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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs131
1 files changed, 0 insertions, 131 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs
deleted file mode 100644
index 99a1ab6..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs
+++ /dev/null
@@ -1,131 +0,0 @@
-using System.Linq;
-using UnityEngine;
-
-namespace UnityEditor.Timeline
-{
- partial class TimelineWindow
- {
- TimeAreaItem m_PlayRangeEnd;
- TimeAreaItem m_PlayRangeStart;
-
- void PlayRangeGUI(TimelineItemArea area)
- {
- if (!currentMode.ShouldShowPlayRange(state) || treeView == null)
- return;
-
- if (state.masterSequence.asset != null && !state.masterSequence.asset.GetRootTracks().Any())
- return;
-
- // left Time Cursor
- if (m_PlayRangeStart == null || m_PlayRangeStart.style != styles.playTimeRangeStart)
- {
- m_PlayRangeStart = new TimeAreaItem(styles.playTimeRangeStart, OnTrackHeadMinSelectDrag);
- Vector2 offset = new Vector2(-2.0f, 0);
- m_PlayRangeStart.boundOffset = offset;
- }
-
- // right Time Cursor
- if (m_PlayRangeEnd == null || m_PlayRangeEnd.style != styles.playTimeRangeEnd)
- {
- m_PlayRangeEnd = new TimeAreaItem(styles.playTimeRangeEnd, OnTrackHeadMaxSelectDrag);
- Vector2 offset = new Vector2(2.0f, 0);
- m_PlayRangeEnd.boundOffset = offset;
- }
-
- if (area == TimelineItemArea.Header)
- DrawPlayRange(true, false);
- else if (area == TimelineItemArea.Lines)
- DrawPlayRange(false, true);
- }
-
- void DrawPlayRange(bool drawHeads, bool drawLines)
- {
- Rect timeCursorRect = state.timeAreaRect;
- timeCursorRect.height = clientArea.height;
-
- m_PlayRangeEnd.HandleManipulatorsEvents(state);
- m_PlayRangeStart.HandleManipulatorsEvents(state);
-
- // The first time a user enable the play range, we put the play range 75% around the current time...
- if (state.playRange == TimelineAssetViewModel.NoPlayRangeSet)
- {
- float minimumPlayRangeTime = 0.01f;
- float t0 = Mathf.Max(0.0f, state.PixelToTime(state.timeAreaRect.xMin));
- float t1 = Mathf.Min((float)state.masterSequence.duration, state.PixelToTime(state.timeAreaRect.xMax));
-
- if (Mathf.Abs(t1 - t0) <= minimumPlayRangeTime)
- {
- state.playRange = new Vector2(t0, t1);
- return;
- }
-
- float deltaT = (t1 - t0) * 0.25f / 2.0f;
-
- t0 += deltaT;
- t1 -= deltaT;
-
- if (t1 < t0)
- {
- float temp = t0;
- t0 = t1;
- t1 = temp;
- }
-
- if (Mathf.Abs(t1 - t0) < minimumPlayRangeTime)
- {
- if (t0 - minimumPlayRangeTime > 0.0f)
- t0 -= minimumPlayRangeTime;
- else if (t1 + minimumPlayRangeTime < state.masterSequence.duration)
- t1 += minimumPlayRangeTime;
- }
-
- state.playRange = new Vector2(t0, t1);
- }
-
- // Draw the head or the lines according to the parameters..
- m_PlayRangeStart.drawHead = drawHeads;
- m_PlayRangeStart.drawLine = drawLines;
-
- m_PlayRangeEnd.drawHead = drawHeads;
- m_PlayRangeEnd.drawLine = drawLines;
-
- var playRangeTime = state.playRange;
- m_PlayRangeStart.Draw(sequenceContentRect, state, playRangeTime.x);
- m_PlayRangeEnd.Draw(sequenceContentRect, state, playRangeTime.y);
-
- // Draw Time Range Box from Start to End...
- if (state.playRangeEnabled && m_PlayHead != null)
- {
- Rect rect =
- Rect.MinMaxRect(
- Mathf.Clamp(state.TimeToPixel(playRangeTime.x), state.timeAreaRect.xMin, state.timeAreaRect.xMax),
- m_PlayHead.bounds.yMax,
- Mathf.Clamp(state.TimeToPixel(playRangeTime.y), state.timeAreaRect.xMin, state.timeAreaRect.xMax),
- sequenceContentRect.height + state.timeAreaRect.height + timeCursorRect.y
- );
-
-
- EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorRange);
-
- rect.height = 3f;
- EditorGUI.DrawRect(rect, Color.white);
- }
- }
-
- void OnTrackHeadMinSelectDrag(double newTime)
- {
- Vector2 range = state.playRange;
- range.x = (float)newTime;
- state.playRange = range;
- m_PlayRangeStart.showTooltip = true;
- }
-
- void OnTrackHeadMaxSelectDrag(double newTime)
- {
- Vector2 range = state.playRange;
- range.y = (float)newTime;
- state.playRange = range;
- m_PlayRangeEnd.showTooltip = true;
- }
- }
-}