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+using UnityEngine;
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ /// <summary>
+ /// Implement this interface on a TrackAsset derived class to support layers
+ /// </summary>
+ public interface ILayerable
+ {
+ /// <summary>
+ /// Creates a mixer that blends track mixers.
+ /// </summary>
+ /// <param name="graph">The graph where the mixer playable will be added.</param>
+ /// <param name="go">The GameObject that requested the graph.</param>
+ /// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param>
+ /// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns>
+ Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount);
+ }
+}