diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs deleted file mode 100644 index 004209f..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_ActiveTimeline.cs +++ /dev/null @@ -1,80 +0,0 @@ -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - private TimelineAsset m_PreviousMasterSequence; - - public void ClearCurrentTimeline() - { - SetCurrentTimeline(null, null, null, true); - } - - public void SetCurrentTimeline(TimelineAsset seq) - { - SetCurrentTimeline(seq, null, null); - } - - public void SetCurrentTimeline(PlayableDirector director, TimelineClip hostClip = null) - { - var asset = director != null ? director.playableAsset as TimelineAsset : null; - SetCurrentTimeline(asset, director, hostClip); - } - - void SetCurrentTimeline(TimelineAsset seq, PlayableDirector instanceOfDirector, TimelineClip hostClip, bool force = false) - { - if (state == null) - return; - - if (!force && - state.editSequence.hostClip == hostClip && - state.editSequence.director == instanceOfDirector && - state.editSequence.asset == seq) - return; - - state.SetCurrentSequence(seq, instanceOfDirector, hostClip); - } - - void OnBeforeSequenceChange() - { - treeView = null; - m_MarkerHeaderGUI = null; - m_TimeAreaDirty = true; - - state.Reset(); - m_PlayableLookup.ClearPlayableLookup(); - - // clear old editors to caches, like audio previews, get flushed - CustomTimelineEditorCache.ClearCache<ClipEditor>(); - CustomTimelineEditorCache.ClearCache<MarkerEditor>(); - CustomTimelineEditorCache.ClearCache<TrackEditor>(); - - m_PreviousMasterSequence = state.masterSequence.asset; - } - - void OnAfterSequenceChange() - { - Repaint(); - - m_SequencePath = state.GetCurrentSequencePath(); - - m_LastFrameHadSequence = state.editSequence.asset != null; - TimelineWindowViewPrefs.SaveAll(); - - // this prevent clearing the animation window when going in/out of playmode, but - // clears it when we switch master timelines - // the cast to a object will handle the case where the sequence has been deleted. - object previousMasterSequence = m_PreviousMasterSequence; - bool isDeleted = previousMasterSequence != null && m_PreviousMasterSequence == null; - bool hasChanged = m_PreviousMasterSequence != null && m_PreviousMasterSequence != state.masterSequence.asset; - if (isDeleted || hasChanged) - { - AnimationClipCurveCache.Instance.Clear(); - TimelineAnimationUtilities.UnlinkAnimationWindow(); - } - } - } -} |
