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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs287
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs
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index 0000000..a3fcac8
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+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/treeview/ManipulationsTimeline.cs
@@ -0,0 +1,287 @@
+using System;
+using System.Linq;
+using UnityEditor.ShortcutManagement;
+using UnityEngine;
+
+namespace UnityEditor.Timeline
+{
+ class TimelinePanManipulator : Manipulator
+ {
+ const float k_MaxPanSpeed = 50.0f;
+ bool m_Active;
+
+ protected override bool MouseDown(Event evt, WindowState state)
+ {
+ if ((evt.button == 2 && evt.modifiers == EventModifiers.None) ||
+ (evt.button == 0 && evt.modifiers == EventModifiers.Alt))
+ {
+ TimelineCursors.SetCursor(TimelineCursors.CursorType.Pan);
+
+ m_Active = true;
+ return true;
+ }
+
+ return false;
+ }
+
+ protected override bool MouseUp(Event evt, WindowState state)
+ {
+ if (m_Active)
+ {
+ TimelineCursors.ClearCursor();
+ state.editorWindow.Repaint();
+ }
+
+ return false;
+ }
+
+ protected override bool MouseDrag(Event evt, WindowState state)
+ {
+ // Note: Do not rely on evt.button here as some 3rd party automation
+ // software does not properly set the button data during drag.
+
+ if (!m_Active)
+ return false;
+
+ return Pan(evt, state);
+ }
+
+ protected override bool MouseWheel(Event evt, WindowState state)
+ {
+ if (Math.Abs(evt.delta.x) < 1e-5 || Math.Abs(evt.delta.x) <= Math.Abs(evt.delta.y))
+ return false;
+
+ TimelineZoomManipulator.InvalidateWheelZoom();
+
+ var panEvent = new Event(evt);
+ panEvent.delta = new Vector2(panEvent.delta.x * k_MaxPanSpeed * -1.0f, 0.0f);
+
+ return Pan(panEvent, state);
+ }
+
+ static bool Pan(Event evt, WindowState state)
+ {
+ var cursorRect = TimelineWindow.instance.sequenceContentRect;
+ cursorRect.xMax = TimelineWindow.instance.position.xMax;
+ cursorRect.yMax = TimelineWindow.instance.position.yMax;
+
+ if (state.GetWindow() != null && state.GetWindow().treeView != null)
+ {
+ var scroll = state.GetWindow().treeView.scrollPosition;
+ scroll.y -= evt.delta.y;
+ state.GetWindow().treeView.scrollPosition = scroll;
+ state.OffsetTimeArea((int)evt.delta.x);
+ return true;
+ }
+
+ return false;
+ }
+ }
+
+
+ class TimelineZoomManipulator : Manipulator
+ {
+ Vector2 m_MouseDownPos = Vector2.zero;
+ Vector2 m_InitialShownRange = Vector2.zero;
+ float m_FocalTime;
+ float m_LastMouseMoveX = -1;
+ float m_ZoomFactor = 1;
+ bool m_WheelUsedLast;
+
+ TimelineZoomManipulator() {}
+
+ public static readonly TimelineZoomManipulator Instance = new TimelineZoomManipulator();
+
+ internal void DoZoom(float zoomFactor, WindowState state)
+ {
+ var refRange = state.timeAreaShownRange;
+ DoZoom(zoomFactor, state, refRange, (refRange.x + refRange.y) / 2);
+ // Force resetting the reference zoom after a Framing operation
+ InvalidateWheelZoom();
+ }
+
+ static void DoZoom(float zoomFactor, WindowState state, Vector2 refRange, float focalTime)
+ {
+ const float kMinRange = 0.05f; // matches zoomable area.
+
+ var s = zoomFactor;
+ if (s <= 0) return;
+
+ var t = Mathf.Max(focalTime, refRange.x);
+ var x = (refRange.x + t * (s - 1)) / s;
+ var y = (refRange.y + t * (s - 1)) / s;
+
+ // don't set it if we reach the limit or panning happens
+ if (Math.Abs(x - y) > kMinRange)
+ {
+ // Zoomable area does not protect 100% against crazy values
+ state.SetTimeAreaShownRange(
+ Math.Max(x, -WindowConstants.timeAreaShownRangePadding),
+ Math.Min(y, WindowState.kMaxShownTime));
+ }
+ }
+
+ internal static void InvalidateWheelZoom()
+ {
+ Instance.m_WheelUsedLast = false;
+ }
+
+ protected override bool MouseDown(Event evt, WindowState state)
+ {
+ m_MouseDownPos = evt.mousePosition;
+ m_FocalTime = state.PixelToTime(m_MouseDownPos.x);
+ m_InitialShownRange = state.timeAreaShownRange;
+ return false;
+ }
+
+ protected override bool MouseWheel(Event evt, WindowState state)
+ {
+ if (Math.Abs(evt.delta.y) < 1e-5)
+ return false;
+
+ var zoomRect = TimelineWindow.instance.sequenceContentRect;
+ zoomRect.yMax += TimelineWindow.instance.horizontalScrollbarHeight;
+
+ if (!zoomRect.Contains(evt.mousePosition))
+ return false;
+
+ if (!m_WheelUsedLast || Mathf.Abs(m_LastMouseMoveX - evt.mousePosition.x) > 1.0f)
+ {
+ m_LastMouseMoveX = evt.mousePosition.x;
+ m_FocalTime = state.PixelToTime(m_LastMouseMoveX);
+ m_InitialShownRange = state.timeAreaShownRange;
+ m_ZoomFactor = 1;
+ }
+
+ var newZoom = m_ZoomFactor * (-evt.delta.y * 0.02f + 1);
+ newZoom = Mathf.Clamp(newZoom, 1e-7f, 1e7f);
+
+ var lastRange = state.timeAreaShownRange;
+ DoZoom(newZoom, state, m_InitialShownRange, m_FocalTime);
+
+ // if we hit a limit, don't change the zoom
+ // this prevents accumulating when zoom doesn't change
+ if (lastRange != state.timeAreaShownRange)
+ m_ZoomFactor = newZoom;
+
+ m_WheelUsedLast = true;
+ return true;
+ }
+
+ protected override bool MouseDrag(Event evt, WindowState state)
+ {
+ // Fast zoom...
