScrollbarUpdateRequired = true;
+
+ m_PreventCallback = false;
+ }
+ }
+
+ void UpdateScrollbar()
+ {
+ // Update Scrollbar
+ if (m_VerticalScrollbar)
+ {
+ float size = m_TextViewport.rect.height / m_TextComponent.preferredHeight;
+
+ m_IsUpdatingScrollbarValues = true;
+
+ m_VerticalScrollbar.size = size;
+
+ m_ScrollPosition = m_VerticalScrollbar.value = m_TextComponent.rectTransform.anchoredPosition.y / (m_TextComponent.preferredHeight - m_TextViewport.rect.height);
+
+ //m_VerticalScrollbar.numberOfSteps = (int)(m_TextComponent.textInfo.lineCount / 0.25f); // Replace by scroll sensitivity.
+
+ //Debug.Log("Updating Scrollbar... Value: " + m_VerticalScrollbar.value);
+ }
+ }
+
+
+ /// <summary>
+ /// Function to update the vertical position of the text container when OnValueChanged event is received from the Scrollbar.
+ /// </summary>
+ /// <param name="value"></param>
+ void OnScrollbarValueChange(float value)
+ {
+ if (m_IsUpdatingScrollbarValues) { m_IsUpdatingScrollbarValues = false; return; }
+
+ if (value < 0 || value > 1) return;
+
+ AdjustTextPositionRelativeToViewport(value);
+
+ m_ScrollPosition = value;
+
+ //Debug.Log("Scrollbar value is: " + value + " Transform POS: " + m_TextComponent.rectTransform.anchoredPosition);
+ }
+
+ /// <summary>
+ /// Adjusts the relative position of the body of the text relative to the viewport.
+ /// </summary>
+ /// <param name="relativePosition"></param>
+ void AdjustTextPositionRelativeToViewport (float relativePosition)
+ {
+ //Debug.Log("- Adjusting vertical text position to " + relativePosition);
+ if (m_TextViewport == null)
+ return;
+
+ TMP_TextInfo textInfo = m_TextComponent.textInfo;
+
+ // Check to make sure we have valid data and lines to query.
+ if (textInfo == null || textInfo.lineInfo == null || textInfo.lineCount == 0 || textInfo.lineCount > textInfo.lineInfo.Length) return;
+
+ //m_TextComponent.rectTransform.anchoredPosition = new Vector2(m_TextComponent.rectTransform.anchoredPosition.x, (textHeight - viewportHeight) * relativePosition);
+ m_TextComponent.rectTransform.anchoredPosition = new Vector2(m_TextComponent.rectTransform.anchoredPosition.x, (m_TextComponent.preferredHeight - m_TextViewport.rect.height) * relativePosition);
+
+ AssignPositioningIfNeeded();
+
+ //Debug.Log("Text height: " + m_TextComponent.preferredHeight + " Viewport height: " + m_TextViewport.rect.height + " Adjusted RectTransform anchordedPosition:" + m_TextComponent.rectTransform.anchoredPosition + " Text Bounds: " + m_TextComponent.bounds.ToString("f3"));
+ }
+
+
+ private int GetCaretPositionFromStringIndex(int stringIndex)
+ {
+ int count = m_TextComponent.textInfo.characterCount;
+
+ for (int i = 0; i < count; i++)
+ {
+ if (m_TextComponent.textInfo.characterInfo[i].index >= stringIndex)
+ return i;
+ }
+
+ return count;
+ }
+
+ /// <summary>
+ /// Returns / places the caret before the given character at the string index.
+ /// </summary>
+ /// <param name="stringIndex"></param>
+ /// <returns></returns>
+ private int GetMinCaretPositionFromStringIndex(int stringIndex)
+ {
+ int count = m_TextComponent.textInfo.characterCount;
+
+ for (int i = 0; i < count; i++)
+ {
+ if (stringIndex < m_TextComponent.textInfo.characterInfo[i].index + m_TextComponent.textInfo.characterInfo[i].stringLength)
+ return i;
+ }
+
+ return count;
+ }
+
+ /// <summary>
+ /// Returns / places the caret after the given character at the string index.
+ /// </summary>
+ /// <param name="stringIndex"></param>
+ /// <returns></returns>
+ private int GetMaxCaretPositionFromStringIndex(int stringIndex)
+ {
+ int count = m_TextComponent.textInfo.characterCount;
+
+ for (int i = 0; i < count; i++)
+ {
+ if (m_TextComponent.textInfo.characterInfo[i].index >= stringIndex)
+ return i;
+ }
+
+ return count;
+ }
+
+ private int GetStringIndexFromCaretPosition(int caretPosition)
+ {
+ // Clamp values between 0 and character count.
