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diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteGlyph.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteGlyph.cs
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+++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteGlyph.cs
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+using System;
+using UnityEngine;
+using UnityEngine.TextCore;
+
+namespace TMPro
+{
+ /// <summary>
+ /// The visual representation of the sprite character using this glyph.
+ /// </summary>
+ [Serializable]
+ public class TMP_SpriteGlyph : Glyph
+ {
+ /// <summary>
+ /// An optional reference to the underlying sprite used to create this glyph.
+ /// </summary>
+ public Sprite sprite;
+
+
+ // ********************
+ // CONSTRUCTORS
+ // ********************
+
+ public TMP_SpriteGlyph() { }
+
+ /// <summary>
+ /// Constructor for new sprite glyph.
+ /// </summary>
+ /// <param name="index">Index of the sprite glyph.</param>
+ /// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
+ /// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
+ /// <param name="scale">Scale of the glyph.</param>
+ /// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
+ public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex)
+ {
+ this.index = index;
+ this.metrics = metrics;
+ this.glyphRect = glyphRect;
+ this.scale = scale;
+ this.atlasIndex = atlasIndex;
+ }
+
+ /// <summary>
+ /// Constructor for new sprite glyph.
+ /// </summary>
+ /// <param name="index">>Index of the sprite glyph.</param>
+ /// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
+ /// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
+ /// <param name="scale">Scale of the glyph.</param>
+ /// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
+ /// <param name="sprite">A reference to the Unity Sprite representing this sprite glyph.</param>
+ public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex, Sprite sprite)
+ {
+ this.index = index;
+ this.metrics = metrics;
+ this.glyphRect = glyphRect;
+ this.scale = scale;
+ this.atlasIndex = atlasIndex;
+ this.sprite = sprite;
+ }
+ }
+} \ No newline at end of file