diff options
Diffstat (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMeshUI.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMeshUI.cs | 807 |
1 files changed, 807 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMeshUI.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMeshUI.cs new file mode 100644 index 0000000..e678e7d --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMeshUI.cs @@ -0,0 +1,807 @@ +using UnityEngine;
+using UnityEngine.UI;
+using System.Collections;
+using System.Collections.Generic;
+
+#pragma warning disable 0414 // Disabled a few warnings related to serialized variables not used in this script but used in the editor.
+
+namespace TMPro
+{
+ [ExecuteAlways]
+ public class TMP_SubMeshUI : MaskableGraphic, IClippable, IMaskable, IMaterialModifier
+ {
+ /// <summary>
+ /// The TMP Font Asset assigned to this sub text object.
+ /// </summary>
+ public TMP_FontAsset fontAsset
+ {
+ get { return m_fontAsset; }
+ set { m_fontAsset = value; }
+ }
+ [SerializeField]
+ private TMP_FontAsset m_fontAsset;
+
+
+ /// <summary>
+ /// The TMP Sprite Asset assigned to this sub text object.
+ /// </summary>
+ public TMP_SpriteAsset spriteAsset
+ {
+ get { return m_spriteAsset; }
+ set { m_spriteAsset = value; }
+ }
+ [SerializeField]
+ private TMP_SpriteAsset m_spriteAsset;
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public override Texture mainTexture
+ {
+ get
+ {
+ if (this.sharedMaterial != null)
+ return this.sharedMaterial.GetTexture(ShaderUtilities.ID_MainTex);
+
+
+ return null;
+ }
+ }
+
+
+ /// <summary>
+ /// The material to be assigned to this object. Returns an instance of the material.
+ /// </summary>
+ public override Material material
+ {
+ // Return a new Instance of the Material if none exists. Otherwise return the current Material Instance.
+ get { return GetMaterial(m_sharedMaterial); }
+
+ // Assign new font material
+ set
+ {
+ if (m_sharedMaterial != null && m_sharedMaterial.GetInstanceID() == value.GetInstanceID())
+ return;
+
+ m_sharedMaterial = m_material = value;
+
+ m_padding = GetPaddingForMaterial();
+
+ SetVerticesDirty();
+ SetMaterialDirty();
+ }
+ }
+ [SerializeField]
+ private Material m_material;
+
+
+ /// <summary>
+ /// The material to be assigned to this text object.
+ /// </summary>
+ public Material sharedMaterial
+ {
+ get { return m_sharedMaterial; }
+ set { SetSharedMaterial(value); }
+ }
+ [SerializeField]
+ private Material m_sharedMaterial;
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public Material fallbackMaterial
+ {
+ get { return m_fallbackMaterial; }
+ set
+ {
+ if (m_fallbackMaterial == value) return;
+
+ if (m_fallbackMaterial != null && m_fallbackMaterial != value)
+ TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
+
+ m_fallbackMaterial = value;
+ TMP_MaterialManager.AddFallbackMaterialReference(m_fallbackMaterial);
+
+ SetSharedMaterial(m_fallbackMaterial);
+ }
+ }
+ private Material m_fallbackMaterial;
+
+
+ /// <summary>
+ /// The source material used by the fallback font
+ /// </summary>
+ public Material fallbackSourceMaterial
+ {
+ get { return m_fallbackSourceMaterial; }
+ set { m_fallbackSourceMaterial = value; }
+ }
+ private Material m_fallbackSourceMaterial;
+
+
+ /// <summary>
+ /// Get the material that will be used for rendering.
+ /// </summary>
+ public override Material materialForRendering
+ {
+ get
+ {
+ return TMP_MaterialManager.GetMaterialForRendering(this, m_sharedMaterial);
+ }
+ }
+
+
+ /// <summary>
+ /// Is the text object using the default font asset material.