+ ClampCaretPos(ref caretPosition);
+
+ return m_TextComponent.textInfo.characterInfo[caretPosition].index;
+ }
+
+
+ public void ForceLabelUpdate()
+ {
+ UpdateLabel();
+ }
+
+ private void MarkGeometryAsDirty()
+ {
+ #if UNITY_EDITOR
+ #if UNITY_2018_3_OR_NEWER
+ if (!Application.isPlaying || UnityEditor.PrefabUtility.IsPartOfPrefabAsset(this))
+ return;
+ #else
+ if (!Application.isPlaying || UnityEditor.PrefabUtility.GetPrefabObject(gameObject) != null)
+ return;
+ #endif
+ #endif
+
+ CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
+ }
+
+ public virtual void Rebuild(CanvasUpdate update)
+ {
+ switch (update)
+ {
+ case CanvasUpdate.LatePreRender:
+ UpdateGeometry();
+ break;
+ }
+ }
+
+ public virtual void LayoutComplete()
+ { }
+
+ public virtual void GraphicUpdateComplete()
+ { }
+
+ private void UpdateGeometry()
+ {
+ #if UNITY_EDITOR
+ if (!Application.isPlaying)
+ return;
+ #endif
+
+ // No need to draw a cursor on mobile as its handled by the devices keyboard.
+ if (InPlaceEditing() == false)
+ return;
+
+ if (m_CachedInputRenderer == null)
+ return;
+
+ OnFillVBO(mesh);
+
+ m_CachedInputRenderer.SetMesh(mesh);
+ }
+
+
+ /// <summary>
+ /// Method to keep the Caret RectTransform properties in sync with the text object's RectTransform
+ /// </summary>
+ private void AssignPositioningIfNeeded()
+ {
+ if (m_TextComponent != null && caretRectTrans != null &&
+ (caretRectTrans.localPosition != m_TextComponent.rectTransform.localPosition ||
+ caretRectTrans.localRotation != m_TextComponent.rectTransform.localRotation ||
+ caretRectTrans.localScale != m_TextComponent.rectTransform.localScale ||
+ caretRectTrans.anchorMin != m_TextComponent.rectTransform.anchorMin ||
+ caretRectTrans.anchorMax != m_TextComponent.rectTransform.anchorMax ||
+ caretRectTrans.anchoredPosition != m_TextComponent.rectTransform.anchoredPosition ||
+ caretRectTrans.sizeDelta != m_TextComponent.rectTransform.sizeDelta ||
+ caretRectTrans.pivot != m_TextComponent.rectTransform.pivot))
+ {
+ caretRectTrans.localPosition = m_TextComponent.rectTransform.localPosition;
+ caretRectTrans.localRotation = m_TextComponent.rectTransform.localRotation;
+ caretRectTrans.localScale = m_TextComponent.rectTransform.localScale;
+ caretRectTrans.anchorMin = m_TextComponent.rectTransform.anchorMin;
+ caretRectTrans.anchorMax = m_TextComponent.rectTransform.anchorMax;
+ caretRectTrans.anchoredPosition = m_TextComponent.rectTransform.anchoredPosition;
+ caretRectTrans.sizeDelta = m_TextComponent.rectTransform.sizeDelta;
+ caretRectTrans.pivot = m_TextComponent.rectTransform.pivot;
+
+ // Get updated world corners of viewport.
+ //m_TextViewport.GetLocalCorners(m_ViewportCorners);
+ }
+ }
+
+
+ private void OnFillVBO(Mesh vbo)
+ {
+ using (var helper = new VertexHelper())
+ {
+ if (!isFocused && !m_SelectionStillActive)
+ {
+ helper.FillMesh(vbo);
+ return;
+ }
+
+ if (m_IsStringPositionDirty)
+ {
+ stringPositionInternal = GetStringIndexFromCaretPosition(m_CaretPosition);
+ stringSelectPositionInternal = GetStringIndexFromCaretPosition(m_CaretSelectPosition);
+ m_IsStringPositionDirty = false;
+ }
+
+ if (m_IsCaretPositionDirty)
+ {
+ caretPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal);
+ caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+ m_IsCaretPositionDirty = false;
+ }
+
+ if (!hasSelection && !m_ReadOnly)
+ {
+ GenerateCaret(helper, Vector2.zero);
+ SendOnEndTextSelection();
+ }
+ else
+ {
+ GenerateHightlight(helper, Vector2.zero);
+ SendOnTextSelection();
+ }
+
+ helper.FillMesh(vbo);
+ }
+ }
+
+
+ private void GenerateCaret(VertexHelper vbo, Vector2 roundingOffset)
+ {
+ if (!m_CaretVisible)
+ return;
+
+ if (m_CursorVerts == null)
+ {
+ CreateCursorVerts();
+ }
+
+ float width = m_CaretWidth;
+
+ // TODO: Optimize to only update the caret position when needed.
+
+ Vector2 startPosition = Vector2.zero;
+ float height = 0;
+ TMP_CharacterInfo currentCharacter;
+
+ int currentLine = m_TextComponent.textInfo.characterInfo[caretPositionInternal].lineNumber;
+
+ // Caret is positioned at the origin for the first character of each lines and at the advance for subsequent characters.
