diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs deleted file mode 100644 index 99a1ab6..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PlayRange.cs +++ /dev/null @@ -1,131 +0,0 @@ -using System.Linq; -using UnityEngine; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - TimeAreaItem m_PlayRangeEnd; - TimeAreaItem m_PlayRangeStart; - - void PlayRangeGUI(TimelineItemArea area) - { - if (!currentMode.ShouldShowPlayRange(state) || treeView == null) - return; - - if (state.masterSequence.asset != null && !state.masterSequence.asset.GetRootTracks().Any()) - return; - - // left Time Cursor - if (m_PlayRangeStart == null || m_PlayRangeStart.style != styles.playTimeRangeStart) - { - m_PlayRangeStart = new TimeAreaItem(styles.playTimeRangeStart, OnTrackHeadMinSelectDrag); - Vector2 offset = new Vector2(-2.0f, 0); - m_PlayRangeStart.boundOffset = offset; - } - - // right Time Cursor - if (m_PlayRangeEnd == null || m_PlayRangeEnd.style != styles.playTimeRangeEnd) - { - m_PlayRangeEnd = new TimeAreaItem(styles.playTimeRangeEnd, OnTrackHeadMaxSelectDrag); - Vector2 offset = new Vector2(2.0f, 0); - m_PlayRangeEnd.boundOffset = offset; - } - - if (area == TimelineItemArea.Header) - DrawPlayRange(true, false); - else if (area == TimelineItemArea.Lines) - DrawPlayRange(false, true); - } - - void DrawPlayRange(bool drawHeads, bool drawLines) - { - Rect timeCursorRect = state.timeAreaRect; - timeCursorRect.height = clientArea.height; - - m_PlayRangeEnd.HandleManipulatorsEvents(state); - m_PlayRangeStart.HandleManipulatorsEvents(state); - - // The first time a user enable the play range, we put the play range 75% around the current time... - if (state.playRange == TimelineAssetViewModel.NoPlayRangeSet) - { - float minimumPlayRangeTime = 0.01f; - float t0 = Mathf.Max(0.0f, state.PixelToTime(state.timeAreaRect.xMin)); - float t1 = Mathf.Min((float)state.masterSequence.duration, state.PixelToTime(state.timeAreaRect.xMax)); - - if (Mathf.Abs(t1 - t0) <= minimumPlayRangeTime) - { - state.playRange = new Vector2(t0, t1); - return; - } - - float deltaT = (t1 - t0) * 0.25f / 2.0f; - - t0 += deltaT; - t1 -= deltaT; - - if (t1 < t0) - { - float temp = t0; - t0 = t1; - t1 = temp; - } - - if (Mathf.Abs(t1 - t0) < minimumPlayRangeTime) - { - if (t0 - minimumPlayRangeTime > 0.0f) - t0 -= minimumPlayRangeTime; - else if (t1 + minimumPlayRangeTime < state.masterSequence.duration) - t1 += minimumPlayRangeTime; - } - - state.playRange = new Vector2(t0, t1); - } - - // Draw the head or the lines according to the parameters.. - m_PlayRangeStart.drawHead = drawHeads; - m_PlayRangeStart.drawLine = drawLines; - - m_PlayRangeEnd.drawHead = drawHeads; - m_PlayRangeEnd.drawLine = drawLines; - - var playRangeTime = state.playRange; - m_PlayRangeStart.Draw(sequenceContentRect, state, playRangeTime.x); - m_PlayRangeEnd.Draw(sequenceContentRect, state, playRangeTime.y); - - // Draw Time Range Box from Start to End... - if (state.playRangeEnabled && m_PlayHead != null) - { - Rect rect = - Rect.MinMaxRect( - Mathf.Clamp(state.TimeToPixel(playRangeTime.x), state.timeAreaRect.xMin, state.timeAreaRect.xMax), - m_PlayHead.bounds.yMax, - Mathf.Clamp(state.TimeToPixel(playRangeTime.y), state.timeAreaRect.xMin, state.timeAreaRect.xMax), - sequenceContentRect.height + state.timeAreaRect.height + timeCursorRect.y - ); - - - EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorRange); - - rect.height = 3f; - EditorGUI.DrawRect(rect, Color.white); - } - } - - void OnTrackHeadMinSelectDrag(double newTime) - { - Vector2 range = state.playRange; - range.x = (float)newTime; - state.playRange = range; - m_PlayRangeStart.showTooltip = true; - } - - void OnTrackHeadMaxSelectDrag(double newTime) - { - Vector2 range = state.playRange; - range.y = (float)newTime; - state.playRange = range; - m_PlayRangeEnd.showTooltip = true; - } - } -} |