+ /// </summary>
+ public bool isDefaultMaterial
+ {
+ get { return m_isDefaultMaterial; }
+ set { m_isDefaultMaterial = value; }
+ }
+ [SerializeField]
+ private bool m_isDefaultMaterial;
+
+
+ /// <summary>
+ /// Padding value resulting for the property settings on the material.
+ /// </summary>
+ public float padding
+ {
+ get { return m_padding; }
+ set { m_padding = value; }
+ }
+ [SerializeField]
+ private float m_padding;
+
+
+ /// <summary>
+ /// The Mesh Renderer of this text sub object.
+ /// </summary>
+ public new CanvasRenderer canvasRenderer
+ {
+ get { if (m_canvasRenderer == null) m_canvasRenderer = GetComponent<CanvasRenderer>();
+
+ return m_canvasRenderer;
+ }
+ }
+ [SerializeField]
+ private CanvasRenderer m_canvasRenderer;
+
+
+ /// <summary>
+ /// The Mesh of this text sub object.
+ /// </summary>
+ public Mesh mesh
+ {
+ get
+ {
+ if (m_mesh == null)
+ {
+ m_mesh = new Mesh();
+ m_mesh.hideFlags = HideFlags.HideAndDontSave;
+ }
+
+ return m_mesh;
+ }
+ set { m_mesh = value; }
+ }
+ private Mesh m_mesh;
+
+
+ [SerializeField]
+ private TextMeshProUGUI m_TextComponent;
+
+
+ [System.NonSerialized]
+ private bool m_isRegisteredForEvents;
+ private bool m_materialDirty;
+ [SerializeField]
+ private int m_materialReferenceIndex;
+
+
+
+ /// <summary>
+ /// Function to add a new sub text object.
+ /// </summary>
+ /// <param name="textComponent"></param>
+ /// <param name="materialReference"></param>
+ /// <returns></returns>
+ public static TMP_SubMeshUI AddSubTextObject(TextMeshProUGUI textComponent, MaterialReference materialReference)
+ {
+ GameObject go = new GameObject("TMP UI SubObject [" + materialReference.material.name + "]", typeof(RectTransform));
+
+ go.transform.SetParent(textComponent.transform, false);
+ go.layer = textComponent.gameObject.layer;
+
+ RectTransform rectTransform = go.GetComponent<RectTransform>();
+ rectTransform.anchorMin = Vector2.zero;
+ rectTransform.anchorMax = Vector2.one;
+ rectTransform.sizeDelta = Vector2.zero;
+ rectTransform.pivot = textComponent.rectTransform.pivot;
+
+ TMP_SubMeshUI subMesh = go.AddComponent<TMP_SubMeshUI>();
+
+ subMesh.m_canvasRenderer = subMesh.canvasRenderer;
+ subMesh.m_TextComponent = textComponent;
+
+ subMesh.m_materialReferenceIndex = materialReference.index;
+ subMesh.m_fontAsset = materialReference.fontAsset;
+ subMesh.m_spriteAsset = materialReference.spriteAsset;
+ subMesh.m_isDefaultMaterial = materialReference.isDefaultMaterial;
+ subMesh.SetSharedMaterial(materialReference.material);
+
+ return subMesh;
+ }
+
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ protected override void OnEnable()
+ {
+ //Debug.Log("*** SubObject OnEnable() ***");
+
+ // Register Callbacks for various events.