+ if (caretPositionInternal == m_TextComponent.textInfo.lineInfo[currentLine].firstCharacterIndex)
+ {
+ currentCharacter = m_TextComponent.textInfo.characterInfo[caretPositionInternal];
+ startPosition = new Vector2(currentCharacter.origin, currentCharacter.descender);
+ height = currentCharacter.ascender - currentCharacter.descender;
+ }
+ else
+ {
+ currentCharacter = m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1];
+ startPosition = new Vector2(currentCharacter.xAdvance, currentCharacter.descender);
+ height = currentCharacter.ascender - currentCharacter.descender;
+ }
+
+ if (m_SoftKeyboard != null)
+ m_SoftKeyboard.selection = new RangeInt(stringPositionInternal, 0);
+
+ // Adjust the position of the RectTransform based on the caret position in the viewport (only if we have focus).
+ if (isFocused && startPosition != m_LastPosition || m_forceRectTransformAdjustment)
+ AdjustRectTransformRelativeToViewport(startPosition, height, currentCharacter.isVisible);
+
+ m_LastPosition = startPosition;
+
+ // Clamp Caret height
+ float top = startPosition.y + height;
+ float bottom = top - height;
+
+ // Minor tweak to address caret potentially being too thin based on canvas scaler values.
+ float scale = m_TextComponent.canvas.scaleFactor;
+
+ m_CursorVerts[0].position = new Vector3(startPosition.x, bottom, 0.0f);
+ m_CursorVerts[1].position = new Vector3(startPosition.x, top, 0.0f);
+ m_CursorVerts[2].position = new Vector3(startPosition.x + (width + 1) / scale, top, 0.0f);
+ m_CursorVerts[3].position = new Vector3(startPosition.x + (width + 1) / scale, bottom, 0.0f);
+
+ // Set Vertex Color for the caret color.
+ m_CursorVerts[0].color = caretColor;
+ m_CursorVerts[1].color = caretColor;
+ m_CursorVerts[2].color = caretColor;
+ m_CursorVerts[3].color = caretColor;
+
+ vbo.AddUIVertexQuad(m_CursorVerts);
+
+ int screenHeight = Screen.height;
+ // Removed multiple display support until it supports none native resolutions(case 741751)
+ //int displayIndex = m_TextComponent.canvas.targetDisplay;
+ //if (Screen.fullScreen && displayIndex < Display.displays.Length)
+ // screenHeight = Display.displays[displayIndex].renderingHeight;
+
+ startPosition.y = screenHeight - startPosition.y;
+ inputSystem.compositionCursorPos = startPosition;
+
+ //#if TMP_DEBUG_MODE
+ //Debug.Log("Caret position updated at frame: " + Time.frameCount);
+ //#endif
+ }
+
+
+ private void CreateCursorVerts()
+ {
+ m_CursorVerts = new UIVertex[4];
+
+ for (int i = 0; i < m_CursorVerts.Length; i++)
+ {
+ m_CursorVerts[i] = UIVertex.simpleVert;
+ m_CursorVerts[i].uv0 = Vector2.zero;
+ }
+ }
+
+
+ private void GenerateHightlight(VertexHelper vbo, Vector2 roundingOffset)
+ {
+ TMP_TextInfo textInfo = m_TextComponent.textInfo;
+
+ caretPositionInternal = m_CaretPosition = GetCaretPositionFromStringIndex(stringPositionInternal);
+ caretSelectPositionInternal = m_CaretSelectPosition = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
+
+ if (m_SoftKeyboard != null)
+ {
+ int stringPosition = caretPositionInternal < caretSelectPositionInternal ? textInfo.characterInfo[caretPositionInternal].index : textInfo.characterInfo[caretSelectPositionInternal].index;
+ int length = caretPositionInternal < caretSelectPositionInternal ? stringSelectPositionInternal - stringPosition : stringPositionInternal - stringPosition;
+ m_SoftKeyboard.selection = new RangeInt(stringPosition, length);
+ }
+
+ // Adjust text RectTranform position to make sure it is visible in viewport.
+ Vector2 caretPosition;
+ float height = 0;
+ if (caretSelectPositionInternal < textInfo.characterCount)
+ {
+ caretPosition = new Vector2(textInfo.characterInfo[caretSelectPositionInternal].origin, textInfo.characterInfo[caretSelectPositionInternal].descender);
+ height = textInfo.characterInfo[caretSelectPositionInternal].ascender - textInfo.characterInfo[caretSelectPositionInternal].descender;
+ }
+ else
+ {
+ caretPosition = new Vector2(textInfo.characterInfo[caretSelectPositionInternal - 1].xAdvance, textInfo.characterInfo[caretSelectPositionInternal - 1].descender);
+ height = textInfo.characterInfo[caretSelectPositionInternal - 1].ascender - textInfo.characterInfo[caretSelectPositionInternal - 1].descender;
+ }
+
+ // TODO: Don't adjust the position of the RectTransform if Reset On Deactivation is disabled
+ // and we just selected the Input Field again.
