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Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs deleted file mode 100644 index ff7d0e4..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs +++ /dev/null @@ -1,20 +0,0 @@ -using UnityEngine; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// <summary> - /// Implement this interface on a TrackAsset derived class to support layers - /// </summary> - public interface ILayerable - { - /// <summary> - /// Creates a mixer that blends track mixers. - /// </summary> - /// <param name="graph">The graph where the mixer playable will be added.</param> - /// <param name="go">The GameObject that requested the graph.</param> - /// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param> - /// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns> - Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount); - } -} |
