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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs41
1 files changed, 0 insertions, 41 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs
deleted file mode 100644
index d746c9f..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- // Simple inspector used by built in assets
- // that only need to hide the script field
- class BasicAssetInspector : Editor
- {
- public override void OnInspectorGUI()
- {
- EditorGUI.BeginChangeCheck();
- serializedObject.Update();
-
- SerializedProperty property = serializedObject.GetIterator();
- bool expanded = true;
- while (property.NextVisible(expanded))
- {
- expanded = false;
- if (SkipField(property.propertyPath))
- continue;
- EditorGUILayout.PropertyField(property, true);
- }
-
- serializedObject.ApplyModifiedProperties();
- EditorGUI.EndChangeCheck();
- }
-
- public virtual void ApplyChanges()
- {
- TimelineEditor.Refresh(RefreshReason.ContentsModified);
- }
-
- static bool SkipField(string fieldName)
- {
- return fieldName == "m_Script";
- }
- }
-
- [CustomEditor(typeof(ActivationPlayableAsset))]
- class ActivationPlayableAssetInspector : BasicAssetInspector {}
-}