+ AdjustRectTransformRelativeToViewport(caretPosition, height, true);
+
+ int startChar = Mathf.Max(0, caretPositionInternal);
+ int endChar = Mathf.Max(0, caretSelectPositionInternal);
+
+ // Ensure pos is always less then selPos to make the code simpler
+ if (startChar > endChar)
+ {
+ int temp = startChar;
+ startChar = endChar;
+ endChar = temp;
+ }
+
+ endChar -= 1;
+
+ //Debug.Log("Updating Highlight... Caret Position: " + startChar + " Caret Select POS: " + endChar);
+
+
+ int currentLineIndex = textInfo.characterInfo[startChar].lineNumber;
+ int nextLineStartIdx = textInfo.lineInfo[currentLineIndex].lastCharacterIndex;
+
+ UIVertex vert = UIVertex.simpleVert;
+ vert.uv0 = Vector2.zero;
+ vert.color = selectionColor;
+
+ int currentChar = startChar;
+ while (currentChar <= endChar && currentChar < textInfo.characterCount)
+ {
+ if (currentChar == nextLineStartIdx || currentChar == endChar)
+ {
+ TMP_CharacterInfo startCharInfo = textInfo.characterInfo[startChar];
+ TMP_CharacterInfo endCharInfo = textInfo.characterInfo[currentChar];
+
+ // Extra check to handle Carriage Return
+ if (currentChar > 0 && endCharInfo.character == 10 && textInfo.characterInfo[currentChar - 1].character == 13)
+ endCharInfo = textInfo.characterInfo[currentChar - 1];
+
+ Vector2 startPosition = new Vector2(startCharInfo.origin, textInfo.lineInfo[currentLineIndex].ascender);
+ Vector2 endPosition = new Vector2(endCharInfo.xAdvance, textInfo.lineInfo[currentLineIndex].descender);
+
+ var startIndex = vbo.currentVertCount;
+ vert.position = new Vector3(startPosition.x, endPosition.y, 0.0f);
+ vbo.AddVert(vert);
+
+ vert.position = new Vector3(endPosition.x, endPosition.y, 0.0f);
+ vbo.AddVert(vert);
+
+ vert.position = new Vector3(endPosition.x, startPosition.y, 0.0f);
+ vbo.AddVert(vert);
+
+ vert.position = new Vector3(startPosition.x, startPosition.y, 0.0f);
+ vbo.AddVert(vert);
+
+ vbo.AddTriangle(startIndex, startIndex + 1, startIndex + 2);
+ vbo.AddTriangle(startIndex + 2, startIndex + 3, startIndex + 0);
+
+ startChar = currentChar + 1;
+ currentLineIndex++;
+
+ if (currentLineIndex < textInfo.lineCount)
+ nextLineStartIdx = textInfo.lineInfo[currentLineIndex].lastCharacterIndex;
+ }
+ currentChar++;
+ }
+
+ // Scrollbar should be updated.
+ m_IsScrollbarUpdateRequired = true;
+
+ //#if TMP_DEBUG_MODE
+ // Debug.Log("Text selection updated at frame: " + Time.frameCount);
+ //#endif
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="startPosition"></param>
+ /// <param name="height"></param>
+ /// <param name="isCharVisible"></param>
+ private void AdjustRectTransformRelativeToViewport(Vector2 startPosition, float height, bool isCharVisible)
+ {
+ //Debug.Log("Adjusting transform position relative to viewport.");
+
+ if (m_TextViewport == null || m_IsDrivenByLayoutComponents)
+ return;
+
+ float viewportMin = m_TextViewport.rect.xMin;
+ float viewportMax = m_TextViewport.rect.xMax;
+
+ //Debug.Log("Viewport Rect: " + viewportMax + " Start Position: " + startPosition);
+ // Adjust the position of the RectTransform based on the caret position in the viewport.
+ float rightOffset = viewportMax - (m_TextComponent.rectTransform.anchoredPosition.x + startPosition.x + m_TextComponent.margin.z + m_CaretWidth);
+ if (rightOffset < 0f)
+ {
+ if (!multiLine || (multiLine && isCharVisible))
+ {
+ //Debug.Log("Shifting text to the right by " + rightOffset.ToString("f3"));
+ m_TextComponent.rectTransform.anchoredPosition += new Vector2(rightOffset, 0);
+
+ AssignPositioningIfNeeded();
+ }
+ }
+
+ float leftOffset = (m_TextComponent.rectTransform.anchoredPosition.x + startPosition.x - m_TextComponent.margin.x) - viewportMin;
+ if (leftOffset < 0f)
+ {
+ //Debug.Log("Shifting text to the left by " + leftOffset.ToString("f3"));
+ m_TextComponent.rectTransform.anchoredPosition += new Vector2(-leftOffset, 0);
+ AssignPositioningIfNeeded();
+ }
+
+
+ // Adjust text area up or down if not in single line mode.
