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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/wf_mask.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/wf_mask.md deleted file mode 100644 index 5972245..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/wf_mask.md +++ /dev/null @@ -1,44 +0,0 @@ -# Using an Animation Override track and an Avatar Mask - -This task demonstrates how to use an Animation Override track and an Avatar Mask to replace the upper-body animation of an Animation track. Use this technique to animate a humanoid to, for example, run and carry an object. For information on creating an Avatar mask, see [Avatar Mask window](https://docs.unity3d.com/Manual/class-AvatarMask.html). - -This task assumes that you have already [created a Timeline instance](wf_instance.md) with a simple Animation clip on an Animation track bound to a humanoid: - - - -_This example uses a humanoid bound to a simple run cycle animation (RunForward) that loops once_ - -Right-click the Animation track and select **Add Override Track** from the context menu. An Animation Override track, named Override 0, is linked to the selected Animation track. Notice that the Animation Override track is not bound to a GameObject. Because the Override track is linked to the Animation track above, the Override track is bound to the same GameObject, in this case, the DefaultMale humanoid. - - - -_To add an Override track, right-click the Animation track and select Add Override Track from the context menu]_ - -From your Project, drag an Animation Clip with upper-body animation into the Override track. For example, drag an animation of a humanoid standing still and waving their arms. Position and resize the clip to match the Animation clip that you want to override. - - - -_The Animation Override track contains an Animation clip of a humanoid standing still, waving their arms (WavingArms). This clip was resized to match the Animation clip (RunForward) of the parent Animation track._ - -Play the Timeline instance. In this example, the WavingArms clip completely overrides the RunForward clip. To combine the lower-body animation from one Animation clip with upper-body animation from another Animation clip, specify an Avatar Mask for the Animation Override track. - - - -_To specify an Avatar Mask, select the Override track to view its properties in the Inspector window_ - -From the Project, drag an Avatar Mask, that masks the lower body animation, into the Avatar Mask property in the Inspector window. Enable the **Apply Avatar Mask** checkbox. An Avatar Mask icon appears beside the track name. - - - -_An Avatar Mask, that masks the lower body animation, is specified for the Animation Overview clip in the Inspector window. This allows the upper body animation to pass through._ - - - -_The Avatar Mask icon (red) indicates that the Animation Override track uses an Avatar Mask._ - -Play the Timeline instance. In this example, the DefaultMale humanoid uses upper-body animation from the WavingArms clip and lower-body animation from the RunForward clip. To temporarily disable the Avatar Mask, click the Avatar Mask icon. - - - -_The Avatar Mask icon (red) is gray when disabled. The WavingArms clip completely overrides the RunForward clip._ - |