+ if (!m_isRegisteredForEvents)
+ {
+
+ #if UNITY_EDITOR
+ TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Add(ON_MATERIAL_PROPERTY_CHANGED);
+ TMPro_EventManager.FONT_PROPERTY_EVENT.Add(ON_FONT_PROPERTY_CHANGED);
+ //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Add(ON_TEXTMESHPRO_PROPERTY_CHANGED);
+ TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Add(ON_DRAG_AND_DROP_MATERIAL);
+ //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Add(ON_TEXT_STYLE_CHANGED);
+ TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Add(ON_SPRITE_ASSET_PROPERTY_CHANGED);
+ //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Add(ON_TMP_SETTINGS_CHANGED);
+ #endif
+
+ m_isRegisteredForEvents = true;
+ }
+
+ m_ShouldRecalculateStencil = true;
+ RecalculateClipping();
+ RecalculateMasking();
+
+ //SetAllDirty();
+ }
+
+
+ protected override void OnDisable()
+ {
+ //Debug.Log("*** SubObject OnDisable() ***");
+
+ //m_canvasRenderer.Clear();
+ TMP_UpdateRegistry.UnRegisterCanvasElementForRebuild(this);
+
+ if (m_MaskMaterial != null)
+ {
+ TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
+ m_MaskMaterial = null;
+ }
+
+ if (m_fallbackMaterial != null)
+ {
+ TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
+ m_fallbackMaterial = null;
+ }
+
+ base.OnDisable();
+ }
+
+
+ protected override void OnDestroy()
+ {
+ //Debug.Log("*** OnDestroy() ***");
+
+ // Destroy Mesh
+ if (m_mesh != null) DestroyImmediate(m_mesh);
+
+ if (m_MaskMaterial != null)
+ TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
+
+ if (m_fallbackMaterial != null)
+ {
+ TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
+ m_fallbackMaterial = null;
+ }
+
+#if UNITY_EDITOR
+ // Unregister the event this object was listening to
+ TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED);
+ TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED);
+ //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED);
+ TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL);
+ //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED);
+ TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Remove(ON_SPRITE_ASSET_PROPERTY_CHANGED);
+ //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED);
+ #endif
+
+ m_isRegisteredForEvents = false;
+
+ RecalculateClipping();
+ }
+
+
+
+#if UNITY_EDITOR
+ // Event received when custom material editor properties are changed.
+ void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)
+ {
+ //Debug.Log("*** ON_MATERIAL_PROPERTY_CHANGED ***");
+
+ int targetMaterialID = mat.GetInstanceID();
+ int sharedMaterialID = m_sharedMaterial.GetInstanceID();
+ int maskingMaterialID = m_MaskMaterial == null ? 0 : m_MaskMaterial.GetInstanceID();
+ int fallbackSourceMaterialID = m_fallbackSourceMaterial == null ? 0 : m_fallbackSourceMaterial.GetInstanceID();
+
+ // Filter events and return if the affected material is not this object's material.
+ //if (targetMaterialID != sharedMaterialID && targetMaterialID != maskingMaterialID) return;
+
+ // Filter events and return if the affected material is not this object's material.
+ if (m_fallbackMaterial != null && fallbackSourceMaterialID == targetMaterialID)
+ TMP_MaterialManager.CopyMaterialPresetProperties(mat, m_fallbackMaterial);
+
+ if (m_TextComponent == null) m_TextComponent = GetComponentInParent<TextMeshProUGUI>();
+
+ // Make sure material properties are synchronized between the assigned material and masking material.
+ if (m_MaskMaterial != null)
+ {
+ UnityEditor.Undo.RecordObject(m_MaskMaterial, "Material Property Changes");
+ UnityEditor.Undo.RecordObject(m_sharedMaterial, "Material Property Changes");
+
+ if (targetMaterialID == sharedMaterialID)
+ {
+ //Debug.Log("Copy base material properties to masking material if not null.");
+ float stencilID = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilID);
+ float stencilComp = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilComp);
+ m_MaskMaterial.CopyPropertiesFromMaterial(mat);
+ m_MaskMaterial.shaderKeywords = mat.shaderKeywords;
+
+ m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilID, stencilID);
+ m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilComp, stencilComp);
+ }
+ else if (targetMaterialID == maskingMaterialID)
+ {
+ // Update the padding
+ GetPaddingForMaterial(mat);
+
+ m_sharedMaterial.CopyPropertiesFromMaterial(mat);
+ m_sharedMaterial.shaderKeywords = mat.shaderKeywords;
+ m_sharedMaterial.SetFloat(ShaderUtilities.ID_StencilID, 0);
+ m_sharedMaterial.SetFloat(ShaderUtilities.ID_StencilComp, 8);
+ }
+ else if (fallbackSourceMaterialID == targetMaterialID)
+ {
+ float stencilID = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilID);
+ float stencilComp = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilComp);
+ m_MaskMaterial.CopyPropertiesFromMaterial(m_fallbackMaterial);
+ m_MaskMaterial.shaderKeywords = m_fallbackMaterial.shaderKeywords;
+
+ m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilID, stencilID);
+ m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilComp, stencilComp);
+ }
+ }
+
+ m_padding = GetPaddingForMaterial();
+
+ SetVerticesDirty();
+ m_ShouldRecalculateStencil = true;
+ RecalculateClipping();
+ RecalculateMasking();
+ }
+
+
+ // Event to Track Material Changed resulting from Drag-n-drop.
