diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs deleted file mode 100644 index 654eecb..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/SequenceSelectorNameFormater.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace UnityEditor.Timeline -{ - // Class used for uniquely format names used in the GenericMenu. We can't add duplicate MenuItem in GenericMenu - // so that's why we need to keep information about the text we want to uniquely format. - class SequenceMenuNameFormater - { - Dictionary<int, int> m_UniqueItem = new Dictionary<int, int>(); - - public string Format(string text) - { - var key = text.GetHashCode(); - var index = 0; - - if (m_UniqueItem.ContainsKey(key)) - { - index = m_UniqueItem[key]; - index++; - m_UniqueItem[key] = index; - } - else - { - m_UniqueItem.Add(key, index); - return text; - } - - return $"{text}{index}"; - } - } -} |
