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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs32
1 files changed, 0 insertions, 32 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs
deleted file mode 100644
index 654eecb..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace UnityEditor.Timeline
-{
- // Class used for uniquely format names used in the GenericMenu. We can't add duplicate MenuItem in GenericMenu
- // so that's why we need to keep information about the text we want to uniquely format.
- class SequenceMenuNameFormater
- {
- Dictionary<int, int> m_UniqueItem = new Dictionary<int, int>();
-
- public string Format(string text)
- {
- var key = text.GetHashCode();
- var index = 0;
-
- if (m_UniqueItem.ContainsKey(key))
- {
- index = m_UniqueItem[key];
- index++;
- m_UniqueItem[key] = index;
- }
- else
- {
- m_UniqueItem.Add(key, index);
- return text;
- }
-
- return $"{text}{index}";
- }
- }
-}