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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md deleted file mode 100644 index 4b573d9..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md +++ /dev/null @@ -1,14 +0,0 @@ -# Duplicating tracks - -Duplicating a track copies its clips, blends, and Inspector properties. If the duplicated track is bound to a GameObject, the binding is reset to **None**. - - - -_Track binding for a duplicated track is reset to **None**_ - -There are many ways to duplicate tracks: - -* Select a track. Right-click an empty area in the Track list and select **Duplicate** from the context menu. -* Select a track. Hold Command/Control and press D. -* Select a track. Hold Command/Control and press C, for copy, then press V, for paste. -* Right-click a track and either select **Duplicate** from the context menu or hold Command/Control and press D. |
