diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs new file mode 100644 index 0000000..ce88372 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_Manipulators.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace UnityEditor.Timeline +{ + partial class TimelineWindow + { + readonly Control m_PreTreeViewControl = new Control(); + readonly Control m_PostTreeViewControl = new Control(); + + readonly RectangleSelect m_RectangleSelect = new RectangleSelect(); + readonly RectangleZoom m_RectangleZoom = new RectangleZoom(); + + void InitializeManipulators() + { + // Order is important! + + // Manipulators that needs to be processed BEFORE the treeView (mainly anything clip related) + m_PreTreeViewControl.AddManipulator(new TimelinePanManipulator()); + m_PreTreeViewControl.AddManipulator(new InlineCurveResize()); + m_PreTreeViewControl.AddManipulator(new TrackZoom()); + m_PreTreeViewControl.AddManipulator(new Jog()); + m_PreTreeViewControl.AddManipulator(TimelineZoomManipulator.Instance); + m_PreTreeViewControl.AddManipulator(new ContextMenuManipulator()); + m_PreTreeViewControl.AddManipulator(new TimelineMarkerHeaderContextMenu()); + + m_PreTreeViewControl.AddManipulator(new EaseClip()); + m_PreTreeViewControl.AddManipulator(new TrimClip()); + m_PreTreeViewControl.AddManipulator(new SelectAndMoveItem()); + m_PreTreeViewControl.AddManipulator(new TrackDoubleClick()); + m_PreTreeViewControl.AddManipulator(new DrillIntoClip()); + m_PreTreeViewControl.AddManipulator(new ItemActionShortcutManipulator()); + m_PreTreeViewControl.AddManipulator(new InlineCurvesShortcutManipulator()); + + // Manipulators that needs to be processed AFTER the treeView or any GUI element able to use event (like inline curves) + m_PostTreeViewControl.AddManipulator(new TimeAreaContextMenu()); + m_PostTreeViewControl.AddManipulator(new TrackShortcutManipulator()); + m_PostTreeViewControl.AddManipulator(new TimelineShortcutManipulator()); + m_PostTreeViewControl.AddManipulator(new ClearSelection()); + } + } +} |
