diff options
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs new file mode 100644 index 0000000..a3fcac8 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs @@ -0,0 +1,287 @@ +using System; +using System.Linq; +using UnityEditor.ShortcutManagement; +using UnityEngine; + +namespace UnityEditor.Timeline +{ + class TimelinePanManipulator : Manipulator + { + const float k_MaxPanSpeed = 50.0f; + bool m_Active; + + protected override bool MouseDown(Event evt, WindowState state) + { + if ((evt.button == 2 && evt.modifiers == EventModifiers.None) || + (evt.button == 0 && evt.modifiers == EventModifiers.Alt)) + { + TimelineCursors.SetCursor(TimelineCursors.CursorType.Pan); + + m_Active = true; + return true; + } + + return false; + } + + protected override bool MouseUp(Event evt, WindowState state) + { + if (m_Active) + { + TimelineCursors.ClearCursor(); + state.editorWindow.Repaint(); + } + + return false; + } + + protected override bool MouseDrag(Event evt, WindowState state) + { + // Note: Do not rely on evt.button here as some 3rd party automation + // software does not properly set the button data during drag. + + if (!m_Active) + return false; + + return Pan(evt, state); + } + + protected override bool MouseWheel(Event evt, WindowState state) + { + if (Math.Abs(evt.delta.x) < 1e-5 || Math.Abs(evt.delta.x) <= Math.Abs(evt.delta.y)) + return false; + + TimelineZoomManipulator.InvalidateWheelZoom(); + + var panEvent = new Event(evt); + panEvent.delta = new Vector2(panEvent.delta.x * k_MaxPanSpeed * -1.0f, 0.0f); + + return Pan(panEvent, state); + } + + static bool Pan(Event evt, WindowState state) + { + var cursorRect = TimelineWindow.instance.sequenceContentRect; + cursorRect.xMax = TimelineWindow.instance.position.xMax; + cursorRect.yMax = TimelineWindow.instance.position.yMax; + + if (state.GetWindow() != null && state.GetWindow().treeView != null) + { + var scroll = state.GetWindow().treeView.scrollPosition; + scroll.y -= evt.delta.y; + state.GetWindow().treeView.scrollPosition = scroll; + state.OffsetTimeArea((int)evt.delta.x); + return true; + } + + return false; + } + } + + + class TimelineZoomManipulator : Manipulator + { + Vector2 m_MouseDownPos = Vector2.zero; + Vector2 m_InitialShownRange = Vector2.zero; + float m_FocalTime; + float m_LastMouseMoveX = -1; + float m_ZoomFactor = 1; + bool m_WheelUsedLast; + + TimelineZoomManipulator() {} + + public static readonly TimelineZoomManipulator Instance = new TimelineZoomManipulator(); + + internal void DoZoom(float zoomFactor, WindowState state) + { + var refRange = state.timeAreaShownRange; + DoZoom(zoomFactor, state, refRange, (refRange.x + refRange.y) / 2); + // Force resetting the reference zoom after a Framing operation + InvalidateWheelZoom(); + } + + static void DoZoom(float zoomFactor, WindowState state, Vector2 refRange, float focalTime) + { + const float kMinRange = 0.05f; // matches zoomable area. + + var s = zoomFactor; + if (s <= 0) return; + + var t = Mathf.Max(focalTime, refRange.x); + var x = (refRange.x + t * (s - 1)) / s; + var y = (refRange.y + t * (s - 1)) / s; + + // don't set it if we reach the limit or panning happens + if (Math.Abs(x - y) > kMinRange) + { + // Zoomable area does not protect 100% against crazy values + state.SetTimeAreaShownRange( + Math.Max(x, -WindowConstants.timeAreaShownRangePadding), + Math.Min(y, WindowState.kMaxShownTime)); + } + } + + internal static void InvalidateWheelZoom() + { + Instance.m_WheelUsedLast = false; + } + + protected override bool MouseDown(Event evt, WindowState state) + { + m_MouseDownPos = evt.mousePosition; + m_FocalTime = state.PixelToTime(m_MouseDownPos.x); + m_InitialShownRange = state.timeAreaShownRange; + return false; + } + + protected override bool MouseWheel(Event evt, WindowState state) + { + if (Math.Abs(evt.delta.y) < 1e-5) + return false; + + var zoomRect = TimelineWindow.instance.sequenceContentRect; + zoomRect.yMax += TimelineWindow.instance.horizontalScrollbarHeight; + + if (!zoomRect.Contains(evt.mousePosition)) + return false; + + if (!m_WheelUsedLast || Mathf.Abs(m_LastMouseMoveX - evt.mousePosition.x) > 1.0f) + { + m_LastMouseMoveX = evt.mousePosition.x; + m_FocalTime = state.PixelToTime(m_LastMouseMoveX); + m_InitialShownRange = state.timeAreaShownRange; + m_ZoomFactor = 1; + } + + var newZoom = m_ZoomFactor * (-evt.delta.y * 0.02f + 1); + newZoom = Mathf.Clamp(newZoom, 1e-7f, 1e7f); + + var lastRange = state.timeAreaShownRange; + DoZoom(newZoom, state, m_InitialShownRange, m_FocalTime); + + // if we hit a limit, don't change the zoom + // this prevents accumulating when zoom doesn't change + if (lastRange != state.timeAreaShownRange) + m_ZoomFactor = newZoom; + + m_WheelUsedLast = true; + return true; + } + + protected override bool MouseDrag(Event evt, WindowState state) + { + // Fast zoom... + if (evt.modifiers != EventModifiers.Alt || evt.button != 1) return false; + + var mouseMoveLength = Event.current.mousePosition - m_MouseDownPos; + var delta = Math.Abs(mouseMoveLength.x) > Math.Abs(mouseMoveLength.y) + ? mouseMoveLength.x + : -mouseMoveLength.y; + m_ZoomFactor = PixelToZoom(delta); + DoZoom(m_ZoomFactor, state, m_InitialShownRange, m_FocalTime); + + m_WheelUsedLast = false; + return true; + } + + static float PixelToZoom(float x) + { + const float pixel2Zoom = 1 / 300.0f; + x *= pixel2Zoom; + if (x < -0.75) + { + // Rational function that behaves like 1+x on [-0.75,inf) and asymptotically reaches zero on (-inf,-0.75] + // The coefficients were obtained by the following constraints: + //1) f(-0.75) = 0.25 + //2) f'(-0.75) = 1 C1 continuity + //3) f(-3) = 0.001 (asymptotically zero) + return 1 / (98.6667f + 268.444f * x + 189.63f * x * x); + } + return 1 + x; + } + } + + class TimelineShortcutManipulator : Manipulator + { + protected override bool ValidateCommand(Event evt, WindowState state) + { + return evt.commandName == EventCommandNames.Copy || + evt.commandName == EventCommandNames.Paste || + evt.commandName == EventCommandNames.Duplicate || + evt.commandName == EventCommandNames.SelectAll || + evt.commandName == EventCommandNames.Delete || + evt.commandName == EventCommandNames.SoftDelete || + evt.commandName == EventCommandNames.FrameSelected; + } + + protected override bool ExecuteCommand(Event evt, WindowState state) + { + if (state.IsCurrentEditingASequencerTextField()) + return false; + + if (evt.commandName == EventCommandNames.SelectAll) + { + TimelineAction.Invoke<SelectAllAction>(state); + return true; + } + + if (evt.commandName == EventCommandNames.SoftDelete) + { + TimelineAction.Invoke<DeleteAction>(state); + return true; + } + + if (evt.commandName == EventCommandNames.FrameSelected) + { + TimelineAction.Invoke<FrameSelectedAction>(state); + return true; + } + + return TimelineAction.HandleShortcut(state, evt); + } + } + + class InlineCurvesShortcutManipulator : Manipulator + { + protected override bool ExecuteCommand(Event evt, WindowState state) + { + if (state.IsCurrentEditingASequencerTextField()) + return false; + + var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve(); + if (inlineCurveEditor == null || !inlineCurveEditor.inlineCurvesSelected) + return false; + + if (evt.commandName != EventCommandNames.FrameSelected) + return false; + + TimelineAction.Invoke<FrameSelectedAction>(state); + return true; + } + + // CurveEditor uses an hardcoded shortcut to execute the FrameAll action, preventing the ShortcutManager from + // ever picking it up. We have to hijack it to ensure our code is being run when framing inline curves. + protected override bool KeyDown(Event evt, WindowState state) + { + var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve(); + if (inlineCurveEditor == null || !inlineCurveEditor.inlineCurvesSelected) + return false; + + // Not conflicting with the hardcoded value + if (evt.keyCode != KeyCode.A) + return false; + + var combination = ShortcutManager.instance.GetShortcutBinding(Shortcuts.Timeline.frameAll) + .keyCombinationSequence.ToList(); + + var shortcutCombination = combination.First(); + var currentCombination = KeyCombination.FromKeyboardInput(evt); + + // User is not actually pressing the correct key combination for FrameAll + if (combination.Count == 1 && shortcutCombination.Equals(currentCombination)) + TimelineAction.Invoke<FrameAllAction>(state); + + return true; + } + } +} |