+ void ON_DRAG_AND_DROP_MATERIAL(GameObject obj, Material currentMaterial, Material newMaterial)
+ {
+ // Check if event applies to this current object
+ #if UNITY_2018_2_OR_NEWER
+ if (obj == gameObject || UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(gameObject) == obj)
+ #else
+ if (obj == gameObject || UnityEditor.PrefabUtility.GetPrefabParent(gameObject) == obj)
+ #endif
+ {
+ if (!m_isDefaultMaterial) return;
+
+ // Make sure we have a valid reference to the renderer.
+ if (m_canvasRenderer == null) m_canvasRenderer = GetComponent<CanvasRenderer>();
+
+ UnityEditor.Undo.RecordObject(this, "Material Assignment");
+ UnityEditor.Undo.RecordObject(m_canvasRenderer, "Material Assignment");
+
+ SetSharedMaterial(newMaterial);
+ m_TextComponent.havePropertiesChanged = true;
+ }
+ }
+
+ // Event received when font asset properties are changed in Font Inspector
+ void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
+ {
+ //if (spriteSheet != null && (obj as TMP_SpriteAsset == m_spriteAsset || obj as Texture2D == m_spriteAsset.spriteSheet))
+ //{
+ if (m_TextComponent != null)
+ {
+ m_TextComponent.havePropertiesChanged = true;
+ //m_TextComponent.SetVerticesDirty();
+ }
+
+ //}
+ }
+
+ // Event received when font asset properties are changed in Font Inspector
+ void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font)
+ {
+ if (m_fontAsset != null && font.GetInstanceID() == m_fontAsset.GetInstanceID())
+ {
+ // Copy Normal and Bold Weight
+ if (m_fallbackMaterial != null)
+ {
+ m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightNormal, m_fontAsset.normalStyle);
+ m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightBold, m_fontAsset.boldStyle);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Event received when the TMP Settings are changed.
+ /// </summary>
+ void ON_TMP_SETTINGS_CHANGED()
+ {
+ //Debug.Log("TMP Setting have changed.");
+ //SetVerticesDirty();
+ //SetMaterialDirty();
+ }
+#endif
+
+ /// <summary>
+ ///
+ /// </summary>
+ protected override void OnTransformParentChanged()
+ {
+ if (!this.IsActive())
+ return;
+
+ m_ShouldRecalculateStencil = true;
+ RecalculateClipping();
+ RecalculateMasking();
+ }
+
+
+ /// <summary>
+ /// Function returning the modified material for masking if necessary.
+ /// </summary>
+ /// <param name="baseMaterial"></param>
+ /// <returns></returns>
+ public override Material GetModifiedMaterial(Material baseMaterial)
+ {
+ Material mat = baseMaterial;
+
+ if (m_ShouldRecalculateStencil)
+ {
+ m_StencilValue = TMP_MaterialManager.GetStencilID(gameObject);
+ m_ShouldRecalculateStencil = false;
+ }
+
+ if (m_StencilValue > 0)
+ {
+ mat = TMP_MaterialManager.GetStencilMaterial(baseMaterial, m_StencilValue);
+ if (m_MaskMaterial != null)
+ TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
+
+ m_MaskMaterial = mat;
+ }
+
+ return mat;
+ }
+
+
+ /// <summary>
+ /// Function called when the padding value for the material needs to be re-calculated.
