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diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs
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+++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs
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+using UnityEngine;
+using System.Collections.Generic;
+
+
+namespace TMPro
+{
+ public enum Compute_DistanceTransform_EventTypes { Processing, Completed };
+
+
+ public static class TMPro_EventManager
+ {
+ public static readonly FastAction<object, Compute_DT_EventArgs> COMPUTE_DT_EVENT = new FastAction<object, Compute_DT_EventArgs>();
+
+ // Event & Delegate used to notify TextMesh Pro objects that Material properties have been changed.
+ public static readonly FastAction<bool, Material> MATERIAL_PROPERTY_EVENT = new FastAction<bool, Material>();
+
+ public static readonly FastAction<bool, TMP_FontAsset> FONT_PROPERTY_EVENT = new FastAction<bool, TMP_FontAsset>();
+
+ public static readonly FastAction<bool, Object> SPRITE_ASSET_PROPERTY_EVENT = new FastAction<bool, Object>();
+
+ public static readonly FastAction<bool, TextMeshPro> TEXTMESHPRO_PROPERTY_EVENT = new FastAction<bool, TextMeshPro>();
+
+ public static readonly FastAction<GameObject, Material, Material> DRAG_AND_DROP_MATERIAL_EVENT = new FastAction<GameObject, Material, Material>();
+
+ public static readonly FastAction<bool> TEXT_STYLE_PROPERTY_EVENT = new FastAction<bool>();
+
+ public static readonly FastAction<TMP_ColorGradient> COLOR_GRADIENT_PROPERTY_EVENT = new FastAction<TMP_ColorGradient>();
+
+ public static readonly FastAction TMP_SETTINGS_PROPERTY_EVENT = new FastAction();
+
+ public static readonly FastAction RESOURCE_LOAD_EVENT = new FastAction();
+
+ public static readonly FastAction<bool, TextMeshProUGUI> TEXTMESHPRO_UGUI_PROPERTY_EVENT = new FastAction<bool, TextMeshProUGUI>();
+
+ public static readonly FastAction OnPreRenderObject_Event = new FastAction();
+
+ public static readonly FastAction<Object> TEXT_CHANGED_EVENT = new FastAction<Object>();
+
+ //public static readonly FastAction WILL_RENDER_CANVASES = new FastAction();
+
+
+
+ //static TMPro_EventManager()
+ //{
+ // // Register to the willRenderCanvases callback once
+ // // then the WILL_RENDER_CANVASES FastAction will handle the rest
+ // Canvas.willRenderCanvases += WILL_RENDER_CANVASES.Call;
+ //}
+
+ public static void ON_PRE_RENDER_OBJECT_CHANGED()
+ {
+ OnPreRenderObject_Event.Call();
+ }
+
+ public static void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)
+ {
+ MATERIAL_PROPERTY_EVENT.Call(isChanged, mat);
+ }
+
+ public static void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font)
+ {
+ FONT_PROPERTY_EVENT.Call(isChanged, font);
+ }
+
+ public static void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, Object obj)
+ {
+ SPRITE_ASSET_PROPERTY_EVENT.Call(isChanged, obj);
+ }
+
+ public static void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, TextMeshPro obj)
+ {
+ TEXTMESHPRO_PROPERTY_EVENT.Call(isChanged, obj);
+ }
+
+ public static void ON_DRAG_AND_DROP_MATERIAL_CHANGED(GameObject sender, Material currentMaterial, Material newMaterial)
+ {
+ DRAG_AND_DROP_MATERIAL_EVENT.Call(sender, currentMaterial, newMaterial);
+ }
+
+ public static void ON_TEXT_STYLE_PROPERTY_CHANGED(bool isChanged)
+ {
+ TEXT_STYLE_PROPERTY_EVENT.Call(isChanged);
+ }
+
+ public static void ON_COLOR_GRAIDENT_PROPERTY_CHANGED(TMP_ColorGradient gradient)
+ {
+ COLOR_GRADIENT_PROPERTY_EVENT.Call(gradient);
+ }
+
+
+ public static void ON_TEXT_CHANGED(Object obj)
+ {
+ TEXT_CHANGED_EVENT.Call(obj);
+ }
+
+ public static void ON_TMP_SETTINGS_CHANGED()
+ {
+ TMP_SETTINGS_PROPERTY_EVENT.Call();
+ }
+
+ public static void ON_RESOURCES_LOADED()
+ {
+ RESOURCE_LOAD_EVENT.Call();
+ }
+
+ public static void ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(bool isChanged, TextMeshProUGUI obj)
+ {
+ TEXTMESHPRO_UGUI_PROPERTY_EVENT.Call(isChanged, obj);
+ }
+
+ //public static void ON_BASE_MATERIAL_CHANGED(Material mat)
+ //{
+ // BASE_MATERIAL_EVENT.Call(mat);
+ //}
+
+ //public static void ON_PROGRESSBAR_UPDATE(Progress_Bar_EventTypes event_type, Progress_Bar_EventArgs eventArgs)
+ //{
+ // if (PROGRESS_BAR_EVENT != null)
+ // PROGRESS_BAR_EVENT(event_type, eventArgs);
+ //}
+
+ public static void ON_COMPUTE_DT_EVENT(object Sender, Compute_DT_EventArgs e)
+ {
+ COMPUTE_DT_EVENT.Call(Sender, e);
+ }
+ }
+
+
+ public class Compute_DT_EventArgs
+ {
+ public Compute_DistanceTransform_EventTypes EventType;
+ public float ProgressPercentage;
+ public Color[] Colors;
+
+
+ public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, float progress)
+ {
+ EventType = type;
+ ProgressPercentage = progress;
+ }
+
+ public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, Color[] colors)
+ {
+ EventType = type;
+ Colors = colors;
+ }
+
+ }
+
+} \ No newline at end of file