+ if (evt.modifiers != EventModifiers.Alt || evt.button != 1) return false;
+
+ var mouseMoveLength = Event.current.mousePosition - m_MouseDownPos;
+ var delta = Math.Abs(mouseMoveLength.x) > Math.Abs(mouseMoveLength.y)
+ ? mouseMoveLength.x
+ : -mouseMoveLength.y;
+ m_ZoomFactor = PixelToZoom(delta);
+ DoZoom(m_ZoomFactor, state, m_InitialShownRange, m_FocalTime);
+
+ m_WheelUsedLast = false;
+ return true;
+ }
+
+ static float PixelToZoom(float x)
+ {
+ const float pixel2Zoom = 1 / 300.0f;
+ x *= pixel2Zoom;
+ if (x < -0.75)
+ {
+ // Rational function that behaves like 1+x on [-0.75,inf) and asymptotically reaches zero on (-inf,-0.75]
+ // The coefficients were obtained by the following constraints:
+ //1) f(-0.75) = 0.25
+ //2) f'(-0.75) = 1 C1 continuity
+ //3) f(-3) = 0.001 (asymptotically zero)
+ return 1 / (98.6667f + 268.444f * x + 189.63f * x * x);
+ }
+ return 1 + x;
+ }
+ }
+
+ class TimelineShortcutManipulator : Manipulator
+ {
+ protected override bool ValidateCommand(Event evt, WindowState state)
+ {
+ return evt.commandName == EventCommandNames.Copy ||
+ evt.commandName == EventCommandNames.Paste ||
+ evt.commandName == EventCommandNames.Duplicate ||
+ evt.commandName == EventCommandNames.SelectAll ||
+ evt.commandName == EventCommandNames.Delete ||
+ evt.commandName == EventCommandNames.SoftDelete ||
+ evt.commandName == EventCommandNames.FrameSelected;
+ }
+
+ protected override bool ExecuteCommand(Event evt, WindowState state)
+ {
+ if (state.IsCurrentEditingASequencerTextField())
+ return false;
+
+ if (evt.commandName == EventCommandNames.SelectAll)
+ {
+ TimelineAction.Invoke<SelectAllAction>(state);
+ return true;
+ }
+
+ if (evt.commandName == EventCommandNames.SoftDelete)
+ {
+ TimelineAction.Invoke<DeleteAction>(state);
+ return true;
+ }
+
+ if (evt.commandName == EventCommandNames.FrameSelected)
+ {
+ TimelineAction.Invoke<FrameSelectedAction>(state);
+ return true;
+ }
+
+ return TimelineAction.HandleShortcut(state, evt);
+ }
+ }
+
+ class InlineCurvesShortcutManipulator : Manipulator
+ {
+ protected override bool ExecuteCommand(Event evt, WindowState state)
+ {
+ if (state.IsCurrentEditingASequencerTextField())
+ return false;
+
+ var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
+ if (inlineCurveEditor == null || !inlineCurveEditor.inlineCurvesSelected)
+ return false;
+
+ if (evt.commandName != EventCommandNames.FrameSelected)
+ return false;
+
+ TimelineAction.Invoke<FrameSelectedAction>(state);
+ return true;
+ }
+
+ // CurveEditor uses an hardcoded shortcut to execute the FrameAll action, preventing the ShortcutManager from
+ // ever picking it up. We have to hijack it to ensure our code is being run when framing inline curves.
+ protected override bool KeyDown(Event evt, WindowState state)
+ {
+ var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
+ if (inlineCurveEditor == null || !inlineCurveEditor.inlineCurvesSelected)
+ return false;
+
+ // Not conflicting with the hardcoded value
+ if (evt.keyCode != KeyCode.A)
+ return false;
+
+ var combination = ShortcutManager.instance.GetShortcutBinding(Shortcuts.Timeline.frameAll)
+ .keyCombinationSequence.ToList();
+
+ var shortcutCombination = combination.First();
+ var currentCombination = KeyCombination.FromKeyboardInput(evt);
+
+ // User is not actually pressing the correct key combination for FrameAll
+ if (combination.Count == 1 && shortcutCombination.Equals(currentCombination))
+ TimelineAction.Invoke<FrameAllAction>(state);
+
+ return true;
+ }
+ }
+}