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-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs
new file mode 100644
index 0000000..e833fd5
--- /dev/null
+++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Evaluation/InfiniteRuntimeClip.cs
@@ -0,0 +1,46 @@
+using System;
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ /// <summary>
+ /// Runtime clip customized for 'infinite' tracks playables.
+ /// Used for clips whose time needs to match the timelines exactly
+ /// </summary>
+ class InfiniteRuntimeClip : RuntimeElement
+ {
+ private Playable m_Playable;
+ private static readonly Int64 kIntervalEnd = DiscreteTime.GetNearestTick(TimelineClip.kMaxTimeValue);
+
+ public InfiniteRuntimeClip(Playable playable)
+ {
+ m_Playable = playable;
+ }
+
+ public override Int64 intervalStart
+ {
+ get { return 0; }
+ }
+
+ public override Int64 intervalEnd
+ {
+ get { return kIntervalEnd; }
+ }
+
+ public override bool enable
+ {
+ set
+ {
+ if (value)
+ m_Playable.Play();
+ else
+ m_Playable.Pause();
+ }
+ }
+
+ public override void EvaluateAt(double localTime, FrameData frameData)
+ {
+ m_Playable.SetTime(localTime);
+ }
+ }
+}