+ if (m_LineType != LineType.SingleLine)
+ {
+ float topOffset = m_TextViewport.rect.yMax - (m_TextComponent.rectTransform.anchoredPosition.y + startPosition.y + height);
+ if (topOffset < -0.0001f)
+ {
+ m_TextComponent.rectTransform.anchoredPosition += new Vector2(0, topOffset);
+ AssignPositioningIfNeeded();
+ m_IsScrollbarUpdateRequired = true;
+ }
+
+ float bottomOffset = (m_TextComponent.rectTransform.anchoredPosition.y + startPosition.y) - m_TextViewport.rect.yMin;
+ if (bottomOffset < 0f)
+ {
+ m_TextComponent.rectTransform.anchoredPosition -= new Vector2(0, bottomOffset);
+ AssignPositioningIfNeeded();
+ m_IsScrollbarUpdateRequired = true;
+ }
+ }
+
+ // Special handling of backspace
+ if (m_isLastKeyBackspace)
+ {
+ float firstCharPosition = m_TextComponent.rectTransform.anchoredPosition.x + m_TextComponent.textInfo.characterInfo[0].origin - m_TextComponent.margin.x;
+ float lastCharPosition = m_TextComponent.rectTransform.anchoredPosition.x + m_TextComponent.textInfo.characterInfo[m_TextComponent.textInfo.characterCount - 1].origin + m_TextComponent.margin.z;
+
+ // Check if caret is at the left most position of the viewport
+ if (m_TextComponent.rectTransform.anchoredPosition.x + startPosition.x <= viewportMin + 0.0001f)
+ {
+ if (firstCharPosition < viewportMin)
+ {
+ float offset = Mathf.Min((viewportMax - viewportMin) / 2, viewportMin - firstCharPosition);
+ m_TextComponent.rectTransform.anchoredPosition += new Vector2(offset, 0);
+ AssignPositioningIfNeeded();
+ }
+ }
+ else if (lastCharPosition < viewportMax && firstCharPosition < viewportMin)
+ {
+ float offset = Mathf.Min(viewportMax - lastCharPosition, viewportMin - firstCharPosition);
+
+ m_TextComponent.rectTransform.anchoredPosition += new Vector2(offset, 0);
+ AssignPositioningIfNeeded();
+ }
+
+ m_isLastKeyBackspace = false;
+ }
+
+ m_forceRectTransformAdjustment = false;
+ }
+
+ /// <summary>
+ /// Validate the specified input.
+ /// </summary>
+ protected char Validate(string text, int pos, char ch)
+ {
+ // Validation is disabled
+ if (characterValidation == CharacterValidation.None || !enabled)
+ return ch;
+
+ if (characterValidation == CharacterValidation.Integer || characterValidation == CharacterValidation.Decimal)
+ {
+ // Integer and decimal
+ bool cursorBeforeDash = (pos == 0 && text.Length > 0 && text[0] == '-');
+ bool selectionAtStart = stringPositionInternal == 0 || stringSelectPositionInternal == 0;
+ if (!cursorBeforeDash)
+ {
+ if (ch >= '0' && ch <= '9') return ch;
+ if (ch == '-' && (pos == 0 || selectionAtStart)) return ch;
+ if (ch == '.' && characterValidation == CharacterValidation.Decimal && !text.Contains(".")) return ch;
+ }
+ }
+ else if (characterValidation == CharacterValidation.Digit)
+ {
+ if (ch >= '0' && ch <= '9') return ch;
+ }
+ else if (characterValidation == CharacterValidation.Alphanumeric)
+ {
+ // All alphanumeric characters
+ if (ch >= 'A' && ch <= 'Z') return ch;
+ if (ch >= 'a' && ch <= 'z') return ch;
+ if (ch >= '0' && ch <= '9') return ch;
+ }
+ else if (characterValidation == CharacterValidation.Name)
+ {
+ char lastChar = (text.Length > 0) ? text[Mathf.Clamp(pos, 0, text.Length - 1)] : ' ';
+ char nextChar = (text.Length > 0) ? text[Mathf.Clamp(pos + 1, 0, text.Length - 1)] : '\n';
+
+ if (char.IsLetter(ch))
+ {
+ // Space followed by a letter -- make sure it's capitalized
+ if (char.IsLower(ch) && lastChar == ' ')
+ return char.ToUpper(ch);
+
+ // Uppercase letters are only allowed after spaces (and apostrophes)
+ if (char.IsUpper(ch) && lastChar != ' ' && lastChar != '\'')
+ return char.ToLower(ch);
+
+ // If character was already in correct case, return it as-is.
+ // Also, letters that are neither upper nor lower case are always allowed.
+ return ch;
+ }
+ else if (ch == '\'')
+ {
+ // Don't allow more than one apostrophe
+ if (lastChar != ' ' && lastChar != '\'' && nextChar != '\'' && !text.Contains("'"))
+ return ch;
+ }
+ else if (ch == ' ')
+ {
+ // Don't allow more than one space in a row
+ if (lastChar != ' ' && lastChar != '\'' && nextChar != ' ' && nextChar != '\'')
+ return ch;
+ }
+ }
+ else if (characterValidation == CharacterValidation.EmailAddress)
+ {
+ // From StackOverflow about allowed characters in email addresses:
+ // Uppercase and lowercase English letters (a-z, A-Z)
+ // Digits 0 to 9
+ // Characters ! # $ % & ' * + - / = ? ^ _ ` { | } ~
+ // Character . (dot, period, full stop) provided that it is not the first or last character,
+ // and provided also that it does not appear two or more times consecutively.
