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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs
new file mode 100644
index 0000000..bb63081
--- /dev/null
+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs
@@ -0,0 +1,47 @@
+namespace UnityEditor.Timeline
+{
+ class TimelineInactiveMode : TimelineMode
+ {
+ public TimelineInactiveMode()
+ {
+ headerState = new HeaderState
+ {
+ breadCrumb = TimelineModeGUIState.Disabled,
+ options = TimelineModeGUIState.Enabled,
+ sequenceSelector = TimelineModeGUIState.Enabled
+ };
+
+ trackOptionsState = new TrackOptionsState
+ {
+ newButton = TimelineModeGUIState.Disabled,
+ editAsAssetButton = TimelineModeGUIState.Enabled
+ };
+ mode = TimelineModes.Inactive;
+ }
+
+ public override bool ShouldShowPlayRange(WindowState state)
+ {
+ return false;
+ }
+
+ public override bool ShouldShowTimeCursor(WindowState state)
+ {
+ return false;
+ }
+
+ public override TimelineModeGUIState ToolbarState(WindowState state)
+ {
+ return TimelineModeGUIState.Disabled;
+ }
+
+ public override TimelineModeGUIState TrackState(WindowState state)
+ {
+ return TimelineModeGUIState.Disabled;
+ }
+
+ public override TimelineModeGUIState PreviewState(WindowState state)
+ {
+ return TimelineModeGUIState.Disabled;
+ }
+ }
+}