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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs
deleted file mode 100644
index 31897fc..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEditor;
-using UnityEditor.Timeline;
-using UnityEngine.Playables;
-
-namespace UnityEngine.Timeline
-{
- [CustomEditor(typeof(AudioPlayableAsset))]
- class AudioPlayableAssetInspector : BasicAssetInspector
- {
- public override void ApplyChanges()
- {
- // At this point, we are guaranteed that the Timeline window is focused on
- // the correct asset and that a single clip is selected (see ClipInspector)
-
- if (TimelineEditor.inspectedDirector == null)
- // Do nothing if in asset mode
- return;
-
- var asset = (AudioPlayableAsset)target;
-
- if (TimelineEditor.inspectedDirector.state == PlayState.Playing)
- asset.LiveLink();
- else
- TimelineEditor.Refresh(RefreshReason.ContentsModified);
- }
- }
-}