+
+ if (ch >= 'A' && ch <= 'Z') return ch;
+ if (ch >= 'a' && ch <= 'z') return ch;
+ if (ch >= '0' && ch <= '9') return ch;
+ if (ch == '@' && text.IndexOf('@') == -1) return ch;
+ if (kEmailSpecialCharacters.IndexOf(ch) != -1) return ch;
+ if (ch == '.')
+ {
+ char lastChar = (text.Length > 0) ? text[Mathf.Clamp(pos, 0, text.Length - 1)] : ' ';
+ char nextChar = (text.Length > 0) ? text[Mathf.Clamp(pos + 1, 0, text.Length - 1)] : '\n';
+ if (lastChar != '.' && nextChar != '.')
+ return ch;
+ }
+ }
+ else if (characterValidation == CharacterValidation.Regex)
+ {
+ // Regex expression
+ if (Regex.IsMatch(ch.ToString(), m_RegexValue))
+ {
+ return ch;
+ }
+ }
+ else if (characterValidation == CharacterValidation.CustomValidator)
+ {
+ if (m_InputValidator != null)
+ {
+ char c = m_InputValidator.Validate(ref text, ref pos, ch);
+ m_Text = text;
+ stringSelectPositionInternal = stringPositionInternal = pos;
+ return c;
+ }
+ }
+ return (char)0;
+ }
+
+ public void ActivateInputField()
+ {
+ if (m_TextComponent == null || m_TextComponent.font == null || !IsActive() || !IsInteractable())
+ return;
+
+ if (isFocused)
+ {
+ if (m_SoftKeyboard != null && !m_SoftKeyboard.active)
+ {
+ m_SoftKeyboard.active = true;
+ m_SoftKeyboard.text = m_Text;
+ }
+ }
+
+ m_ShouldActivateNextUpdate = true;
+ }
+
+ private void ActivateInputFieldInternal()
+ {
+ if (EventSystem.current == null)
+ return;
+
+ if (EventSystem.current.currentSelectedGameObject != gameObject)
+ EventSystem.current.SetSelectedGameObject(gameObject);
+
+ if (TouchScreenKeyboard.isSupported && shouldHideSoftKeyboard == false)
+ {
+ if (inputSystem.touchSupported)
+ {
+ TouchScreenKeyboard.hideInput = shouldHideMobileInput;
+ }
+
+ if (shouldHideSoftKeyboard == false && m_ReadOnly == false && contentType != ContentType.Custom)
+ {
+ m_SoftKeyboard = (inputType == InputType.Password) ?
+ TouchScreenKeyboard.Open(m_Text, keyboardType, false, multiLine, true, false, "", characterLimit) :
+ TouchScreenKeyboard.Open(m_Text, keyboardType, inputType == InputType.AutoCorrect, multiLine, false, false, "", characterLimit);
+
+ if (shouldHideMobileInput == false)
+ {
+ MoveTextEnd(false);
+ }
+ else
+ {
+ OnFocus();
+
+ // Opening the soft keyboard sets its selection to the end of the text.
+ // As such, we set the selection to match the Input Field's internal selection.
+ if (m_SoftKeyboard != null)
+ {
+ int length = stringPositionInternal < stringSelectPositionInternal ? stringSelectPositionInternal - stringPositionInternal : stringPositionInternal - stringSelectPositionInternal;
+ m_SoftKeyboard.selection = new RangeInt(stringPositionInternal < stringSelectPositionInternal ? stringPositionInternal : stringSelectPositionInternal, length);
+ }
+ }
+ }
+
+ // Cache the value of isInPlaceEditingAllowed, because on UWP this involves calling into native code
+ // The value only needs to be updated once when the TouchKeyboard is opened.
+ #if UNITY_2019_1_OR_NEWER
+ m_TouchKeyboardAllowsInPlaceEditing = TouchScreenKeyboard.isInPlaceEditingAllowed;
+ #endif
+ }
+ else
+ {
+ if (!TouchScreenKeyboard.isSupported)
+ inputSystem.imeCompositionMode = IMECompositionMode.On;
+
+ OnFocus();
+ }
+
+ m_AllowInput = true;
+ m_OriginalText = text;
+ m_WasCanceled = false;
+ SetCaretVisible();
+ UpdateLabel();
+ }
+
+ public override void OnSelect(BaseEventData eventData)
+ {
+ //Debug.Log("OnSelect()");
+
+ base.OnSelect(eventData);
+ SendOnFocus();
+
+ ActivateInputField();
+ }
+
+ public virtual void OnPointerClick(PointerEventData eventData)
+ {
+ //Debug.Log("Pointer Click Event...");
+
+ if (eventData.button != PointerEventData.InputButton.Left)
+ return;
+
+ ActivateInputField();
+ }
+
+ public void OnControlClick()
+ {
+ //Debug.Log("Input Field control click...");
+ }
+
+ public void ReleaseSelection()
+ {
+ m_SelectionStillActive = false;
+ MarkGeometryAsDirty();
+ }
+
+ public void DeactivateInputField(bool clearSelection = false)
+ {
+ //Debug.Log("Deactivate Input Field...");
+
+ // Not activated do nothing.