+ /// </summary>
+ /// <returns></returns>
+ public float GetPaddingForMaterial()
+ {
+ float padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_TextComponent.extraPadding, m_TextComponent.isUsingBold);
+
+ return padding;
+ }
+
+
+ /// <summary>
+ /// Function called when the padding value for the material needs to be re-calculated.
+ /// </summary>
+ /// <returns></returns>
+ public float GetPaddingForMaterial(Material mat)
+ {
+ float padding = ShaderUtilities.GetPadding(mat, m_TextComponent.extraPadding, m_TextComponent.isUsingBold);
+
+ return padding;
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="isExtraPadding"></param>
+ /// <param name="isBold"></param>
+ public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)
+ {
+ m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, isExtraPadding, isUsingBold);
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public override void SetAllDirty()
+ {
+ //SetLayoutDirty();
+ //SetVerticesDirty();
+ //SetMaterialDirty();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public override void SetVerticesDirty()
+ {
+ if (!this.IsActive())
+ return;
+
+ // This is called on the parent TextMeshPro component.
+ if (m_TextComponent != null)
+ {
+ m_TextComponent.havePropertiesChanged = true;
+ m_TextComponent.SetVerticesDirty();
+ }
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public override void SetLayoutDirty()
+ {
+
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public override void SetMaterialDirty()
+ {
+ //Debug.Log("*** STO-UI - SetMaterialDirty() *** FRAME (" + Time.frameCount + ")");
+
+ //if (!this.IsActive())
+ // return;
+
+ m_materialDirty = true;
+
+ UpdateMaterial();
+
+ if (m_OnDirtyMaterialCallback != null)
+ m_OnDirtyMaterialCallback();
+
+ //TMP_ITextElementUpdateManager.RegisterTextElementForGraphicRebuild(this);
+
+ //TMP_UpdateRegistry.RegisterCanvasElementForGraphicRebuild((ICanvasElement)this);
+ //m_TextComponent.SetMaterialDirty();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public void SetPivotDirty()
+ {
+ if (!this.IsActive())
+ return;
+
+ this.rectTransform.pivot = m_TextComponent.rectTransform.pivot;
+ }
+
+
+ /// <summary>
+ /// Override to Cull function of MaskableGraphic to prevent Culling.
+ /// </summary>
+ /// <param name="clipRect"></param>
+ /// <param name="validRect"></param>
+ public override void Cull(Rect clipRect, bool validRect)
+ {
+ if (m_TextComponent.ignoreRectMaskCulling) return;
+
+ base.Cull(clipRect, validRect);
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ protected override void UpdateGeometry()
+ {
+ // Need to override to prevent Unity from changing the geometry of the object.
+ Debug.Log("UpdateGeometry()");
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="update"></param>
+ public override void Rebuild(CanvasUpdate update)
+ {
+ if (update == CanvasUpdate.PreRender)
+ {
+ if (!m_materialDirty) return;
+
+ UpdateMaterial();
+ m_materialDirty = false;
+ }
+ }
+
+
+ /// <summary>
+ /// Function to update the material from the parent text object.
+ /// </summary>
+ public void RefreshMaterial()
+ {
+ UpdateMaterial();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ protected override void UpdateMaterial()
+ {
+ //Debug.Log("*** STO-UI - UpdateMaterial() *** FRAME (" + Time.frameCount + ")");
+
+ //if (!this.IsActive())
+ // return;
+
+ if (m_canvasRenderer == null) m_canvasRenderer = this.canvasRenderer;
+
+ m_canvasRenderer.materialCount = 1;
+ m_canvasRenderer.SetMaterial(materialForRendering, 0);
+ m_canvasRenderer.SetTexture(mainTexture);
+
+ #if UNITY_EDITOR
+ if (m_sharedMaterial != null && gameObject.name != "TMP SubMeshUI [" + m_sharedMaterial.name + "]")
+ gameObject.name = "TMP SubMeshUI [" + m_sharedMaterial.name + "]";
+ #endif
+ }
+
+
+ // IClippable implementation
+ /// <summary>
+ /// Method called when the state of a parent changes.
