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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs47
1 files changed, 0 insertions, 47 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs
deleted file mode 100644
index bb63081..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-namespace UnityEditor.Timeline
-{
- class TimelineInactiveMode : TimelineMode
- {
- public TimelineInactiveMode()
- {
- headerState = new HeaderState
- {
- breadCrumb = TimelineModeGUIState.Disabled,
- options = TimelineModeGUIState.Enabled,
- sequenceSelector = TimelineModeGUIState.Enabled
- };
-
- trackOptionsState = new TrackOptionsState
- {
- newButton = TimelineModeGUIState.Disabled,
- editAsAssetButton = TimelineModeGUIState.Enabled
- };
- mode = TimelineModes.Inactive;
- }
-
- public override bool ShouldShowPlayRange(WindowState state)
- {
- return false;
- }
-
- public override bool ShouldShowTimeCursor(WindowState state)
- {
- return false;
- }
-
- public override TimelineModeGUIState ToolbarState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
-
- public override TimelineModeGUIState TrackState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
-
- public override TimelineModeGUIState PreviewState(WindowState state)
- {
- return TimelineModeGUIState.Disabled;
- }
- }
-}