+ if (!m_AllowInput)
+ return;
+
+ m_HasDoneFocusTransition = false;
+ m_AllowInput = false;
+
+ if (m_Placeholder != null)
+ m_Placeholder.enabled = string.IsNullOrEmpty(m_Text);
+
+ if (m_TextComponent != null && IsInteractable())
+ {
+ if (m_WasCanceled && m_RestoreOriginalTextOnEscape)
+ text = m_OriginalText;
+
+ if (m_SoftKeyboard != null)
+ {
+ m_SoftKeyboard.active = false;
+ m_SoftKeyboard = null;
+ }
+
+ m_SelectionStillActive = true;
+
+ if (m_ResetOnDeActivation || m_ReleaseSelection)
+ {
+ //m_StringPosition = m_StringSelectPosition = 0;
+ //m_CaretPosition = m_CaretSelectPosition = 0;
+ //m_TextComponent.rectTransform.localPosition = m_DefaultTransformPosition;
+
+ //if (caretRectTrans != null)
+ // caretRectTrans.localPosition = Vector3.zero;
+
+ m_SelectionStillActive = false;
+ m_ReleaseSelection = false;
+ m_SelectedObject = null;
+ }
+
+ SendOnEndEdit();
+ SendOnEndTextSelection();
+
+ inputSystem.imeCompositionMode = IMECompositionMode.Auto;
+ }
+
+ MarkGeometryAsDirty();
+
+ // Scrollbar should be updated.
+ m_IsScrollbarUpdateRequired = true;
+ }
+
+ public override void OnDeselect(BaseEventData eventData)
+ {
+ DeactivateInputField();
+
+ base.OnDeselect(eventData);
+ SendOnFocusLost();
+ }
+
+ public virtual void OnSubmit(BaseEventData eventData)
+ {
+ //Debug.Log("OnSubmit()");
+
+ if (!IsActive() || !IsInteractable())
+ return;
+
+ if (!isFocused)
+ m_ShouldActivateNextUpdate = true;
+
+ SendOnSubmit();
+ }
+
+ //public virtual void OnLostFocus(BaseEventData eventData)
+ //{
+ // if (!IsActive() || !IsInteractable())
+ // return;
+ //}
+
+ private void EnforceContentType()
+ {
+ switch (contentType)
+ {
+ case ContentType.Standard:
+ {
+ // Don't enforce line type for this content type.
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.Default;
+ m_CharacterValidation = CharacterValidation.None;
+ break;
+ }
+ case ContentType.Autocorrected:
+ {
+ // Don't enforce line type for this content type.
+ m_InputType = InputType.AutoCorrect;
+ m_KeyboardType = TouchScreenKeyboardType.Default;
+ m_CharacterValidation = CharacterValidation.None;
+ break;
+ }
+ case ContentType.IntegerNumber:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.NumberPad;
+ m_CharacterValidation = CharacterValidation.Integer;
+ break;
+ }
+ case ContentType.DecimalNumber:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.NumbersAndPunctuation;
+ m_CharacterValidation = CharacterValidation.Decimal;
+ break;
+ }
+ case ContentType.Alphanumeric:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.ASCIICapable;
+ m_CharacterValidation = CharacterValidation.Alphanumeric;
+ break;
+ }
+ case ContentType.Name:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.Default;
+ m_CharacterValidation = CharacterValidation.Name;
+ break;
+ }
+ case ContentType.EmailAddress:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.EmailAddress;
+ m_CharacterValidation = CharacterValidation.EmailAddress;
+ break;
+ }
+ case ContentType.Password:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Password;
+ m_KeyboardType = TouchScreenKeyboardType.Default;
+ m_CharacterValidation = CharacterValidation.None;
+ break;
+ }
+ case ContentType.Pin:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Password;
+ m_KeyboardType = TouchScreenKeyboardType.NumberPad;
+ m_CharacterValidation = CharacterValidation.Digit;
+ break;
+ }
+ default:
+ {
+ // Includes Custom type. Nothing should be enforced.
+ break;
+ }
+ }
+
+ SetTextComponentWrapMode();
+ }
+
+ void SetTextComponentWrapMode()
+ {
+ if (m_TextComponent == null)
+ return;
+
+ if (multiLine)
+ m_TextComponent.enableWordWrapping = true;
+ else
+ m_TextComponent.enableWordWrapping = false;
+ }
+
+ // Control Rich Text option on the text component.