+ /// </summary>
+ public override void RecalculateClipping()
+ {
+ //Debug.Log("*** RecalculateClipping() ***");
+ base.RecalculateClipping();
+ }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ public override void RecalculateMasking()
+ {
+ //Debug.Log("RecalculateMasking()");
+
+ this.m_ShouldRecalculateStencil = true;
+ SetMaterialDirty();
+ }
+
+
+
+ /// <summary>
+ /// Method which returns an instance of the shared material
+ /// </summary>
+ /// <returns></returns>
+ Material GetMaterial()
+ {
+ // Make sure we have a valid reference to the renderer.
+ //if (m_renderer == null) m_renderer = GetComponent<Renderer>();
+
+ //if (m_material == null || m_isNewSharedMaterial)
+ //{
+ // m_renderer.material = m_sharedMaterial;
+ // m_material = m_renderer.material;
+ // m_sharedMaterial = m_material;
+ // m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_TextMeshPro.extraPadding, false);
+ // m_isNewSharedMaterial = false;
+ //}
+
+ return m_sharedMaterial;
+ }
+
+
+ // Function called internally when a new material is assigned via the fontMaterial property.
+ Material GetMaterial(Material mat)
+ {
+ // Check in case Object is disabled. If so, we don't have a valid reference to the Renderer.
+ // This can occur when the Duplicate Material Context menu is used on an inactive object.
+ //if (m_renderer == null)
+ // m_renderer = GetComponent<Renderer>();
+
+ // Create Instance Material only if the new material is not the same instance previously used.
+ if (m_material == null || m_material.GetInstanceID() != mat.GetInstanceID())
+ m_material = CreateMaterialInstance(mat);
+
+ m_sharedMaterial = m_material;
+
+ // Compute and Set new padding values for this new material.
+ m_padding = GetPaddingForMaterial();
+
+ SetVerticesDirty();
+ SetMaterialDirty();
+
+ return m_sharedMaterial;
+ }
+
+
+ /// <summary>
+ /// Method used to create an instance of the material
+ /// </summary>
+ /// <param name="source"></param>
+ /// <returns></returns>
+ Material CreateMaterialInstance(Material source)
+ {
+ Material mat = new Material(source);
+ mat.shaderKeywords = source.shaderKeywords;
+ mat.name += " (Instance)";
+
+ return mat;
+ }
+
+
+ /// <summary>
+ /// Method returning the shared material assigned to the text object.
+ /// </summary>
+ /// <returns></returns>
+ Material GetSharedMaterial()
+ {
+ if (m_canvasRenderer == null)
+ m_canvasRenderer = GetComponent<CanvasRenderer>();
+
+ return m_canvasRenderer.GetMaterial();
+ }
+
+
+ /// <summary>
+ /// Method to set the shared material.
+ /// </summary>
+ /// <param name="mat"></param>
+ void SetSharedMaterial(Material mat)
+ {
+ //Debug.Log("*** SetSharedMaterial UI() *** FRAME (" + Time.frameCount + ")");
+
+ // Assign new material.
+ m_sharedMaterial = mat;
+ m_Material = m_sharedMaterial;
+
+ //m_isDefaultMaterial = false;
+ //if (mat.GetInstanceID() == m_fontAsset.material.GetInstanceID())
+ // m_isDefaultMaterial = true;
+
+ // Compute and Set new padding values for this new material.
+ m_padding = GetPaddingForMaterial();
+
+ //SetVerticesDirty();
+ SetMaterialDirty();
+
+#if UNITY_EDITOR
+ //if (m_sharedMaterial != null)
+ // gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]";
+#endif
+ }
+ }
+}
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