+ void SetTextComponentRichTextMode()
+ {
+ if (m_TextComponent == null)
+ return;
+
+ m_TextComponent.richText = m_RichText;
+ }
+
+ void SetToCustomIfContentTypeIsNot(params ContentType[] allowedContentTypes)
+ {
+ if (contentType == ContentType.Custom)
+ return;
+
+ for (int i = 0; i < allowedContentTypes.Length; i++)
+ if (contentType == allowedContentTypes[i])
+ return;
+
+ contentType = ContentType.Custom;
+ }
+
+ void SetToCustom()
+ {
+ if (contentType == ContentType.Custom)
+ return;
+
+ contentType = ContentType.Custom;
+ }
+
+ void SetToCustom(CharacterValidation characterValidation)
+ {
+ if (contentType == ContentType.Custom)
+ {
+ characterValidation = CharacterValidation.CustomValidator;
+ return;
+ }
+
+ contentType = ContentType.Custom;
+ characterValidation = CharacterValidation.CustomValidator;
+ }
+
+
+ protected override void DoStateTransition(SelectionState state, bool instant)
+ {
+ if (m_HasDoneFocusTransition)
+ state = SelectionState.Highlighted;
+ else if (state == SelectionState.Pressed)
+ m_HasDoneFocusTransition = true;
+
+ base.DoStateTransition(state, instant);
+ }
+
+
+ /// <summary>
+ /// See ILayoutElement.CalculateLayoutInputHorizontal.
+ /// </summary>
+ public virtual void CalculateLayoutInputHorizontal()
+ { }
+
+ /// <summary>
+ /// See ILayoutElement.CalculateLayoutInputVertical.
+ /// </summary>
+ public virtual void CalculateLayoutInputVertical()
+ { }
+
+ /// <summary>
+ /// See ILayoutElement.minWidth.
+ /// </summary>
+ public virtual float minWidth { get { return 0; } }
+
+ /// <summary>
+ /// Get the displayed with of all input characters.
+ /// </summary>
+ public virtual float preferredWidth
+ {
+ get
+ {
+ if (textComponent == null)
+ return 0;
+
+ return m_TextComponent.preferredWidth + 16 + m_CaretWidth + 1;
+ }
+ }
+
+ /// <summary>
+ /// See ILayoutElement.flexibleWidth.
+ /// </summary>
+ public virtual float flexibleWidth { get { return -1; } }
+
+ /// <summary>
+ /// See ILayoutElement.minHeight.
+ /// </summary>
+ public virtual float minHeight { get { return 0; } }
+
+ /// <summary>
+ /// Get the height of all the text if constrained to the height of the RectTransform.
+ /// </summary>
+ public virtual float preferredHeight
+ {
+ get
+ {
+ if (textComponent == null)
+ return 0;
+
+ return m_TextComponent.preferredHeight + 16;
+ }
+ }
+
+ /// <summary>
+ /// See ILayoutElement.flexibleHeight.
+ /// </summary>
+ public virtual float flexibleHeight { get { return -1; } }
+
+ /// <summary>
+ /// See ILayoutElement.layoutPriority.
+ /// </summary>
+ public virtual int layoutPriority { get { return 1; } }
+
+
+ /// <summary>
+ /// Function to conveniently set the point size of both Placeholder and Input Field text object.
+ /// </summary>
+ /// <param name="pointSize"></param>
+ public void SetGlobalPointSize(float pointSize)
+ {
+ TMP_Text placeholderTextComponent = m_Placeholder as TMP_Text;
+
+ if (placeholderTextComponent != null) placeholderTextComponent.fontSize = pointSize;
+ textComponent.fontSize = pointSize;
+ }
+
+ /// <summary>
+ /// Function to conveniently set the Font Asset of both Placeholder and Input Field text object.
+ /// </summary>
+ /// <param name="fontAsset"></param>
+ public void SetGlobalFontAsset(TMP_FontAsset fontAsset)
+ {
+ TMP_Text placeholderTextComponent = m_Placeholder as TMP_Text;
+
+ if (placeholderTextComponent != null) placeholderTextComponent.font = fontAsset;
+ textComponent.font = fontAsset;
+
+ }
+
+ }
+
+
+ static class SetPropertyUtility
+ {
+ public static bool SetColor(ref Color currentValue, Color newValue)
+ {
+ if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
+ return false;
+
+ currentValue = newValue;
+ return true;
+ }
+
+ public static bool SetEquatableStruct<T>(ref T currentValue, T newValue) where T : IEquatable<T>
+ {
+ if (currentValue.Equals(newValue))
+ return false;
+
+ currentValue = newValue;
+ return true;
+ }
+
+ public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
+ {
+ if (currentValue.Equals(newValue))
+ return false;
+
+ currentValue = newValue;
+ return true;
+ }
+
+ public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
+ {
+ if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
+ return false;
+
+ currentValue = newValue;
+ return true;
+ }
+ }
+}
\ No newline at end of file |
